June 5, 20242 yr On 6/3/2024 at 7:36 PM, X-Codr Designs said: Hello all, Connor here, aka X-Codr Designs. Thank you all for the interest in my upcoming KDEN! I'd like to address some of the concerns here: I agree there is some room for improvement on people, but I'm confident that at a normal viewing distance (i.e. from your cockpit window), they will add significantly to immersion. My goal with interiors has always been to provide an interesting, alive, and generally accurate view from the aircraft, as opposed to a solid-colored shiny window. The development of KDEN for MSFS is not at all an indication of a dying X-Plane market - in fact I am quite excited for the future of X-Plane and have plans for future products/updates on both sims. This is about offering a popular, well received product to more potential users. I'd also like to offer, if there are any areas of the airport, or certain models you'd like a closer look at, I'm more than happy to share screenshots. Constructive criticism is always welcome, please just try to be specific so I can understand what you're criticizing and hopefully improve on said aspects 🙂 . Personally, I'd love to see more. Since DEN in is my top 3. I visit it at least twice a month. Flightbeams KDEN is extremely out dated. If people haven't been to DEN lately it has changed an incredible amount in the last 2 years but is soon to enter a lull in construction on the concourse side. How ever the Jeppsen Terminal is being completely redone. Do you have pictures of the west side concourse A Extension. The Terminal B east side Extension and the Terminal C extensions? I love your Sedona sceneries, As an Arizonan Sedona is a special place to me. Any chance you'll ever extend out to Boynton Canyon and Honanki monument? If not I understand. It may not have been a good seller for the effort.
June 9, 20241 yr Commercial Member On 6/5/2024 at 3:17 PM, aniiran said: Personally, I'd love to see more. Since DEN in is my top 3. I visit it at least twice a month. Flightbeams KDEN is extremely out dated. If people haven't been to DEN lately it has changed an incredible amount in the last 2 years but is soon to enter a lull in construction on the concourse side. How ever the Jeppsen Terminal is being completely redone. Do you have pictures of the west side concourse A Extension. The Terminal B east side Extension and the Terminal C extensions? I love your Sedona sceneries, As an Arizonan Sedona is a special place to me. Any chance you'll ever extend out to Boynton Canyon and Honanki monument? If not I understand. It may not have been a good seller for the effort. Certainly, thank you! It seems Avsim rules don't allow screenshots outside of dedicated screenshot forums, so I've posted a few on my site in the top slider in the gallery: Gallery | X Codr Designs (x-codrdesigns.com). A few things to note in these shots: Per the feedback in this thread, I've invested in much more realistic 3d people models. Unfortunately, they're static (for now), but I think overall they're going to provide a better experience. In the terminals currently shown, the ground level (the inset brick area) is 1 meter too tall (and therefore inside the windows start ~1 meter above the floor vs at the floor). I'm currently fixing this, it's probably not too noticeable unless you're looking for it, but alignment of the inside and outside should look a fair bit more natural once that is finished. The 3rd shot shows taxiway K east of terminal A being closed - I just learned of more changes to this area and am correcting this. Thank you for your kind words about Sedona! I'd love to expand the scenery a bit more, but we'll need to see what MSFS 2024 brings first. They may end covering those areas well enough there is no point in me doing it.
June 9, 20241 yr Using photos on the roofs of buildings, parking lots and on roads is not the best solution. Such textures look too blurry and unclear. Perhaps you should pay attention to these details.
June 9, 20241 yr Commercial Member 11 hours ago, Flying-Hare said: Using photos on the roofs of buildings, parking lots and on roads is not the best solution. Such textures look too blurry and unclear. Perhaps you should pay attention to these details. The roofs are not photos from satellite, they’re hand crafted textures with materials that react to the light, etc. I’d love to export them in a higher resolution, but no doubt you’d agree that turning your sim into a stuttery slide show is not an ideal option 🙂 . Hand painted roads are nice, but they don’t match the real world. You simply can’t get the wear, the tremendous variety in pavement, the perfect blending with the surroundings, etc. Orthoimagery gives this naturally, and here at KDEN, the resolution is more than enough to look great from almost all views. Sure it could be sharper near ground level, but at great cost to the overall view. In a flight sim, my priority is what you see from the aircraft, and I’m confident in this situation high resolution orthoimagery will provide the best experience by far. If you are refering to the orthoimagery at the bottom center, this is a work in progress, that area needs more editing.
