February 28, 20224 yr https://developer.x-plane.com/2022/02/wake-turbulence/ Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
February 28, 20224 yr BTW ... wake turbulence was simulated already in X-Plane 9 (i.e. 14 years ago - or even earlier), great to see it is now extended to a new level. Edited February 28, 20224 yr by uwespeed My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
February 28, 20224 yr 2 hours ago, uwespeed said: BTW ... wake turbulence was simulated already in X-Plane 9 (i.e. 14 years ago - or even earlier), great to see it is now extended to a new level. There was also a big update in the later releases of XP11 (at least I think, fires up XP11 to check... yup, ctrl + m a few times) The main thing that seems to be new here is we can add it to AI aircraft like these guys rather than just XP AI aircraft which brutalise frames Edited February 28, 20224 yr by mSparks AutoATC Developer
March 1, 20224 yr I wasn't aware it was modeled as far back as XP9, but as Sparks pointed out, Austin announced the new "formulation" along the XP11 cycle. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 1, 20224 yr 6 hours ago, jcomm said: I wasn't aware it was modeled as far back as XP9, ... Howsoever ... it was 😉 My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
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