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Freeware Enhancement for SLC Area

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I have color corrected a large part of Northern Utah including about a 100 mile radius around SLC. It also fixes the Brigham Airport area. About 10 airports are included right now, but I am expanding it to the entire NE of the state eventually. I am providing this add-on as freeware, and the Alpha (early access) version should be available in the next few hours on Flightsim.TO (pending approval).

Please note that this add-on in its Alpha - EA stage has several issues covering certain airports up with grass, and some blending issues (being worked on).


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If anyone has flown around Brigham City, you realize what a disaster the aerial is, well now it's at least "manageably decent".

This is a very early version of the product and it takes a lot of work, but for anyone wanting to experience a "better looking SLC", you might try it out.

The idea was to improve the aerial imagery around the SLC area without changing it TOO much.
I used the internal MSFS shaders with polygons, working my way around the airports, and accentuated the contrast and the greens.

Hence, the idea is to make it as green as it ever would be, but not much greener.

Enjoy...

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

Looks amazing , thanks !! . 

 

 

 

 

 

  • Author

Some of the blending issues in this area may not be correctable I am finding, but we'll see.
I will keep trying. I think I had a better version prior but messed it up by accident. It's a lot of trial and error.

My thoughts thus far
Some areas are much improved (Brigham City is night and day for instance, Provo is better in some areas, and north past Logan is MUCH better). That said, the immediate SLC area is not nearly to where I want it. I am not sure how much can be done as the poly coloring is pretty buggy when applied to this area, whereas other areas are much easier to correct.
 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

  • Author

I am making some good progress, but there are a lot of areas I still need to touch up.
The good news is I figured out how to correct MOST of even the worst areas...

Check out the corrected Brigham City Airport area compared to original...

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Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

That's amazing but I must say does SLC area ever look that good, that green?  They're in a mega drought!  Thanks I much prefer poetic license over realism anyway!  Sometimes I look out the side of the plane and see just how bad it looks and forget there are places in the west in particular that do look pretty bad IRL!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author
56 minutes ago, Noel said:

That's amazing but I must say does SLC area ever look that good, that green?  They're in a mega drought!  Thanks I much prefer poetic license over realism anyway!  Sometimes I look out the side of the plane and see just how bad it looks and forget there are places in the west in particular that do look pretty bad IRL!

The immediate SLC area gets green in patchy areas, though it may happen only once in a blue moon lately, but almost all the surrounding areas have places that do get very green certain times of year. North of SLC is fairly green quite often, for about a month of the year, usually May - June. Even southwest of SLC in the desert will turn completely green on occasion, but most of the time its brown. Ogden and Logan and also any place that is even a tiny bit higher in elevation usually gets very green, but it just depends where you are. There are places in the hills and mountains East of Ogden that are greener than Seattle believe it or not, but only during certain times of year. So yah most of it is realistic, just not consistently. It is random and goes back and forth between green and brown.

Here is a random image I grabbed off Google near Morgan Co.

EUOgEZp.png


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Explore Logan
Aerial view of downtown Salt Lake City with mountains in the distance. Photo by Instagram user @real_estate_jace

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

Well you've done a great job of enhancement I will def go grab it thanks!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Does anyone have any idea what "the SLC area" is ???

Dave Swigert

 WIN 11  i9-14900KF  64 GB ram   Viewsonic 32"   60Hz 2K monitor   NVIDIA MSI RTX 4080S    Asrock Z790 
  

  • Author

SLC stands for Salt Lake City, though the coverage zone far exceeds that.

Right now it is covering almost 1/3rd of the state to about 5% of Idaho, starting from about Richfield, Utah all the way past Preston, Idaho. It is not covering the far eastern portions (where the tallest mountains exist north of Uintan Ouray Indian Reservation).


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The color correction is FAR from perfect, but you have to realize what I am dealing with also. 
Compared to the default, it is better, in some spots incredibly better, in others just mildly better.
In a few very rare spots, it may be worse than the original (but this is rare).

The problem with color correcting using the SDK is the Polygons are buggy, it's very hard, but Utah is the hardest state to top it off. I have literally reloaded the game over 500 times just in the past week while working on this (that's no exaggeration). That is why I decided to do Utah for freeware, because it will take too long to fully correct it (though I may pull it off eventually). Since Utah is the hardest state to color correct (by far), I didn't want to over-stress myself to try to turn this into payware. 

Idaho, Montana, and Colorado will be no problem to achieve a payware quality level correction, but I don't know when I will finish those states. My priority is finishing Missoula International Airport at the moment, this is just a side project that will take a LONG time to finish.
 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

  • Author

...testing image resize...

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

  • Author

...Mods - Please delete this ENTIRE THREAD...

Thank you (sorry)...

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

Archived

This topic is now archived and is closed to further replies.

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