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PSXT as static parked aircraft generator

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Hi guys,

PSXT, a real time live traffic generator, can now be used  without a RealTraffic license subscription (thus completely free!), to populate the airports that you visit with static parked aircraft.

The aircraft will be set at gates based on historic data from week 1, 2024, courtesy RealTraffic.

PSXT parks static aircraft of the right airline, model and livery at the right gate at the right hour and day of the week, no empty airports!

If you fill in your destination airport, the parking starts when the airport is in sight. You can also enter the gate number where you want to park, to prevent it is occupied when you arrive.

For more information visit https://www.lekseecon.nl

For support go to my AVSIM Forum.

Nico

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  • As mentioned above, FSLTL, AIG and FSTraffic don't know who parks where, so you end up with traffic parking all over the place, including GA and Cargo (for what little GA and cargo liveries are in FSL

  • You will find out ...

  • Juan LLobera
    Juan LLobera

    Because it provides parking at the real gates

That is great news.

I seem to remember I suggested such a feature for only static aircraft by PSXT several years ago. Great you could finally implement it.

I think that means that PSXT with only static aircraft can be used alongside FSHud to populate the gates and let FSHud take care of the active aircraft.

 

I have the paid version but curious how you would get the static aircraft using that?  Some airports for are just too heavy on fps for me with both static and live. 

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

Thank you Kiek! It looks like the old static version that used to be available for FSX and P3Dv4 some years ago.

Since I've never used PSXT, I don't know: are the aircraft positions taken from the airport files or directly from RealTraffic database (or whatever this is called)?

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

  • Author
6 hours ago, Luis Hernandez said:

Since I've never used PSXT, I don't know: are the aircraft positions taken from the airport files or directly from RealTraffic database (or whatever this is called)?

From RealTraffic, historic data, actual week 1, 2024.

  • Author
9 hours ago, Flic1 said:

I have the paid version but curious how you would get the static aircraft using that? 

In the paid version it is available by default, and the parking position data is from a more recent week.

 

9 hours ago, Flic1 said:

  Some airports for are just too heavy on fps for me with both static and live. 

You can fine tune it. There is a percentage you can set for static parked aircraft at each airport you visit. And for live aircraft there is a range to be set and there is a MaxLive parameter.

  • Author
11 hours ago, RALF9636 said:

I think that means that PSXT with only static aircraft can be used alongside FSHud to populate the gates and let FSHud take care of the active aircraft.

Indeed or when flying without any other programs.

 

Interesting, but some questions for me: when I use it to fill my airports along with any AI traffic program, what does it result in? E.g. I use FSLTL without any static aircraft and a rather low amount of traffic, if the FSLTL plane arrives and is taxiing to the gate, does MSFS recognise the PSXT static plane as traffic or will it end up FSLTL planes parking on top of the static PSXT ones?

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

  • Author
3 hours ago, AnkH said:

 does MSFS recognise the PSXT static plane as traffic 

No it does not. That's why I wrote without any other programs... If you want live traffic, you better use PSXT -full swing- with an RT license. PSXT live traffic and static parked aircrfat work together well.

One could also fly on VATSIM or IVAO, because of the human pilots it is easier to prevent blocking aircraft at gates.

 

Edited by kiek

  • Author
14 hours ago, Flic1 said:

I have the paid version but curious how you would get the static aircraft using that?  Some airports for are just too heavy on fps for me with both static and live. 

Or do you mean, with a license, how do I get static parked only? Well, easy, just make a copy of your license and then delete the RealTraffic.lic file.

Edited by kiek

43 minutes ago, kiek said:

Or do you mean, with a license, how do I get static parked only? Well, easy, just make a copy of your license and then delete the RealTraffic.lic file.

Yes, that is what I was wondering but I will probably continue to just adjust the Live traffic number.  I am finding lately that the Max Live number is greyed out and I cannot change it.  I would like to keep it on about 25 at all times but it does seem to jump around to different numbers.

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

7 minutes ago, Flic1 said:

am finding lately that the Max Live number is greyed out and I cannot change it.

@kiek  Same here. I can no longer change Max Live Aircraft.

 

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

Where does it get its AI aircraft from? FSLTL?

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

9 minutes ago, Bill A said:

Where does it get its AI aircraft from? FSLTL?

FSLTL or AIG IIRC, whatever models you have installed.

7 minutes ago, Bill A said:

Where does it get its AI aircraft from? FSLTL?

Whatever you have installed.  It defaults to AIG models, then FSLTL and lastly FS Traffic.  You can also set the priorities if you wanted FSLTL models to be prioritized, etc....

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

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