April 8, 20251 yr Dunno what to make of it. While GSX has always generated a few stutters during pushback now it's become much worse and I haven't a clue why. Both MSFS 2020 and 2024 are tuned to perfection running super smooth so this really stands out. Of note it doesn't matter if I lock the rate to 30FPS, or my default 55FPS, or 60FPS, or wide open, it's no different and I mention this because when I mentioned the modest stuttering I saw way back when Virtuali told me I needed to lock the sim at 30FPS (oh yeah, sure!). It has zero impact on this issue currently. Might it be I have a compromised copy of Simconnect or something along those lines if that's possible? All drivers, AMD chipset, NV GPU etc are up to date. Because GSX gets updates so frequently I run the updater every day prior to launching the sim. Curious if this is happening to others is why I posted here, and I already posted on their forum and await a reply. Edited April 8, 20251 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 8, 20251 yr Yes, I have stuttering with GSX ground crew and vehicles. MSFS 2024. Its always been like this. I also notice stutters with BATC injected aircraft (after you pointed this out). For some reason, I’m not extremely bothered by DLSS ghosting on glass panels, or FG artifacts in general. Or low resolution clouds with apparent «grid-like» voxels. I use DLSS quality and everything seems quite good. I might not have the «pristine ultra-sharp amazing «image stability» as you claim. But in general, the sim (2024), looks fine to me. Bottom line: I do have the GSX «jerky» movement as you do. But based on all your recent posts - I think your more susceptible than the rest of us to these «artifacts». 7950X3D | RTX 4090 | 64GB DDR5
April 8, 20251 yr I can load msfs 2020 or 2024, 4 times. 2 twice with no stutters and twice with. I have come to believe it has nothing to do with gsx or BATC or any other addon Switching from inside to outside with seem to start it though. I switched 2020 to dx11 and not one stutter in 8 flights. So maybe something to do with dx12 Edited April 8, 20251 yr by Ron Lefebvre Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
April 9, 20251 yr Author 2 hours ago, Ron Lefebvre said: I switched 2020 to dx11 and not one stutter in 8 flights. So maybe something to do with dx12 Interesting thanks for that Ron could be you are on to something. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 9, 20251 yr Author 3 hours ago, Cpt_Piett said: Yes, I have stuttering with GSX ground crew and vehicles. MSFS 2024. Its always been like this. I also notice stutters with BATC injected aircraft (after you pointed this out). For some reason, I’m not extremely bothered by DLSS ghosting on glass panels, or FG artifacts in general. Or low resolution clouds with apparent «grid-like» voxels. I use DLSS quality and everything seems quite good. I might not have the «pristine ultra-sharp amazing «image stability» as you claim. But in general, the sim (2024), looks fine to me. Bottom line: I do have the GSX «jerky» movement as you do. But based on all your recent posts - I think your more susceptible than the rest of us to these «artifacts». It's true, being bothered by these defects. I think that has a lot to do with so many hours logged w/o these artifacts which set me up for perhaps higher expectations perhaps than others might have, others who would rather trade that in for more frames per second. Pristine ultra-sharp is a bit over the top but image stability is def a high priority for me: zero FG artifacts, zero ghosting/smearing and especially appreciating no 2 screen refocus judder which happens frequently. IOW, for 5 or 10FPS more, that would be 60-70FPS-fg, is just not worth that cluster of defects now that I can maintain 50-60FPS everywhere w/o FG. Was mostly trying to learn if there was a big jump in stuttering which has been the case here even in 2020. GSX is really bad right now and maybe Ron is on to something vis a vis DX12. I'll try a round of DX11 in 2020 and see if there is an impact perhaps this is something Virtuali might need to hear about. Edited April 9, 20251 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 9, 20251 yr Someone in another thread mentioned turning off frame generation. That worked like a charm for me in 2024. Did not even have to restart the flight. Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
