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Crystal Light vs Quest 3. Experience

Featured Replies

6 hours ago, peloto said:

Good news.

Which resolution do you have in settings with the Crystal Light? before and after you own CL?.

I have with the G2 around 3400x3400 or so, more it can makes a bit more clear and also much and more low performance then. I remember people saying with 4000x4000 and more with G2s, and the CL are "only" around 2880x2880, it has sense what you write about lower settings in CL and better clarity even in the middle sweet-spot of G2s.

My Render Quality is a custom setting of 0.90 in the CL.  I forget what VR resolution I had with the Reverb G2 in FS but now it's 2720x3218 (80%) with a Sharpening of 11% using the OpenXR Toolkit.  The only setting I changed from 'VR Flightsim Guy' inside MSFS is Render Scaling in which I have it set to '120' (this looks better on my end) and clouds is set to 'High'.  Clouds can have a major impact on performance no matter what headset and this is where your beefed-up video card comes into play or stay away from heavy cloud cover. 

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

1 hour ago, Dillon said:

 

Double post by mistake and I'm starting to wonder why. I didn't do anything but edit my earlier post.😶

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

  • Author

Yesterday did another flight. Started in the evening, but it was bright ouside. On the approach, it was already dark.  And I noticed some kind of foggy picture. I flew with Fenix A320. When I turned the cabin light on, then it was ok. With cabin lights off, th picture was foggy...  Maybe there is something to do with local dimming? What is local dimming by the way? In the settings I have balanced.

 

Intel i9-13900K, GIGABYTE GAMING Z790, GeForce RTX4090, 32GB

2 hours ago, zorro747 said:

Yesterday did another flight. Started in the evening, but it was bright ouside. On the approach, it was already dark.  And I noticed some kind of foggy picture. I flew with Fenix A320. When I turned the cabin light on, then it was ok. With cabin lights off, th picture was foggy...  Maybe there is something to do with local dimming? What is local dimming by the way? In the settings I have balanced.

 

Set it to 'Off' and try it again. Dimming darkens the darker aspects of the shadows in evening and night situations.  I found it too much in MSFS. 

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

  • Author

spent the entire weekend flying with CL. What can I say, YES, this is the must have headset! 

Just one thing bothers me, it feels like there is a lack of focus in a distance. Just a tiny bit. In the cockpist everything is ok. But distant objects are a bit our of focus. Maybe there is something to do with IPD. But tried to udjust with several options. Measured my IPD with the app on the phone. 

 

Intel i9-13900K, GIGABYTE GAMING Z790, GeForce RTX4090, 32GB

3 hours ago, zorro747 said:

spent the entire weekend flying with CL. What can I say, YES, this is the must have headset! 

Just one thing bothers me, it feels like there is a lack of focus in a distance. Just a tiny bit. In the cockpist everything is ok. But distant objects are a bit our of focus. Maybe there is something to do with IPD. But tried to udjust with several options. Measured my IPD with the app on the phone. 

 

Make sure you're wearing the headset correctly. Usually if IPD isn't the issue it's wearing of the headset.  I had my son try it and had to adjust it back to me after he put it on.  What I found was I didn't have the headset pulled down enough before in front of my face.  This time around I loosened the top strap a bit (already had the back of my head adjusted with the padding hitting my lower neck) allowing for the headset to sit somewhat lower over my eyes (seeing more top of the lenses than before). The back adjusted to keep if off my nose and the look outside was better than before.  This is hard to explain here but I now use my Phenom by Cockspur as a marker.  If I can hold my head forward and look down at the Garmin without it being blurry (not moving my head when I look) I'm wearing the headset correctly.  Not sure if this is making since but it's trial and error.  The distance view is where this headset really shines.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

  • Author
35 minutes ago, Dillon said:

Make sure you're wearing the headset correctly. Usually if IPD isn't the issue it's wearing of the headset.  I had my son try it and had to adjust it back to me after he put it on.  What I found was I didn't have the headset pulled down enough before in front of my face.  This time around I loosened the top strap a bit (already had the back of my head adjusted with the padding hitting my lower neck) allowing for the headset to sit somewhat lower over my eyes (seeing more top of the lenses than before). The back adjusted to keep if off my nose and the look outside was better than before.  This is hard to explain here but I now use my Phenom by Cockspur as a marker.  If I can hold my head forward and look down at the Garmin without it being blurry (not moving my head when I look) I'm wearing the headset correctly.  Not sure if this is making since but it's trial and error.  The distance view is where this headset really shines.

Will try to play with the headset position some more. Thanks for your comments, Dillon

Edited by zorro747

Intel i9-13900K, GIGABYTE GAMING Z790, GeForce RTX4090, 32GB

Which "real" resolution shows in MSFS when you have 100% resolution in all places and apps with the CL?, the HP G2 says around 3124 x 3056, that is what I have now with TAA, some months ago with DLSS it was around 3400x3xxx. Thanks in advance.

13 hours ago, peloto said:

Which "real" resolution shows in MSFS when you have 100% resolution in all places and apps with the CL?, the HP G2 says around 3124 x 3056, that is what I have now with TAA, some months ago with DLSS it was around 3400x3xxx. Thanks in advance.

Wou, is 5100x4312 per eye:

Yup. The Maximum is 5100x4312 per eye. The Balanced is 75% of that and minimum is 50% of the Maximum. So Balance is 3,825x3,234 per eye and Minimum is 2,550x2,156 per eye.

Which of those is the "native" resolution? I guess it is the highest?

1mo ago
💎Crystal💎

Correct. It is the highest resolution. And using a lower resolution then super sampling to equal the resolution wouldn’t be quite the same. The difference would depend on what the user thinks visually. Performance I would assume would be a little different as well but nothing drastic.

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