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100% GPU Usage

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On 6/13/2025 at 12:40 AM, neumanix said:

What nonsense!

NEVER should you expect nor strive for 100% utilization of neither GPU nor CPU. That's hitting bottlenecks and should be avoided at all cost.

You should always take measures to stay below 100%, either by lowering settings, capping your fps or both.

You silly people...

You sure hold some strong opinions about things you apparently don't have much experience with, and then even berate others... 

I should've emphasized "recent" when speaking of gaming titles. Of coures most people should cap their fps once they reach the monitor's refresh rate, the only exception maybe being competitive gamers, but that's beyond the point. 

In many modern games you more often than not need to use upscaling to get anywhere near the desired refresh rate, and for many gamers that's way above 60fps. And that's before frame generation, because latency is key. Cyberpunk 2077 for instance is 

Personally I'm ok with framerates around 60 (pre frame-gen), but higher still feels better. I don't play competitive games, and I have the reflexes of a 20yo anymore, so I don't set a high standard by any means. 

In civil flight sim it's different, it's relatively slow-paced and the only case where I can feel latency is when panning around in the cockpit. I totally understand that some people are ok with 30fps here, but I prefer the latency of at least 60 fps native, and the smoothness of 120fps after frame-gen.

 

My simming system: AMD Ryzen 5800X3D, 32GB RAM, RTX 4070 Ti Super 16GB, LG 38" 3840x1600

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  • What nonsense! NEVER should you expect nor strive for 100% utilization of neither GPU nor CPU. That's hitting bottlenecks and should be avoided at all cost. You should always take measures t

  • I disagree.  MSFS is coded to load your vram up and also load your gpu fully - there's a dev explanation for that but I don't have it in front of me. Ideally MSFS swaps between CPU and GPU limite

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