June 9, 20241 yr Commercial Member It's great to see updated terminals. My one request would be to have a way to disable the terminal detailed interiors. While it's cool to pan around and see from the cockpit; the parallax windows are just fine for me...I'd much rather have the little extra performance than have to render an interior that I'll never see outside of the first and last couple of minutes of a flight. Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)Check out my repaints and downloads, all right here on AVSIM
June 11, 20241 yr Commercial Member On 6/9/2024 at 12:49 PM, CaptKornDog said: It's great to see updated terminals. My one request would be to have a way to disable the terminal detailed interiors. While it's cool to pan around and see from the cockpit; the parallax windows are just fine for me...I'd much rather have the little extra performance than have to render an interior that I'll never see outside of the first and last couple of minutes of a flight. Thank you! While the interiors are quite cheap from a performance standpoint, that’s completely understandable, and something I can offer 👍. Please note you’ll (likely) need to purchase KDEN from a retailer outside the MSFS marketplace as I’m not aware of a mechanism to alter a marketplace scenery in this way. I will be looking into this further and confirm whether this is still the case before release.
June 11, 20241 yr Looks really good. I was just there Friday and it looks spot on. The interiors are nice and crisp.
June 12, 20241 yr On 6/10/2024 at 8:52 PM, X-Codr Designs said: Thank you! While the interiors are quite cheap from a performance standpoint, that’s completely understandable, and something I can offer 👍. Please note you’ll (likely) need to purchase KDEN from a retailer outside the MSFS marketplace as I’m not aware of a mechanism to alter a marketplace scenery in this way. I will be looking into this further and confirm whether this is still the case before release. The only other things I would implore you to do is to assign correct parking spot sizes, make sure proper airlines are at the right gates and that the taxiways are labeled so that Beyond ATC and Sayintentions.ai can read the data please. As long as you do that I'll be a day 1 buyer. The interior looks fantastic. All the terminal extensions are there. This could be a huge hit for you guys.
June 12, 20241 yr As a regular in and out of KDEN, these news are most welcome! The name might not ring a bell to many MSFS simmers, but X-Codr Designs is one of the best developers out there for X-Plane. The guy is humble, always willing to ACTUALLY listen to constructive criticism and adjust if necessary. I bought his KDEN scenery for X-Plane 11 and while I'm no longer actively using that platform, the support was excellent and X-Codr Designs went above and beyond. I remember asking if he'd mind adjusting the glow of some of the terminal windows and he straight up did it, no questions asked. Who does that nowadays? The scenery was also kept up-to-date which I personally appreciate when buying a product. I love Flightbeam and Mir's sceneries but KDEN has changed A LOT, and with X-Codr Designs' track record in mind, I'll certainly be purchasing this day one. Please don't rush it though, take your time and get it right. Edited June 12, 20241 yr by AviationEnthusiast
June 21, 20241 yr Commercial Member Thank you, really appreciate your kind words @AviationEnthusiast🙂. @aniiran I can confirm all the airport data is present, taxi routes, aprons, parking spots (with correct sizes and airline codes), etc. I've tested with FSLTL and everything worked well, though there were a few jets that chose the wrong spot for their airline (not sure if this is a bug with MSFS or FSLTL or if there's something else I'm not aware of... but given it worked much better than without the codes, I suspect it's not the scenery). But if you do run into any issues, please do let me know and I'll be happy to look into it! Just to follow up on your question @CaptCorndog I can confirm I will have a patch for this on my website tomorrow. Obviously I don't recommend it since solid color windows look, not great, and the interiors aren't very expensive performance wise but it is an option. Please note when purchased through the marketplace, I won't be able to offer removal of the interior people models, only the interior building (due to how marketplace packages are compiled), and I don't know how this patch would work in MSFS 2024 which will be much more streaming oriented. So, if removal of terminal interiors is important to you, I would definitely encourage you to purchase through an external retailer, such as Orbx. Speaking of Orbx... I'm very excited to announce that KDEN - Denver International Airport has now been released and is available through Orbx! I'm also working on releasing this on the MSFS marketplace and anticipate it to be available soon! You can read the full announcement here: KDEN - Denver International Airport for MSFS out NOW! (x-codrdesigns.com) . Of course, if you have any questions, feedback on the scenery, or run into any issues, please don't hesitate to reach out here, via dm, via email, or via Discord!
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