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Mace

Stealthy AI - what causes this?

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I'm pretty sure Mesaba didn't get hold of James Bond's latest stealth technology.Why do they look like this? I downloaded the latest NWA Airlink pack from WOAI and this is what I get. The Pinnacle CRJ's work fine. I've also noticed this with other acft, usually cargo though.mesabaslteath.jpg

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I will check it out and see if I have it. Can you tell me which airport that is?

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Looks like FS9 AI with FSX SP2 DX10, texture issue.Edit: Just noted your running XP Pro. I have seen texture issues in SP2 with FS9 aircraft also in DX9. Overland (Before the update) for instance.

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Yeah well the odd part is - I don't remember any problems with my old system. The airport is KDLH, but I've seen it almost everywhere I go. Like I said, mostly the Cargo carriers, some UPS planes and FDX ones do it too.

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>Looks like FS9 AI with FSX SP2 DX10, texture issue.>@Tom/RyanIt does look like that. However over the weekend I downloaded the SAME Northwest Airlink package, and I am not seeing the texture problem at all. ??@RyanI disassembled the WoAI Northwest Airlink package, fixed it for TDBB, and recompiled. As a result I have a true native FSX traffic bgl of Northwest Airlink. It's a big file though, over a meg if I remember right. It seems to be working ok, no texture issues--I ran it at KMSP and observed for a little while.That's the only diff I see and I doubt that could account for the glitch you are seeing.RhettFS box: E8500 (@ 3.16 ghz), AC Freezer 7 Pro, ASUS P5E3 Premium, BFG 8800GTX 756 (nVidia 169 WHQL), 4gb DDR3 1600 Patriot Cas7 7-7-7-20 (2T), PC Power 750, WD 150gb 10000rpm Raptor, Seagate 500gb, Silverstone TJ09 case, Vista Ultimate 64ASX Client: AMD 3700+ (@ 2.6 ghz), 7800GT

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What is TDBB? I simply d/led the pack, and installed it to FSX.

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>What is TDBB? I simply d/led the pack, and installed it to>FSX.>Sure, and that's the allure. It "seems" to work in FSX and that's all most people care about.You realize that it's an FS9 traffic bgl file in that package. ;) It may be FSX compatible but it's not a native FSX traffic bgl, so there will be negative consequences.I am saying that I decompiled it, made some changes, and recompiled it using TrafficDataBaseBuilder (TDBB), which is the FSX AI traffic compiler. I've done that with every package I have in my FSX.Check the wing_span vals on the Northwest Airlink package. If I remember correctly, some of them are wrong...set up for FS9, not FSX. That causes all sorts of parking and AFCAD issues in FSX. But then most people don't care, as long as their package "seems" to work.RhettFS box: E8500 (@ 3.16 ghz), AC Freezer 7 Pro, ASUS P5E3 Premium, BFG 8800GTX 756 (nVidia 169 WHQL), 4gb DDR3 1600 Patriot Cas7 7-7-7-20 (2T), PC Power 750, WD 150gb 10000rpm Raptor, Seagate 500gb, Silverstone TJ09 case, Vista Ultimate 64ASX Client: AMD 3700+ (@ 2.6 ghz), 7800GT

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Rhett, would you be able to send me the one you have? I still haven't figured out how to compile into fsx format....

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Yep I can do thatI just changed ISP's so I would have to use my hotmail account...hope it handles attachments that big.tell me your e-mail, I can send it later tonight provided I can find it.RhettFS box: E8500 (@ 3.80 ghz), AC Freezer 7 Pro, ASUS P5E3 Premium, BFG 8800GTX 756 (nVidia 169 WHQL), 4gb DDR3 1600 Patriot Cas7 7-7-7-20 (2T), PC Power 750, WD 150gb 10000rpm Raptor, Seagate 500gb, Silverstone TJ09 case, Vista Ultimate 64ASX Client: AMD 3700+ (@ 2.6 ghz), 7800GT

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