February 22, 20233 yr When this feature is on the gauge resolution is terrible. Completely blurry and ghosting. Is that a normal function of the super resolution feature?
February 22, 20233 yr If you're talking about DLSS then yes, blurring of fine details can be an issue, You should select "quality mode" to up the graphics clarity at the cost of some performance.
February 22, 20233 yr 1 hour ago, DarkMantle said: When this feature is on the gauge resolution is terrible. Completely blurry and ghosting. Is that a normal function of the super resolution feature? Unfortunately yes. It's not great for glass gauges at all. I do use it in VR and use OpenXR to increase resolution though. I recommend using frame gen with TAA instead. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
February 22, 20233 yr Is there any real difference between Super Resolution and simply lowering the Render Scale when using TAA? Whenever I have Developer Mode turned on, I notice that Super Resolution seems to work by killing the output resolution to varying degrees, depending on whether you choose Performance or Quality. Perhaps it does something additional that I'm not aware of. Super Resolution could more appropriately be named Mediocre Resolution, but that doesn't market well. By contrast, DLSS 3 truly is a revolutionary achievement. Edited February 22, 20233 yr by David Mills Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.
February 22, 20233 yr 1 hour ago, David Mills said: Is there any real difference between Super Resolution and simply lowering the Render Scale when using TAA? The Deep Learning part of DLSS? With just lowering render scale, a much simpler algorithm is used to upscale the rendered image back to your native resolution. With DLSS, a deep learning algorithm is used providing much better upscaling results, but it needs the specific support by both nVIDIA and the game. Super resolution can be used by every GPU. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
February 22, 20233 yr 1 hour ago, David Mills said: Is there any real difference between Super Resolution and simply lowering the Render Scale when using TAA? Whenever I have Developer Mode turned on, I notice that Super Resolution seems to work by killing the output resolution to varying degrees, depending on whether you choose Performance or Quality. Perhaps it does something additional that I'm not aware of. Super Resolution could more appropriately be named Mediocre Resolution, but that doesn't market well. By contrast, DLSS 3 truly is a revolutionary achievement. Afaik dlss3 is super resolution. It was renamed to that after the 4080 came out. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
February 22, 20233 yr Author I tried the frame gen with TAA as recommended by ryanbatc and it made quite a difference for the better.
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