April 10, 20251 yr GSX always stutters for me. Even if the sim is smooth the pushback tug and people animations have severe stutters. The LOD on gsx is also very bad and to agressive. Im planning to unistalling it and use toolbar pushback as im only most using gsx to pushback my plane. The default marshallers in fs2024 runs perfectly smooth so that gsx have to run externaly with simconnect i think its a bad idea. I also see beyond atc traffic is stuttering alot on takeoff and landing, also using external simconnect. Edited April 10, 20251 yr by Cyrex1984
April 10, 20251 yr Author 39 minutes ago, Cyrex1984 said: GSX always stutters for me. Even if the sim is smooth the pushback tug and people animations have severe stutters. The LOD on gsx is also very bad and to agressive. Im planning to unistalling it and use toolbar pushback as im only most using gsx to pushback my plane. The default marshallers in fs2024 runs perfectly smooth so that gsx have to run externaly with simconnect i think its a bad idea. I also see beyond atc traffic is stuttering alot on takeoff and landing, also using external simconnect. Interesting this is my experience too and is how I use GSX also. Since noticing BATC's traffic issue most of the time I just use FSLTL's injection and only use BATC for ATC. This cuts way down on Premium voice use since BATC is no longer talking to other traffic, just you only. I use LiveATC by region for ambience. Not ideal but better performing by far and always ultra smooth traffic. A lot of the time FSLTL traffic will stop for you if there is ingress risk but not aways. So both are using Simconnect eh? Sounds like some work needs to happen with Simconnect. I think i will start looking to say bye to GSX it's just gone in directions I don't care for anyway and I only use it for pushback. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 11, 20251 yr Author On 4/9/2025 at 8:04 PM, Cyrex1984 said: Im planning to unistalling it and use toolbar pushback as im only most using gsx to pushback my plane. I finally did say goodbye to GSX yesterday, well "unlinked" it, and am loving what I just discovered. I use Self Loading Cargo which did their best in trying to integrate GSX but as I've always known as a user of both, it's kind of redundant, but never tried SLC w/o GSX. It turns out SLC has its own pushback feature and it's great because it uses the default ground crew in 2024. It's much cleaner and leaner now, and I am so happy to say goodbye to GSX which has back me up into buildings because sadly it is clueless about objects in its proximity, its marshals walk thru walls and equipment and it does weird rapid 180 degree spins during pushback, drops the frame rate by 20% when its animated and stuttering PAX load the plane and it doesn't matter if that PAX is hidden in a jetway. Plus, never wanted to watch them load a cabin so always disabled that feature anyway. Moreover, with updates happening every other day practically you really have to run the Live Updater every day else be stuck with an outdated version and then there is the ridiculous failure to load correctly and it still happens in 2024 necessitating closing down Couatl and restarting it whereupon it usually starts the main menu correctly. The only part I will miss is being discharged at the end of pushback to commence the taxi, the rest is more hassle than it's worth for me. I'm sure Virtuali has done the best he could given the limitations of MSFS' SDK so no blame to him for my sentiments about GSX. But the stuttering and all the rest just is not worth it here. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
May 13May 13 Late to this conversation, but I too have so many issues with this. For me, it started after their most recent large update 3.95. The moderator in the discord suggested limiting the FPS to 30 which I did, even lowered all the settings to the lowest setting and still it persists. The moderator basically said my PC can't handle it which I personally think is garbage. I run a slightly older PC but the RAM isn't an issue and I know that the Virtuali support staff usually has no accountability and just blames the customer. I think I'm just going to go away from GSX entirely.
May 14May 14 strange havn't had any stutters at all using gsx pro in both sims I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
May 14May 14 For me GSX is still useful, but mostly for ground-side immersion rather than something I expect to be light. In 2024 I notice the hit more at heavier airports, especially once you already have extra traffic and scenery in the mix. If a flight is otherwise smooth and GSX is what tips it over, I usually just skip it for that session rather than chasing ten different tweaks.
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