April 28, 20233 yr 3 hours ago, Patriot3810 said: ust the fact it's supposed to be using the unreal engine 5, You should dial back your expectations since LM clarified that they won’t break backward compatibility, so an architecture change like this is unlikely
April 29, 20233 yr 14 hours ago, Patriot3810 said: I honestly believe when p3d v6 comes out, it will be much better than p3d v5. Just the fact it's supposed to be using the unreal engine 5, that's a game changer. Whilst that might be a game changer, V6's use of the Unreal engine is far from a fact. Edited April 29, 20233 yr by KL Oo Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
April 29, 20233 yr Well we can all hope for the best, and prepare for the worst. I have all 3 flight sims installed, x-plane 12, MSFS and p3d v5.3, And i always find myself back at p3d with my pmdg planes. I am more of a cockpit person,I don't spend much time on the outside of my plane or below 30,000 feet, so that's why p3d has always been so special to me. I started out with fsx and p3d was like upgrades over the years from fsx. I guess i just hold a lot of expectations for p3d v6. If Lockheed could at least overhaul the the start screen and give us better default scenery.I think i will be satisfied with what they offer us. I realize money makes the world go round, but it's sad that so many consider p3d dead after MSFS released. I guess i am one of those guys that likes to stay with what works.
April 29, 20233 yr Things that work and that we already have! 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
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