Version 4.0.12 August 2nd, 2026 GSX (all versions) NEW: GSX now keeps AI airplanes off the parking spot you have selected. Until now, if the simulator had put one of its own AI aircraft where you were heading, you had to notice it yourself and use the "Free this parking from AI" menu option, often only realising once you had already arrived. GSX now watches the spot and removes an AI airplane standing on it, so the parking is clear by the time you get there. Only an AI actually standing inside the detection area of your own parking is removed, so AI parked on the stands next to yours is never touched. It also only acts once you are reasonably close to the spot — 60 metres by default — because the simulator simply sends another AI to a parking you are still far away from. Both the option and the distance can be changed in Settings > Parking. GSX (all versions) Change: With automatic repositioning enabled, GSX now also clears the simulator's own default ground vehicles from the parking you started at, even when no repositioning actually takes place — for example when that parking has no custom stop position saved, or your engines are already running. Until now those vehicles were only removed as part of the repositioning itself, so if your parking did not qualify they were left standing around the aircraft until ground services were called. GSX (all versions) Fix: When more than one customization profile existed for the same airport, your customizations could appear to come and go between sessions: parkings you had customized read as untouched, and restarting GSX appeared to fix it until the next time. GSX was choosing between the profiles by file date, and every save changes that date, so the profile in use could flip from one session to the next; the dialog that asks which profile you want was also permanently suppressed. GSX now picks the profile that genuinely matches the airport, asks you when it cannot tell, and no longer creates a new empty profile without saying so. GSX (all versions) Fix: In the 3D vehicle editor, a vehicle could be shown at its default place instead of the position you had saved — most noticeable with the baggage trains, which seemed to sit somewhere different every time — and some vehicles could be missing from the editor altogether, with nothing to explain it, varying from one time you opened it to the next. The editor now always shows each vehicle at its saved position, places the vehicle itself there as well, and waits for vehicles that are not ready yet instead of leaving them out. The 2D editor was never affected.