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Autogen for TileProxy

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Hi,I just finish a small autogen for LFLB (in France). It's just an incitation...hope we can continue together for the entire world :)CUUploaded 30 min ago so, soon on avsimLFBL_TP_AUTOGEN.ziphttp://img260.imageshack.us/img260/396/lfblej4.jpgLivai

you put each one in by hand?If that is the only way to go there will not be too many of these...al;

Yes, by hand. For realistic tile, I have no other choice (for now).CU

>you put each one in by hand?>>If that is the only way to go there will not be too many of>these...Why so negative...? I don't even use Tile Proxy (yet) but the effort has to be praised. And if everyone would add autogen for his own real life surroundings, you might be surprised by what can be achieved.Well done, Livai! ;)

Thanks man :)Just a message for Christian too...do you expect to create an AGN Locator for FSX...like that it could be easy to find the good bmp.Look there for what I mind... http://www.francevfr.com/forum/viewtopic.php?t=581CU Livai

I think TileProxy could get an automated sharing feature for this kind of AutoGen annotation. But this needs a central server and someone to maintain it... plus the server side software that would have to be developed.

Just a few questions:What software have you been using for creating the AutoGen annotations? Is this software easy to use also for beginners? Is it possible with this software to modify and extend annotations that have been created by someone else?I think that if many people create AutoGen for their "home airports" we could quickly get a huge library of AutoGen that exactly fits the photorealistic ground.I am sure we could find a way to host all these contributions online and download them automatically with TileProxy.

taking pictures of an area while flying over it might not allow to reproduce it exactly. I think softwares exist that do that: pull the 3D shape from a series of 2D shots of the same objects. Our real-life pilots could feed the machine...

>Just a few questions:>>What software have you been using for creating the AutoGen>annotations? Is this software easy to use also for beginners?>Is it possible with this software to modify and extend>annotations that have been created by someone else?>I used the annotator.exe from the SDK and FS9+autogen_locator to find the bmp. Annotator is easy to use but a little bit more "complexe" for the configuration if you compare with the other one (for FS9).For me, without an autogen_locator it's really really difficult especially if you are far of an airport.>I think that if many people create AutoGen for their "home>airports" we could quickly get a huge library of AutoGen that>exactly fits the photorealistic ground.>I think, that could be the best way to maintain all the project FREEWARE...but that depend of us. For now, I don't see how to fit exactly the autogen without do that by hand because that need more precision when you use a photorealistic image.>I am sure we could find a way to host all these contributions>online and download them automatically with TileProxy.>Sure, I think that's not a problem...and you have (I think) the communauty with you for help Christian.CULivai

Making the entire world is a lot of work. And what if G??gle update their maps? Your autogen could be wrong?If some programmer wrote a program to detect white or brown squares on the map, it could generate for the whole earth the autogen. Then put the data on the internet and allow people to "touch up" their own areas. Perhaps it could detect trees on the map too.

>Making the entire world is a lot of work. And what if G??gle>update their maps? Your autogen could be wrong?Er... you mean that Google might decide to shift New York a mile to the south or something like that....? ;) You can rest assured that Google has their maps in the right location and no building will be moved. Unless it's moved in real life, of course. ;)

  • Commercial Member

Hi there,"You can rest assured..."I wouldn't necessarily bank on that. The spatial precision of Google Earth imagery, given that it's a "wild" mix of different sources, is not always all that good and has been a topic of debate among FS scenery developers that use GE and other image servers for placement of their scenery objects.If you check the boundaries where one image tile meets another you can often spot significant offsets (I remember the US/Canada border south of Vancouver as one of those spots). A hundred or 50 meters offset may not sound like much but if you're placing individual autogen trees or buildings it does make a big difference. It's a general dilemma with high-res photoreal images: the better the visible detail the more precision is required to place a 3D object, autogen or custom.Cheers, Holger

I second that!Great idea indeed.Thanks Livai :--))

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Wow, I wish I knew how to mass produce autogen over a landscape, this seems to me to be the way to go. One look at that screen shot says it all. 3-D life overtop of photo scenery in high rez. Whats not to like about that.Doing it by hand unfortunately would be a staggering exercise. This needs someone who know how to compile an algorithm to do the job or some of the job and then folks can come in and spruce it up with custom work.Darn this has huge potential.

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

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