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FSX, Crysis and framerates

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If you read the rest of that thread there is a lot more than the selective qoute you have used here.The same guy switched out his drivers to a different set and doubled his framerate.More than meets the eye here......Oh, lets not forget, Crysis actually LOOKS like a DX10 / New generation game.FSX, no disrespect, looks graphically like something from 2004.

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I don't deny that. He went from 12.85 to 22.6 FPS with a driver update.22.6 FPS at 1920x1200.The one poster was getting 5 fps at 2560x1600. Is any of this much different than what we're getting with FSX?

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Why anyone would compare FSX to Crysis is beyond me. Of course Crysis is bound to have better graphics. It is a linear first person shooter with small maps. There is only one map in FSX - the whole world. And FSX gives more independence. Its not possible to match its graphics to Crysis. Its as good as a flight simulator can get. Why don't people realise that? In other threads people are even suggesting flight simulator should use the Crysis engine! Its a totally different game for godsake!

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That's not the point.Here you have two pieces of software that can not run optimized on today's hardware. It doesn't matter world size or anything else. It could be Pong vs. BZFlag if you'd like. Is what Microsoft is doing with the development of FSX and even FS2004 before it any different than what other, maybe most developers are doing by looking forward instead of in the present?

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I've kinda just resolved myself that the comparison to Crysis, Windlight, etc etc aren't just going to go away even though from an FSX perspective (i.e., the vary nature of this forum and this version of this sim) they are absolutely and completely MOOT. Simply because they're not open-architecture flight sims that support a base of addons for the fight sim afficianado and there's no way to expect FSX to have it's development histroy change. Ironically, comparisons to or suggestions for combat flight simming seems to meet with an even higher level of resistance even though it's far more in the flight sim genre....but not really because it's considered "gamey" and has guns...Crysis has knives instead I guess.

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Rag on FSX as much as you want, but regardless of how great you think the graphics/framerate disparity is, FSX is still the best looking pure flight sim on the market. Show me another that gives you more for less and I'll go play that.

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>Rag on FSX as much as you want, but regardless of how great>you think the graphics/framerate disparity is, FSX is still>the best looking pure flight sim on the market. Show me>another that gives you more for less and I'll go play that. >>That's the point I was making. FSX is as good as a flightsim can be in this day. It is inevitable that other types of game will look better than flight simulator.

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Not only does Crysis run slow on an 8800gtx, people are raving about how it just doesn't look that great either. In fact, it seems like at least half of the people who were waiting for it are slagging it heavily. And that's even using a beta driver written specificaly for crysis.http://www.nvnews.net/vbulletin/showthread...=101014&page=37I predict the cryengine type comments around here will evaporate like the vaporware they were. That thud you just heard was reality landing.

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>Here you have two pieces of software that can not run>optimized on today's hardware.I guess I'd better not upgrade then, it runs just fine on 2 year old hardware... :)

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This is an interesting thread. There were comparison screenshots of DX9 and DX10 Crysis and the only difference from what I could tell was lighting (they didn't do Frames). I'm wondering if there is a misconception of DX10 as far as capability? I think most things in DX10 can be done in DX9 but at far less cost to performance. FSX is a prime example, I can run bloom and highend water in DX9 but at a far lower frame rate than in DX10. I'm guessing DX10 allows more to be done with graphics at less of a cost, and that is where DX10 should open the door for better looking games etc....

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Well, we had an addon developer on one of these threads very recently suggesting that the 'FSX models the whole world' argument for poor performance and outdated graphics engine is no excuse.I can't rememeber who it was.....I'll see if I can find the thread.No one (not me anyway!) is suggesting FSX should look like 'Crysis', but clearly a lot of people were expecting more from the DX10 update.Ditching backwards compatability in FS11 is a must and hopefully we will get a simulator that will be a big leap forward around fall 2009.My point here was that Crysis LOOKS like a next generation DX10 title. I can understand it having some major hardware required.In comparison, FSX has given us some improvments over FS9, but none of them (bar the 1m textures perhaps) has any real 'wow' factor, yet the perofrmance of the sim, even on upto date hardware is not exactly mind blowing. Glenn

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>It is a linear>first person shooter with small maps.Everyone seriously needs to stop saying this stuff. Crysis dynamically streams LOD data and it can have up to 60nm view distance in full 3D at once. It's not "small maps".Watch this video, one of the devs is using the (fully in game) editor and explains how it works:

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If I am not mistaken FSX came out a year ago which is a long time in software/computer industry.

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>There were comparison>screenshots of DX9 and DX10 Crysis and the only difference>from what I could tell was lighting (they didn't do Frames). The screenshots aren't the best way to judge. There's a lot of post processing effects that are motion related too. Physics stuff too that you don't see in a screenshot like the ability to knock down all the foliage, push it aside as you walk through it etc isn't in the DX9 version.

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So let me underestand this. Crysis does not stop at stages to load to go to next stage? like half-like and fear?

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That looks AMAZING Ryan. Heck I'd love to crank up a helicopter or lighty and explore the whole island if the are graphics like that!Gary

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>>It is a linear>>first person shooter with small maps.>>Everyone seriously needs to stop saying this stuff. Crysis>dynamically streams LOD data and it can have up to 60nm view>distance in full 3D at once. It's not "small maps".>>Watch this video, one of the devs is using the (fully in game)>editor and explains how it works:>

Well, the man in the video says "up to 60 km," not miles. Also, that map is still gounded in one bounded world which is less than the earth FS models.Sure, something like Crysis is more advanced, but I don't think the comparisons are the same.

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Not only a year later-same as dog years in computer time-but the minimum specs for Crysis are my present computer-which runs fsx just fine at an average of 20 fps with quite a few sliders the right. Should I expect Crysis to run as great or better than fsx with a similar asortment of sliders to the right, duplicating screenshots that show Crysis running at its' max- when their pr. says they are looking forward 2 years on hardware, and I have the absolute minimum hardware specs?Should I be surprised if I bought it and found otherwise?http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpgForum Moderatorhttp://geofageofa.spaces.live.com/

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But you aren't viewing the 'whole world' at once in FSX either!As I mentioned in another thread, there have been too many changes in the PC world right around the time of FSX development. multi-core CPU's, DX10, Vista have all played a part.I think FSX will turn out to be a valuable learning experience for ACES and they will come back stronger with FS11. Hopefully ending 'backwards compatability' once and for all and moving onto a more upto date base for the series in the future.At this point, FSX is what it is. I don't think the same mistakes will happen in the development of FS11.Glenn

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Read this at another forum:"I'm getting 12.85 FPS on the SP demo!!1920x1080, All graphics settings to HIGH. 0xAAThere's a VERY HIGH setting that I don't dare try."Sound familiar? It's about Crysis.http://www.hardforum.com/showthread.php?t=1234849Microsoft isn't the only developer programming for the future.

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I know this is bad etiquette, and my post should probably be deleted, but, thank you for spelling MOOT correctly! You made my day :-)I think I'll strangle the next person who "looses" his keys. Get a tighter keychain.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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Fall 2009?? You want a few people to write a completely new graphics engine in a year?? Actually, a fall 2009 release date would give less than a year of development time at this point most likely. Good Luck!!!Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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>So let me underestand this. Crysis does not stop at stages>to load to go to next stage? like half-like and fear?From what I understand yes, it's a seamless game. That's not new though - look at World of Warcraft for instance. The only time that loads is switching continents and even then that's only because they're on different server clusters, it's more a networking than a graphics thing.

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