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PSXT as static parked aircraft generator

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Thanks, @Dave_YVR

I'm using the FSLTL models. My system specs are in my signature. It's not the latest and greatest by any means, but it's not a potato, either. I see a significant decline in fps at what seems like relatively low airport parking settings. For example, at default KSFO gate A5 with the PMDG 777 engines off, I see the fps decline from around 40 fps to below 35 at airport parking = 10%. That gives me just two airplanes at 1600Z on Friday. If I raise the parking to 50%, fps drops to 22.

Just a minor note, but I see that when I turn PSXT on, the GPU utilization drops significantly, perhaps because the graphics pipeline is limited by the main thread bottleneck. Not what I would have expected.

To me, at least, t's not worth the trouble to display a couple of airplanes using this tool, while maintaining acceptable frame rates, but like you say, those who have more powerful systems will make other decisions. 

John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2

i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor

 

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  • As mentioned above, FSLTL, AIG and FSTraffic don't know who parks where, so you end up with traffic parking all over the place, including GA and Cargo (for what little GA and cargo liveries are in FSL

  • You will find out ...

  • Juan LLobera
    Juan LLobera

    Because it provides parking at the real gates

FSLTL liveries are mostly 4k, so they do have a larger performance impact than AIG.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

Good point, and I do run MSFS at 4K, so maybe that's part of the problem. It's so hard to compare performance between different systems, because there are so many different possible combinations. Let's see  how MSFS2024 does in optimizing performance.

John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2

i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor

 

2 hours ago, jrw4 said:

Good point, and I do run MSFS at 4K

  That's different though. Your screen res vs using 4k textures isn't the same thing. The 3070ti with only 8gb of VRAM might be having memory issues. 

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

I did try running at a lower resolution yesterday. There was no significant difference, but thanks for the various ideas. 

John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2

i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor

 

1 hour ago, jrw4 said:

I did try running at a lower resolution yesterday. There was no significant difference, but thanks for the various ideas. 

 I'm not sure if that would help much as the aircraft textures the sim is loading into memory are still 4k. Have you tried using AIG aircraft instead? They have some liveries in 4k but the program has an option save those ones as 2k which makes a world of difference. They also have quite a few more aircraft types and about 8 times the liveries available. 

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

I did try AIG models once, but found the process to be remarkably complex and somewhat overwhelming. I like flight sim, but not so much computer fiddling, especially because I realize that maintaining these challenging add-ons can be demanding. I like simple and I greatly value the drop-dead beautiful images I get with HDR and 4K. Others will feel differently, no doubt.

Either way, PSXT static aircraft are well worth trying. The system works remarkably well and installation is simple. The fps hit can be significant, however, depending on individual preferences and existing performance, or so it is in my case.

John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2

i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor

 

Hello, thanks a lot for the ability to use your tool for free, as an (amazing) static generator, it makes the airports so much more alive !

Am I wrong in thinking it doesn’t really blend with Vatsim though ? I hoped, reading PSXT description, that you could use it in a way to populate your airport, and that when another player spawned in -or taxied in- a gate, the static would despawn (as you had another aircraft within the sum of both wingspans divided by 2). Did I miss a setting, or is it not how it works ? Could it be a feature which could come in the future ?

Thanks once again for this, and for it being free !

  • Author
21 hours ago, Romfly said:

Hello, thanks a lot for the ability to use your tool for free, as an (amazing) static generator, it makes the airports so much more alive !

Am I wrong in thinking it doesn’t really blend with Vatsim though ? I hoped, reading PSXT description, that you could use it in a way to populate your airport, and that when another player spawned in -or taxied in- a gate, the static would despawn (as you had another aircraft within the sum of both wingspans divided by 2). Did I miss a setting, or is it not how it works ? Could it be a feature which could come in the future ?

Thanks once again for this, and for it being free !

No, it is not aware of VATSIm traffic. What you describe is actually what it will do with real live traffic (from RT)

It will not come in the future, sorry.

  • 5 months later...

Hi Nico.
I understand this is not longer possible with V10? In order to generate static we would need to buy a license?

Edited by Juan LLobera

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