September 2, 20214 yr If I understood correctly reverse MSFS Ultra with Low ... And that you have to modify the UserCfg file Texture MaxAnisotropy 16 Quality 3 3 = Ultra 0 = Low Me in MSFS I am in ultra and yet I had 0 in the UserCfg. I just changed it to 3 but I think I can try that tomorrow ... And so I also set the anisotropic filtering to 16x in NCP Edited September 2, 20214 yr by Axis3600 EDIT
September 2, 20214 yr Thanks to @Micko and @Axis3600 for this. I heard about the issue, and even saw it in the sim myself, but I was still a little confused about how to deal with it. I will give all of this a go next time I start the sim (and edit the user config file before starting of course). Edited September 2, 20214 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
September 3, 20214 yr Okay I just tried to set the texture resolution to low in MSFS I restarted and it is indeed low quality. So I stay on ULTRA. But it is true that when we are on ULTRA in the game it is at 0 in the UserCfg ... I believe that the blur at high altitude will remain until a next update if they make a correction on that! I'm sure it was of a better resolution before the SU5.I only do high altitude flights I saw the difference right away ...
September 3, 20214 yr Sorry for that, could've been the other way... PC: Gigabyte X670 Aorus Elite, AMD Ryzen 9 9900X3D, Gigabyte GeForce RTX 4080 Super Aorus Master, DDR5 G.Skill Trident Z5 Neo 2X32 GB, Corsair HX 1000, Fractal Torrent, Samsung LC32 / G7 1440P.
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