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jon b

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  1. In the U.K. the airlines are shareholders in NATS national air traffic system
  2. I’ll refrain from the obvious humorous comments 😉 but, yes, there’s a lot of these orb things buzzing around, as you’ll know theories span from trans dimensional craft to plasma based intelligent life.
  3. Having operated into empty airport terminals a few years ago during the “medical crisis “ I soon realised it’s not so much airport terminals I dislike…it’s people.
  4. I think they’ve done the chase car, I saw someone flying demonstration at the uk flightsim show recently and remember hearing the talkdown chatter.
  5. I had hoped we’d be in a better place by now with flight modelling , I mean in general with the sim not this aircraft specifically. I was optimistic when I read they’d hired the guy who did the flight modelling for IL2 , perhaps it is vastly improved but developers haven’t been instructed on its proper use, who knows.
  6. I have the INIbuilds EGCC and have a pretty fast machine with a 4090ti GPU, by the time I get to short finals I can see the frame rate starting to slow down in VR so end up just doing a touch and go and clearing off somewhere else. I’m usually just casually flying around rather than dedicated A to B flying so I don’t need to stop at Manchester so I’ve not really explored ini’s EGCC properly but I did note they’ve done a good job with the Airport pub down the end of the runway. I’ve just replaced my UK2000 EGJB Guernsey with the real VFR version because it contains the surrounding fields , 3d hedge rows , and custom buildings out to about a mile around the airport. Burning Blue have done something similar with 3D hedge rows with their EGNF Netherthorpe. I find for me personally that’s a much better use of resources than terminal interiors , it really adds to immersion on short finals, in the “real world” your eye is usually drawn to some irrelevant distraction on short finals. Going into EGLL for example it’s usually that big jet tv guy stood on top of his land rover in a field near the 27L threshold !
  7. I have KCMI for exactly that reason, and it’s excellent. Well it’s not made of white string anymore anyway ! It’s a modern present day version so it’s changed slightly since our C64 circuit training days, the 36-18 runway has gone and there’s a new terminal, and there’s an extra runway 32L for circuit traffic. Although I still use the main 32R for my circuits. I really enjoy flying the circuit at Willard and seeing it as a fleshed out proper airfield. I think you’d love it.
  8. Thanks, again very interesting. One difference I’m seeing between the two are on rotation the A2A tends to be inclined to roll a little bit and needs correction, increasing the rotation speed seemed to help, the FSW remains stable in roll while rotating. Also on my set up, motion rig, force feedback and VR the FSW feels smoother, possibly too smooth. At the moment my conclusion as to which is my favourite… it’s whichever one I’m currently sat in. I find it quite interesting comparing accusim with MSFS CFD. The only issue with the accusim external flight model and motion rigs is it sends a random jolt in heave which many rig owners have mentioned, there’s the same thing happening with the Blackbird T6A which also has an external ADV flight models so it leads me to think it’s a spike in the telemetry from the external model to the sim.
  9. That’s interesting, can you elaborate? 🙂
  10. Having spent 2 days flying the A2A version I thought it would simply replace the FSW . However getting back into the FSW legacy after just landing the A2A I was immediately struck by just how good it was, a lot cleaner and more modern looking than the A2A with great sounds too. It’s good that as the developers say every real legacy is different so they don’t need to behave or look the same. The A2A very much reminds me of the now seemingly abandoned Falco that came out not so long ago. It’s like going down the aero club to rent a plane, there might be a couple of the same model but they each have individual characters that you get to know, and can be completely different. I think if you like the Legacy as an aircraft style then it would be good to view these 2 addons as expansion packs for each other, it’s not essential to have both but it’s certainly nice to do so. For anyone who has not started their legacy collection yet I suppose a good way in financially would be to buy the FSW version first as it’s currently on a 15% discount, other than that there no right answer to which one to get.
  11. Being indecisive (I think 😉) I’m glad I have both the SWS and A2A as I’d find it impossible to choose, both have their own different merits. For those who lurk around here researching their purchases the only sensible option is buying both if you have the funds and like the aircraft, flying them both back to back is an interesting an worthwhile experience in itself. §Otherwise it’s either just personal choice or flip a coin, both are great aircraft you can’t go wrong.
  12. There’s some interesting and surprising comments to that video comparing both .
  13. Indonesia has got more expensive sine I was there then, $20 would feed you for a week.
  14. I’ll wait and read reports before making a decision. I really liked the cockpit of the PC12 original but soon became disillusioned with it’s crablike like tendencies.
  15. Yes, it’s annoying as I’d like to use these default garmin units but find I avoid them as I only fly in VR. If I must have GPS I use the TDS units which don’t seem to have the 3D problem.

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