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GREAT News for real and simmer Glider pilots....

Featured Replies

We put out a... - Condor: The Complete Soaring Simulator | Facebook

This is about the Best News I've had this year regarding flight simulation !!!

At last imminent release !!!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author

For those willing to give soaring a try in Condorsoaring 3, where like in no other simulator, soaring weather is simulated, here are two interesting videos on "thermaling", basic and "advanced" :

Thermaling Basics - Animation and real Flight Example (youtube.com)

Thermaling Advanced - Animations and Examples (youtube.com)

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

6 hours ago, jcomm said:

soaring weather is simulated

Back in the FSX days, Active Sky and CumulusX (registered) worked together very well to produce soaring weather.  I spent many a wonderful hour in the Aerosoft DiscusX sailplane chasing dead CU. 😄  Everything I could learn about real world soaring worked in the sim.  Unfortunately CumulusX doesn't work outside FSX.

If I were doing it today, I'd be looking on windy.com satellite view for cumulus puffballs or cloud streets, checking Skyvector.com  METARs to see which ones were highest, and flying there.  I didn't have those tools at the time, or at least I didn't know about them.  I did love soaring near my house, and ridge soaring northwest of Mena, Arkansas.

In those days you weren't a "Serious Simmer (tm)" unless you filed a flight plan, took off, turned on the autopilot, set the sim to pause on top of descent and went out to dinner and a movie.  None of which you can do in a sailplane.  It must have been true;  we were told every day right here on Avsim! 😄  I do not miss those days in the slightest.

I loved soaring.  It is the most pure form of flying.  We may be able to do it in MSFS 2024.  Finally, to be able to fly the same way we did in FSX! 😄 😄  And maybe even have the Holy Grail of historic weather so we can go soaring in our favorite areas when it's Winter in the real world!

Hook

 

Edited by LHookins

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

  • Author

My only problem with MSFS 2020, and let's see what 2024 will bring, is that it totally misses correctly representing soaring weather, specially when it comes to thermals and the way they model it.

Simply forget about convergence and wave...

So, MSFS is nice to get familiarized with areas you plan to overfly in your RW tasks, specially if you're not familiar with the zone. For that MSFS shines !

Condorsoaring OTOH has always offered a much more detailed model of soaring weather, now even more detailed in v3, not to mention the flight dynamics and the accurate representation of performance of each of the gliders.

Also the new LXNav instruments available with the PRO version will be a "must have" specially for those lucky to fly RW gliders so equipped.

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

6 hours ago, LHookins said:

If I were doing it today, I'd be looking on windy.com satellite view for cumulus puffballs or cloud streets, checking Skyvector.com  METARs to see which ones were highest

Windy.com currently shows a spilled bag of cotton balls across a wide area of Texas including my home airport.  The view from my front porch confirms this.  Skyvector.com for my home airport says SCT060, and about the same for a lot of area METARs.

The last time I tried sim soaring from my home airport the clouds were at about 4500 feet.  Clouds at 6000 would be pure heaven!

The last time I was in a real C172 flying from my local airport the pilot estimated the clouds were around 5000 feet.  They looked somewhat higher to me, but I didn't have a chance to check the local METAR.  It turned out the clouds were actually at 9000 feet, and most of the climb we were doing 1500 feet per minute with three adults, two of us a bit oversized.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

I always enjoyed the original condor, I bought V2 but stopped using it after a while for no particular reason.

i think I’ll buy v3 to rejuvenate my interest, I do enjoy virtual gliding. Will V3 support VR though?

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

  • Author
15 minutes ago, jon b said:

I always enjoyed the original condor, I bought V2 but stopped using it after a while for no particular reason.

i think I’ll buy v3 to rejuvenate my interest, I do enjoy virtual gliding. Will V3 support VR though?

Not sure about the VR jon but I'll check the forums.

EDIT: Apparently even Condor 2 supported VR:

System requirements – Condor Soaring

but still trying to find something about v3 and VR...

https://www.condorsoaring.com/forums/viewtopic.php?f=29&t=21490&p=186216#p186216

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Ah ,thanks for that, I remember now, as I use a Varjo aero it wouldn’t work for me.

Hopefully V3 will increase VR support. VR would be incredibly useful in a multiplayer glider sim.

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

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