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Varjo "enthusiast" Aero version

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There is also the VR Flightsim Guy Review, don't miss it!

 

Actually if any reviewer get the chance to read this topic, and can help with the following, I'd be very grateful!

I've posted a few question on the Varjo Reddit which I hope they'll be able to answer:

1) The Varjo Base software is the main configuration tool for the Varjo Aero. Is it also the VR compositor, or does it use the SteamVR compositor?

2)  If this is a 2 sided software implementation (SteamVR front + Varjo Base back), is this also using render target sharing like implemented lately with the WMR for SteamVR plugin, or is it "copying" the RT between the 2?

3) Does it support up to 6:1 motion smoothing like SteamVR+Index?

4) Is the Varjo Aero working only with NVidia GPU because it is using NVidia OpticalFlow lib?

5) Is the Varjo Aero render resolution adjustable, like with the Render Scale setting in both WMR and SteamVR?

6) Since the Varjo Aero includes eye tracking, is this supported only with OpenVR or also with OpenXR?

7) Since the Varjo Aero is one of first "consumer" headset with integrated eye tracking as standard, but almost no game is implementing support for VRS (or similar) because probably few consumer do have eye tracking headsets, can we expect Varjo to lobby game developers to support this technology? (I'm especially thinking about Laminar Research X-Plane and Microsoft FS here, which are heavy on the rendering and could benefit a lot from VRS when used in combination with eye tracking device).

8 ) How is the "Variable Resolution Lens" affecting VRS clarity when looking to the edges?

9) One of the reviewer was mentioning chromatic aberrations the farther from the center. It is usually compensated with software pre-processing doing the reverse distortion at the RGB individual layers (inverse chromatic aberration correction in a way) so that once the shifted pixel colors go through the lens, they converge back properly. The distortion can even be adjusted at the user level sometimes (there are undocumented WMR registry entries for this which are helping some G2 users). Is the chromatic aberration reported in the review a pre-production artifact, and if not, will it be possible to adjust at the user level the anti-chromatic aberration software filter parameters?

I hope these are not too technical questions but I believe with the GPU shortage, motion smoothing up to 6:1 and VRS are technologies which might convince users with GPU at the lower end of the spectrum to get the Varjo Aero.

I hope they'll be able to provide some answers! This is a great news today for VR!

  • 4 weeks later...

Sebastian has a new video with through-the-lens footage - also MSFS.

 

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

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