September 7, 20214 yr Commercial Member Hi everyone! I have a question, when is the render resolution an overkill and where you don't see the difference anymore? I have a 1440p monitor and at 120 or 150 I don't see the difference visually but my GPU does 🙂 I would love everyone opinion and finding around that. Thanks! Discord | YouTube | iFly Schedules 34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case
September 7, 20214 yr 1 minute ago, iFlySimX said: Hi everyone! I have a question, when is the render resolution an overkill and where you don't see the difference anymore? I have a 1440p monitor and at 120 or 150 I don't see the difference visually but my GPU does 🙂 I would love everyone opinion and finding around that. Thanks! If you do not see a difference, go back to 100. I am on a 1080p monitor and do see a difference, using 120. That is the equivalent of using a 1440p monitor at 100.. 😉 Bert
September 7, 20214 yr Sure. 110% apparently brings in some extra antialiasing functions, but the rate of return is not very good by going higher. By that I mean you don't get much visual improvement after 110% but you will lose FPS and smoothness. Edited September 7, 20214 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
September 7, 20214 yr The resolution slider is useful for a number of reasons: If your GPU is the primary bottleneck, obviously you can lower it to get better performance. If your CPU is the primary bottleneck, you can increase this to force the GPU to to become the bottleneck. This can sometimes improve stuttering, particularly if you don't want to cap the frame rate. Any setting other than 100 I believe will trigger a temporal sampling algorithm which can improve aliasing artifacts at the potential cost of some blurriness. The higher this setting, the better anti-aliasing and sharper image you get. However this is subject to diminishing returns as you noticed. Some people are more sensitive to aliasing artifacts than others.
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