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Is it possible to reduce FOV in hp reverb g2 like in Oculus?

Featured Replies

Yes, no, perhaps, sometimes, according to the stars?

Reduce it? Why on earth would you want to reduce it? It is small enough. 

11 hours ago, peloto said:

Yes, no, perhaps, sometimes, according to the stars?

Reduce? Strange wish 😉 ! Pimax for example has something like this in his software - FOV from 130, 150 and 170 but I never heared about it for G2 (110 FOV).

Webmaster of yoyosims.pl.
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SteamVR has software capabilities to reduce FOV, it can help to improve performance if you're struggling with your setup. Although i did some benchmarks and there wasn't any notable difference for me and my system.

Edited by MarcG

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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6 hours ago, Ianrivaldosmith said:

Reduce it? Why on earth would you want to reduce it? It is small enough. 

 

4 hours ago, YoYo said:

Reduce? Strange wish 😉 ! Pimax for example has something like this in his software - FOV from 130, 150 and 170 but I never heared about it for G2 (110 FOV).

Yes, in Quest 2 you can reduce FOV to 0.7 and gain a noticeable performance and you do not notice nothing practically, .

FOV in the image rendered, not in goggles fisically, you make it small in resolution in the external, you "cut" that but the "resolution" and quality iin the visible area is exactly the same.

3 hours ago, MarcG said:

SteamVR has software capabilities to reduce FOV, it can help to improve performance if you're struggling with your setup. Although i did some benchmarks and there wasn't any notable difference for me and my system.

I have to test, although I have the MS store version.

Edited by peloto

3 hours ago, MarcG said:

SteamVR has software capabilities to reduce FOV, it can help to improve performance if you're struggling with your setup. Although i did some benchmarks and there wasn't any notable difference for me and my system.

I nener saw the option in SteamVR to reduce FOV, you can reduce resolution of the whole picture which affects the overall performance and image quality (worse effect, its downscalling).

Personally I dont use SteamVR for HP Reverb, WMR do a job.

Webmaster of yoyosims.pl.
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Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2

1 minute ago, YoYo said:

I nener saw the option in SteamVR to reduce FOV, you can reduce resolution of the whole picture which affects the overall performance and image quality (worse effect, its downscalling).

Personally I dont use SteamVR for HP Reverb, WMR do a job.

https://www.google.com/amp/s/www.pcgamer.com/amp/steam-vr-field-of-view-fov-update/

 

Been there for a few months now.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

4 minutes ago, MarcG said:

Thx, ups, ok I see this option, LOL. 1.19.7. Just pity that no more than 100% so not useful to me :biggrin:. Good to know.

steamvr-field-of-view-option.png

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2 hours ago, MarcG said:

Interesting, thanks, there is too a World Scale Slider, something that we were talking about too the other day, and in the G2 I am having a good scale of cockpit, in Q2 for me it seemed bigger than the real.

Quote

The Override World Scale slider has a couple of potential uses, with the ability for shorter gamers to reach higher items being an obvious boon. Alternatively, taller VR gamers may want to effectively shrink themselves a little for an experience that is more in keeping with what the developers intended. This can also be used to get the scale of an aircraft cockpit just right for you.

 

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@MarcG Where are that options?, I have the v1.19.7.

 

Edit: Ah, ok, I found it, thanks anyway.

Edited by peloto

41 minutes ago, peloto said:

@MarcG Where are that options?, I have the v1.19.7.

 

Edit: Ah, ok, I found it, thanks anyway.

You can find it like on my picture but the "game" must runs to see it (its not in General settings).

Webmaster of yoyosims.pl.
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Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2

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Is it possible to run FS2020 Microsoft store version in SteamVR? if yes, how?

  • 1 year later...

I know this is an old post but I've also had the same question as the poster and I have found the answer. So, I'd like to share. I hope it helps other folks with the same request.

For folks wondering why someone would want to reduce the FOV, let me explain. The FOV tangent multiplier in Quest2 reduces the FOV. This means the area outside the reduced FOV is not calculated. This saves tons of GPU time even with small FOV reductions. For example, using 75% FOV tangent multiplier calculates only 56% of the full resolution. This means you can avoid using lower render resolutions, hence maintain the sharp image while reducing the calculation load. The major trade-off is that through the headset you see a rectangle outside of which is black. I was fine with this trade-off to get sharp images.

On the HP Reverb G2, similar adjustments can be done with the help of OpenXR Toolkit. OpenXR Toolkit goes even further with a function called Fixed Foveated Rendering (explained here: https://mbucchia.github.io/OpenXR-Toolkit/fr.html). This feature renders outside areas in lower resolution while keeping the sweet spot at high resolution. In my opinion, this is better than the FOV tangent multiplier in the Quest2 because it avoids the rectangle in black. Additionally, OpenXR Toolkit allows you do reduce FOV in a separate setting if you so choose. 

The below video explains how to set up OpenXR Toolkit. It also explains how to play SteamVR games on OpenXR, which is also helpful for other VR games. Thanks to Ham VR for making this video on YouTube. It made a huge improvement in my VR experience with the G2.

 

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