February 23, 20224 yr I have one question at the end about scenery shimmering , but first I would like to say a HUGE thank you to the members who commented on my last Post. dogmanbird - Great help trying the options Kugut - "Oculus Debug Tool -> Service -> Toggle console window visibility "Brilliant Thank You, this made a huge difference Slashed2 I have set FOV to 70-70 Works a treat Also on utube Tactical Pascale - found a video of his about DCS , helped with MSFS and really informative To help any other Quest 2 users this is what I have changed /done IN oculus App Refresh Rate 120, Rendering Resolution 3648 x 1856 , 1.3 x Oculus Tray Tool Default Super Sampling 1.3 Default ASW - Off Mirror FOV 0.7 / 0.7 Quest link Encode 3648 Bitrate 300 The difference in smoothness has been SPECTACULR, and also no flashes, can fly for a long period without making my eyes go funny motion sickness from jerkiness. I REALLY CANNOT THANK YOU ALL ENOUGH, gone from fed up possibly wasted my money to WOW this is great. Now I can just have fun buzzing around, not yet set up my yoke etc I am probably going to upset the purists but just using a xbox controller for the time being , and the mouse, but hey it works great in VR NOW THE QUESTION. Scenery at distance does shimmer a little. However if that's the sacrifice so be it, however is there a setting in particular that influences this? That I could gradually change to improve it? As always very grateful for any advise. Cheers all 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
February 24, 20224 yr Commercial Member So I haven't tired any of what you said above, but I get huge microstutters using the Occulus API (Steam api is MUCH smoother but 50% less performance). Did you experience the above before these settings? If so, i'll download the occlus tray tool and give it a go. Alex Ridge Join Fswakevortex here! YOUTUBE and FACEBOOK
February 26, 20224 yr Author On 2/24/2022 at 10:50 PM, aceridgey said: So I haven't tired any of what you said above, but I get huge microstutters using the Occulus API (Steam api is MUCH smoother but 50% less performance). Did you experience the above before these settings? If so, i'll download the occlus tray tool and give it a go. Yes it was really really poor stuttering out the side, now its great, I have not tried it in Steam as i bought from the Microsoft store I think this below seems to make a big difference, don't ask me why ! its all a bit technical for me "Oculus Debug Tool -> Service -> Toggle console window visibility ( leaving it unminimized and running with monito left switched on) and in the tray tool Default Super Sampling 1.3 Default ASW - Off Mirror FOV 0.7 / 0.7 I went from what a waste of money, to this is the best thing ever 😀 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
February 26, 20224 yr Agree...I use these pretty much as you. The Quest 2 has been the biggest game changer for me since flight simulator itself! What helped me see dials/displays is the click the sharpening box in OTT that can out in an update near end the end of 2021. That really helps clarity some. Simon
February 28, 20224 yr Commercial Member What's people's opinion on the refresh rate of the headset? 120hz uses a lot more resources than 70hz for example. I see Bozdog going for both 120 and 1.3 resolution.... Alex Ridge Join Fswakevortex here! YOUTUBE and FACEBOOK
March 1, 20224 yr Author I seem to get better visuals but may be my imagination. I have got it all pretty smooth now, except now and again it goes stuttery, if i restart msfs seems to sort. Not sure if there is supposed to be a certain order ie start occuls, CONNECT link cable, start msfs or if should do it the other way around? I saw some one say you should have vsynch set to 60 fps or more, but not sure what you set that in? I am not very techi on VR. Any suggestions where I set this? Nvidia setting somewhere or somewhere in config? Edited March 1, 20224 yr by Bozdog 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
March 5, 20224 yr "Quest link Encode 3648 Bitrate 300" Is this set under Oculus Debug Tool? If so, can you be more specific about what encode and bitrate mean... I see Encode Dynamic Bitrate, Dynamic Bitrate Max, Encode Bitrate (Mbps), and Dynamic Bitrate Offset.... which ones are you referring to? Thanks so much!
