June 27, 20223 yr I seem to remember mention of Orbx doing some improvement work on this model, but haven't seen anything since. Was there an upgrade of the original release, and if so, what was done ? Surely not everybody was kung fu fighting. https://rationalwiki.org
June 27, 20223 yr 18 minutes ago, Paul K said: I seem to remember mention of Orbx doing some improvement work on this model, but haven't seen anything since. Was there an upgrade of the original release, and if so, what was done ? There was indeed an in-sim update recently Paul, but I didn't get to see the release notes, and I haven't flown any of the Fokkers since. If you have it, there will be an update for it if you go to your profile. It isn't automatic. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
June 27, 20223 yr Author Just now, bobcat999 said: There was indeed an in-sim update recently Paul, but I didn't get to see the release notes, and I haven't flown any of the Fokkers since. Ah, thanks for that. I'll go and see if I can find a change log. Thanks again. Surely not everybody was kung fu fighting. https://rationalwiki.org
June 27, 20223 yr @Paul KFound it: Quote We will be releasing an update to the Fokker F.VII soon. Please see below for the changelog: F.VIIa/1M Fixed engine start-up and throttle issues Fixed altimeter reading 0 when over 10,000ft Fixed magnetic compass jumping Updated geometry and textures for entire cockpit Updated rear wall fuel panel with correct levers Improved gauge readability Introduced new fuel control system Added steerable tail skid New steering wheel yoke Chocks/parking brake removed F.VIIb/3m Original Cockpit Fixed engine start-up and throttle issues Fixed magnetic compass jumping Updated geometry and textures for entire cockpit Updated rear wall fuel panel with correct levers Introduced new fuel control system Improved gauge readability Added steerable tail skid Added new hand-crank click prop engine starter feature New steering wheel yoke Chocks/parking brake removed F.VIIb/3m Modern Cockpit Fixed texture banding on grey surfaces Fixed blue fuel pump lights Fixed ADF/NDB radio issues Fixed compass card Fixed geometry for overhead switch panel and window frame to reach switches Updated fuel system Improved overall switch function light status F.VIIa / b KLM Removed KLM logo from the floor and improved textures Southern Cross Improved rear cabin geometry and textures Friendship Fixed aircraft lean when on water Fixed wake effects when traveling on water All Planes Fixed snowing inside cockpit Fixed icing effect Fixed gaps in fuselage and cowling Fixed isolated textures issues Fixed over-stressing crashes Fixed plane rolling right after takeoff Fixed LODs Fixed geometry clipping on all cockpits Fixed extended range fuel tanks on SC/Josephine/Friendship Updated flight model on all variants Updated in-sim checklists and QRC’s Updated AO bake for all cockpits and cabins New in-tail geometry and textures New engine cowling on all variants New clickable cockpit/cabin door New camera view now able to enter cabin from the cockpit New engine smoke added to all variants Removed all Orbx branding I didn't purchase it since the reviews were quite bad. If it was at least the same quality as the Junkers I would have purchased it. I don't know whether it is still overpowered. AFAIK, the real world trimotor had three lower power engines whereas the single engine variant had a single engine with more power. Possibly the MSFS versions all use the same powerful engine, hence the overpowered trimotor. Edited June 27, 20223 yr by orchestra_nl Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
June 27, 20223 yr Author 14 minutes ago, orchestra_nl said: @Paul KFound it: I didn't purchase it since the reviews were quite bad. If it was at least the same quality as the Junkers I would have purchased it. I don't know whether it is still overpowered. AFAIK, the real world trimotor had three lower power engines whereas the single engine variant had a single engine with more power. Possibly the MSFS versions all use the same powerful engine, hence the overpowered trimotor. Fantastic, thank you ! That's quite a list. But...it says "We will be releasing an update to the Fokker F.VII soon". Do you know whether the work was done, or is it still to be done in the future ? Surely not everybody was kung fu fighting. https://rationalwiki.org
June 27, 20223 yr 8 minutes ago, Paul K said: Fantastic, thank you ! That's quite a list. But...it says "We will be releasing an update to the Fokker F.VII soon". Do you know whether the work was done, or is it still to be done in the future ? It is released.
June 27, 20223 yr 1 hour ago, Paul K said: Fantastic, thank you ! That's quite a list. But...it says "We will be releasing an update to the Fokker F.VII soon". Do you know whether the work was done, or is it still to be done in the future ? That quote was from April. It's from this thread so it should be released (as previous poster confirmed) I am curious if the Trimotor is still overpowered and has a believable flight model. I don't expect it to be of the same depth as the Boeing 247, but it should be at least in the same league as the Junkers and Beech 18. Update: The F.IIVa had a single 420 Hp engine, while the F.IIVb/3m had 3 300 HP engines. Edited June 27, 20223 yr by orchestra_nl additional info Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
June 27, 20223 yr Author 1 hour ago, orchestra_nl said: That quote was from April. It's from this thread so it should be released (as previous poster confirmed) I am curious if the Trimotor is still overpowered and has a believable flight model. I don't expect it to be of the same depth as the Boeing 247, but it should be at least in the same league as the Junkers and Beech 18. Thank you very much. I've just had a read through that thread. It seems that there are still issues with it, particularly with the lack of brakes. Though authentic, it makes taxi and landing a bit problematical. I've asked over at the Orbx forum. Surely not everybody was kung fu fighting. https://rationalwiki.org
June 27, 20223 yr 21 minutes ago, Paul K said: Thank you very much. I've just had a read through that thread. It seems that there are still issues with it, particularly with the lack of brakes. Though authentic, it makes taxi and landing a bit problematical. I've asked over at the Orbx forum. Regarding the lack of brakes, I could not find out whether the real FVII had brakes but at least some of them had them installed later. Off course, in those days aircraft usually landed on grass runways, and combined with using the propwash over the elevator it seemed manageble. Until the flightmodel is updated to make this possible they should at least add virtual brakes. I assume a real world retrofit would have brakes installed since otherwise I doubt they would be allowed to fly.with passengers these days. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
June 27, 20223 yr One of the variants is somewhat flyable, the other are really hard to fly, as they don't have Trim. They look nice and all, but this is really from a period of aircraft, which I don't enjoy flying much 🤣 my African sceneries for MSFS : https://darshonaut.blogspot.com/p/msfs-2020.html
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