December 11, 20223 yr Hey guys, My question is - with the native resolutions in VR as in OXRT set at 100 and in game world scale set to 100.... is the actual depiction of the flight deck as it would be in real life by default? I haven't had the chance to sit in the pilots seat of an A320 so not really sure what the comparison should be... Ive set my world scale to 120 in game thinking that might be the go... Any ideas? Thanks, Doug i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light | Doug
December 11, 20223 yr it tends to vary based on headset and aircraft. People used to say the 320 looked too big and most other aircraft looked too small I find world scale at 115 - 120 feels about right in the reverb g2, or at least a good compromise for all aircraft I've tried so far
December 15, 20223 yr It's the aircraft, for instance with 100 scale .. A320 FBW cockpit is too big for me A320 Fenix cockpit seems to be plausible size Note: i have never been in a real one though Using a Quest 2 via link cable Edited December 15, 20223 yr by avhpilot Antoine v Heck --- Ryzen 5800X3D, 32Gb DDR4 RAM@1600 Mhz, RTX3090 (24GB VRAM). 2TB SSD - VR with Quest 2 via link cable
December 15, 20223 yr For some reason it totally seems to depend on the aircraft model. The HondaJet is another example that seems at least 15% too small at 100%. Especially the virtual passengers look like children if you stand up and walk back into the cabin.
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