March 6, 20224 yr Author 15 hours ago, shishka32 said: "Quest link Encode 3648 Bitrate 300" Is this set under Oculus Debug Tool? If so, can you be more specific about what encode and bitrate mean... I see Encode Dynamic Bitrate, Dynamic Bitrate Max, Encode Bitrate (Mbps), and Dynamic Bitrate Offset.... which ones are you referring to? Thanks so much! This sis in the Oculus tray tool, sub category Quest link no idea what it means! does not have any sub categories chers 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
March 6, 20224 yr 7 hours ago, Bozdog said: This sis in the Oculus tray tool, sub category Quest link no idea what it means! does not have any sub categories chers Thanks!
March 8, 20224 yr Author For anyone struggling with lack of smoothness, I have found the easiest way to smooth it out is to reduce the resolution in the oculus app. 1.3 times 3648 x 1856 or 3712 x 1872 seems a good compromise to me Changing to 1.0 x is SILKY smooth but the quality does suffer. 1.4 times does start to suffer a little jerky and 1.7 ugh ! Just my experiences and hours now of trying settings. Hope it helps anyone out there 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
March 11, 20224 yr I have tried enabling ASW in this, but it does not seem to do anything. When I enable the overlay, it shows frames presented and frames failed, with the latter being slightly bigger. Anyone any ideas on this? This is my first time experimenting with the Quest 2 as I normally use an Odyssey+. I am not using the Steam version of MSFS.
March 11, 20224 yr Author 25 minutes ago, Grindathotte said: I have tried enabling ASW in this, but it does not seem to do anything. When I enable the overlay, it shows frames presented and frames failed, with the latter being slightly bigger. Anyone any ideas on this? This is my first time experimenting with the Quest 2 as I normally use an Odyssey+. I am not using the Steam version of MSFS. HI today I have a day off and the other half is out at work so I thought I would spend the morning trying different settings. I have done a few posts on this, Summary of them all is below. Been using it about 2 weeks and now got to quite a good compromise between graphics/ smoothness I use 3 test runs, Bowerman ( lots of Trees) New York (lots of buildings) and Birmingham (uk) mixture of both. Using default F18. I was still struggling with jerkiness when looking out the side in New York at between 500-1500 feet going anything between 250-450 knots. I found a post saying 120Hz has not benefit to msfs, so experimented with 80Hz. I Now have New York Smooth as well ! I think( but cant say 100% sure) that the in cockpit readouts may not be quite as good, but that could be my imagination. I am not the best judge of that as wear glasses (varifocals) using my headset. Changing to 80Hz 1x 3456 x 1744 I also upped Anisotrophic Filtering 16x and Texture s/s is at 6x6 and Texture resolution changed from High to Ultra and it still stayed smooth.! Graphics are good ( i think I was expecting too much from the visuals, especially in the distance , but guess never going to get near 2D clarity!) I have no idea all the technical stuff behind al these settings, when i first started many years ago all ever had was low, medium or high and a mountain was a triangle drawn with 3 lines ! If any one can offer advise on what I could up with little impact would appreciate it I run the debug tool ( console visibility) , tray tool and use a USB C link cable when i test that i get 2.4 Gbps Current setting below Running i7 12700KF 32 GB DDR5 2TB SSD Drive - Samsung Pro MSI 3080RTX Ventus Plus 3x Process OF launching Run Oculus App Run Oculus tray tool Run Debug tool. Toggle console windows visibility Connect Link Cable Turn on Headset No to allow data Then Launch MSFS via the Xbox App ( ms Store version) Oculus Tray Tool Default Super Sampling 1.3 Default ASW - Off Mirror FOV 0.7 / 0.7 Quest link (menu on oculus tray tool) Encode 3648 Bitrate 300 Render scaling 100 Global Rendering - Custom AA - TAA Terrain LOD 100 Off Screen pre Cashing - Ultra Terrain Vector - Ultra Buildings/Trees/Grass & Buses - Medium Object LOD 100 VOl CLouds High Texture |Resolution - Ultra Anistropic Filtering 16 x Texture s/s 6 x 6 Texture Synthesis High Water Waves - High Shadow Maps 1024 Terrain Shadows 512 Contact Shadows High Windshield Effects High Ambient occ off Cubemap Reflextions 256 Raymarched Reflections - High Light Shafts Off Bloom - on Glass Cockpit refresh - High I am sure someone can advise better than me, this seems to work for me , finally getting to do some flying 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
Archived
This topic is now archived and is closed to further replies.