August 16, 20214 yr I have a large area of Dublin, Ireland that is missing all buildings. It's flat and no autogen or PG buildings. Can anyone see if it's the same on their system? I tried deleting content.xml and the scenery indexes folder but no joy. Here's 2 pix. Edit: I also checked that data and PG was turned on and it was. Edited August 16, 20214 yr by Todd2
August 16, 20214 yr Delete and re-create a DIFFERENT size of Rolling Cache, so the old cache file which causes this is completely overwritten.
August 16, 20214 yr Author Just now, tepiksi said: Delete and re-create a DIFFERENT size of Rolling Cache, so the old cache file which causes this is completely overwritten. Ok I will try this.
August 16, 20214 yr 16 minutes ago, Todd2 said: I made rolling cache 40 gb does that sound about right? It's up to you. I have only 2 GB just to reduce the trees popping in the distance. Edited August 16, 20214 yr by tepiksi
August 16, 20214 yr Author 35 minutes ago, tepiksi said: Delete and re-create a DIFFERENT size of Rolling Cache, so the old cache file which causes this is completely overwritten. Awesome thanks for the tip that worked!
August 16, 20214 yr 5 hours ago, tepiksi said: It's up to you. I have only 2 GB just to reduce the trees popping in the distance. Wait... what?? I am not sure these two items are connected. CPU: Core i5-6600K 4 core (3.5GHz) - overclock to 4.3 | RAM: (1066 MHz) 16GB MOBO: ASUS Z170 Pro | GeForce GTX 1070 8GB | MONITOR: 2560 X 1440 2K
August 16, 20214 yr 6 hours ago, tepiksi said: It's up to you. I have only 2 GB just to reduce the trees popping in the distance. How would a cache cause or help trees popping in the distance. Willing to learn something as my cache is set for 32GB.
August 16, 20214 yr There’s also a third party photogrammetry for Dublin on flightsim.to which is pretty good.
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