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FFTF now available for P3DV6

Featured Replies

FFTF DYNAMIC is now available for P3DV6. Bought it today. Works perfect for me as previous version did.

Ruediger



 

Does it need FfTf? P3d v6? I do not use fftf with my i9 12900K running unlimited fps im p3d v5 all scenery loads fine.

It was my 6700K that needed the FFTF badly in V4.5. I am stunned we still need it for some in V6 apparently.

For me it was mainly because of blurries and autogen missing/ not keeping up. Now however, in V5 I have assigned 8 p cores with main thread core 1 and frame scheduler on 1 e-core and render scheduler on a 2nd e-core. Side apps on remaining 4 e cores. The 8 pcores seem to handle the load quite well.

I hope V6 will be optimised no one would have to use this tweak anymore.🙂

Edited by Piotr007

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

I use it as a buffer for when my settings might be too high, to keep the FPS steady

Best regards, Dimitrios

9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets

  • Author
11 hours ago, Piotr007 said:

Does it need FfTf? P3d v6? I do not use fftf with my i9 12900K running unlimited fps im p3d v5 all scenery loads fine.

Unfortunately I don't have a i9 12900K, but only an i7-8700@5GHz and GTX1080Ti with 3 projectors, so FFTF gives a boost of ~8 fps at complex airports. Not very much, but clearly noticeable.

Ruediger

12 hours ago, Piotr007 said:

Does it need FfTf? P3d v6? I do not use fftf with my i9 12900K running unlimited fps im p3d v5 all scenery loads fine.

It was my 6700K that needed the FFTF badly in V4.5. I am stunned we still need it for some in V6 apparently.

For me it was mainly because of blurries and autogen missing/ not keeping up. Now however, in V5 I have assigned 8 p cores with main thread core 1 and frame scheduler on 1 e-core and render scheduler on a 2nd e-core. Side apps on remaining 4 e cores. The 8 pcores seem to handle the load quite well.

I hope V6 will be optimised no one would have to use this tweak anymore.🙂

Did you use process lasso?

I have got FFTF and will be giving it a go to compare.

Thanks

20 hours ago, jkeye said:

Did you use process lasso?

I have got FFTF and will be giving it a go to compare.

Thanks

I use p2d cfg affinity mask. 1023/1023. Main thread=1 / Render=8 / Frame=9 / 10 cores in use of which 8 p cores to p3d with the core1 (2nd pcore) main thread / last cores as e-cores (8+9) for the dedicated side schedulers. Occassionally I see all P cores hope close to 100% when Paris and London or New York are loading. But running on 5.1 ghz all p cores / e cores @ 4.0 ghz, the stutter is just max 1 second or so in a period of over a few minutes when loading in. To an amount of a few times or 3. All scenery added in and traffic max 190 airplanes around those busiest regions. Other parts of world no setbacks at all.

Special effects are set to min/low due to stutters Clackton area flying into UK.from east/ known behaviour especially with ORBX (tested and not related to AM). Experience is smooth.

Fps with the 4090 RTX go now anywhere from 29-40 fps on ground EGLL fully loaded with pmdg and mega airport and around 200 aircaft models + gatwick/stansted/london city/luton/traffic road 15/ boats 40/40. Up to 40-70 fps mid air.

VRAM due to high settings and RD shade up to 10 gb from 4.8, hence the 4090 rtx, what a nice addition.

Edit:

Of course if I would use my old 6700k with 4 logical cores my options would be minimal and I would use only a dedicated min thread scheduler on core 1 and let the other work independently over de other cores. I had blurries back then with fps unlimited. So it appears that when you push for performance with unlimited frames you have to search for compromises because you are forced to limit the fps to give CPU time to render the autogen.

Then, FFTF is a nice addition to ease the burden on the ground and increase it in the air. 

The i9 12900K with 8 p cores runs nearly 100% on the ground at EGLL, so imagine if we had all 16 p cores for that situation, perhaps then we had fluidity up to 100 fps without have to compromise anything because we had enough performance headroom for each load situation in the sim😍.

No stutters and no low fps anymore (if you do not count frame generation in as an option, add that and you have enough to stick with).

I hope there will be more P cores added in in the future. This will be a huge performance bump for all sims. Of course with the extra E cores added in for multi tasking.

 

Edited by Piotr007

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

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