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Sim Update 13 Beta Release [1.34.11.0] - August 22, 20

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20 hours ago, AviationEnthusiast said:

I am indeed but the choice of aircraft or location doesn't seem matter in my case (already tried default aircraft in the middle of nowhere). There's a consistent macro (not micro) stutter that forces the sim to completely lock up for a second, within a time frame of 15-20 seconds, despite the sim otherwise running at 100+ fps.

Very odd behavior so I'm back on the stable branch until this bug gets sorted out. For reference, I'm on a 7800X3D and RTX 4090. DX12 and FG enabled. Photogrammetry is disabled. Nvidia driver version makes no difference.

I have the same specs as you. And i also worried about this becouse it is unflayable in this state. i also rolled back to stable version becouse of that. we have to keep investigating becouse is not a general fault that occurs to everyone.

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4 hours ago, Tuskin38 said:

Since it isn’t happening to everyone, it will probably be harder to track down by Asobo, they’ll have to recreate it on their end first.

So hopefully everyone experiencing it is giving them as much detail as possible (hardware specs, software running etc). It will be hard for them to diagnose if no one is telling them the required information. 

SU13 is currently scheduled for the 21st, so it’s still a few weeks out.

there is a lot of people complaining about this issue in the official forums so i dont think this macro stutter every 10-20seconds should be overlooked before the final version is released.

Edited by miguel370
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This is a question to my VR user friends. I was away from my Sim machine for a week and just loaded beta 1.34.11.0. I made a short tour in my beloved Sting under VR and noticed that the Sim did NOT escape to the menu immediately after shutting down the engine.

Was this just a hiccup or did Asobo really resolve this major VR immersion breaker? 

Kind regards, Michael


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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27 minutes ago, pmb said:

major VR immersion breaker

🤣


AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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9 hours ago, pmb said:

This is a question to my VR user friends. I was away from my Sim machine for a week and just loaded beta 1.34.11.0. I made a short tour in my beloved Sting under VR and noticed that the Sim did NOT escape to the menu immediately after shutting down the engine.

Was this just a hiccup or did Asobo really resolve this major VR immersion breaker? 

Kind regards, Michael

I'm not on the beta but for reference the shutdown bug doesn't happen all the time, just most of the time....and yes it is incredibly immersion breaking and likely will never get fixed by Asobonobugfix

Edited by MarcG

HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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