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RFields5421

which tool to compile ai flightplans?

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which tool is recommended to convert and compile addon fs9 ai flightplans TXTs to fsx?

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I have used AIFPC with good results.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

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are you guys having no problems with its FPs at all?I am getting some legs of my FPs working OK, but on some legs of the same FPs, the planes are directly popping up on the parkings. None of you are experiencing this, or am I doing something silly?

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You'll have to be more specific. I do have some comments about what I think you're getting at:Do you mean, you move yourself to X airport at Y time, and the aircraft is there, when you think it's supposed to be in the process of landing?If so, keep in mind that FS will warp AI to the airport if you're within X number of minutes from the ETA.In other words, if the aircraft is scheduled to land at 6:17am, if you go to the airport at 6:16 am expecting to see it land, try again, you won't. It will be happily sitting at a parking spot, assuming your airport has parking for it.You'll have to go further back in time to watch it land. How far back in time depends on the length of the flight. On a short 30 minute flight that might only be 10-15 minutes back.Once you go far enough back in time, the aircraft will be 10-20-30-50 miles out, on its way in (you can use Traffic Explorer to find it).Unfortunately, this is one of those things that is not in the SDK but is only discoverable by observation.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

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I am doing exactly as you say, going 10-15 minutes back to find it 30-40 miles enroute. I wait for sometime with my view fixed on the parkings, and I find is that the plane just magically pops up sitting on a parking.If you have used fs9 then you might remember almost the same type of thing happening when you dont remove the @ from the flightplans.txt before compiling. The planes used to popup directly on the parking and not on approach.hope you get what I am trying to say.

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FSX is no different then FS9 if you are using FP's that were made with TTools.You MUST have the @ present in the FP and the aircraft.txt speeds for all Jet aircraft MUST BE IAS and not TAS before the FP is compiled.Once this is done then you convert the TTool FP from FS9 to FSX with AIFPC. AIFPC does not strip out the @ during the convert process.You can also use a WOAI decompiled FP to see how a proper technique FP is built for setting IAS when @ is present. If the FP designer did not add the @ using the correct Aircraft.txt speeds then you can use the ATsymbol.zip utility and add the @ to the FP's.However, before you lock the arrival time it must be set to the proper arrival GATE time which will force a back time into the arrival of the Active AI visual zone by 15 - 22 minutes.

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>where do i download this?>Download what?RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

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quote; download what?aifpc?he jim can u give me a smaple of what i need to do to get them into fsx proper format?here is what i have right now:AC#9327,220,"US Airways Embraer 190"is that what u are talking about with the 220 being the speed?

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>>>>here is what i have right now:>>AC#9327,220,"US Airways Embraer 190">>>>Yes that is the speed required which resembles IAS that must>be used when @ is present.>>why so? to me it looks much lesser than the cruise speed

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>what do u mean when @ is prensent?He means in the TTools flight plan. The @ was a symbol used in those plans.FSX doesn't require (actually it doesn't use) an arrival time with its format.Really, to correctly and fully diagnose these types of problems, more information should be examined, namely, a) the relevant AFCADs/airport sceneries, and :( the complete flight plan(s)...and furthermore it takes a lot of time, patience and research.One thing I like about the AI system is that there IS always a reason why something happens. Things just don't happen for no reason. If you have aircraft popping up or aircraft disappearing, there is a logical reason that can be traced. The problem is a lot of that info is not in the SDK.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

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Thanks Mace for your answer aboveto further the discussion, if you have problems then it is best to understand what the @ was for.Lets keep in mind that TTools designed by Lee Swordy was originally for FS2002. You should read the Documentation for a full understanding of how the @ back times and locks the arrival time in a FP.Many Many FP developers continue to this day to use TTools for generating FP's and locking arrival times. When FS9 was released we copied our TTool FP's from FS2002 over to FS9. The first thing that happened were few arrivals to a airport and AI Planes started just popping up at the Gate.It took many months to unravel the mystery and MRAI was the first to release a statement on how they were going to handle the problem.You can read about that at their original web sitehttp://www.ahhnet.com/mrai/few_arrivals_solution.phpNow comes FSX and the same thing is happening all over again. Many are just coping over FS9 FP's (without regard to @ or aircraft.txt speeds) made with TTools into FSX or making their own without past knowledge on why TTool FP's for FS2002 do not always work properly in both FS2004/FSX.As an example, WOAI FP developers use TTools for their development of FP's but insure that the Aircraft.txt speeds are set to IAS because they use the @ symbol for fixed arrival times. This is the only way (when using TTools) to be sure all AI Planes fly to the airport rather then just popup at the Gate. Some Payware FP developers took the source code of TTools and reworked it and some Payware use the TDBB for their FP's.

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>>AC#9327,220,"US Airways Embraer 190">>>>Yes that is the speed required which resembles IAS that must>be used when @ is present.>>why so? to me it looks much lesser than the cruise speedIn FS2002 the cruise speed setting in the aircraft.cfg file and used in creating AI flight plans was KIAS - Knots Indicated Air Speed. For a jet cruising at FL330 with no winds covering the ground at about 550 knots per hour - that would about 300 knots indicated air speed (I know it's not exact - just as an example).In FS2004 the cruise speed in the aircraft.cfg file and in creating AI flight plans was changed to KTAS - Knots True Air Speed. That is approximately the speed over the ground with no winds. That's not the exact definition, but close enough for discussing FS AI flight plans.That is still the case in FSX.However, almost nobody creates flight plans for AI traffic using the Microsoft Traffic Database Builder tool - where using those speeds works correctly. Certainly no one doing individual airline flight plans trying to match real world schedules.The cruise speed in the aircraft.txt listed above is ONLY used in calculating the location of the AI aircraft at specific times during the flight path. It has absolutely no impact when the AI aircraft is flying.There is a serious timing issue between TrafficTools created flight plans with set arrival times (the @ symbol) and FS2004's AI aircraft generation/ operation cycles. The same appears to be the case in FSX.What happens is that the location placement of the AI aircraft in the TrafficTools created scenery file is not understandable by FS, so FS2004 and FSX will not create the aircraft in the air and allow it to approach and land.Rather FS2004 and FSX create the aircraft on the ground at the gate for it's next flight leg.The 'fix' is a bandaid which does not address the root cause of the problem. But it does work for most people, and a key rule in FS is what every works on YOUR COMPUTER is the way to go.

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