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Aircraft in 90 degree angle on TWY

Featured Replies

Hi kiek,

for some days I have been noticing that aircraft on the taxiway which are not moving but waiting for something are stuck in a 90 degree angle and not straight on the taxiway.

From my observation this mostly affects those aircraft which temporarily have lost data. At some point you built in the nice function that they remain in place in their last position until they move again/get data again which made it very realistic.

Have there been any changes in the software? Could you maybe have a look into this and fix it the way it was before so that they stay straight on the taxiway? 

Thank you so much. 

Saw that too in SFO. 

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5 hours ago, Robert_LH said:

Could you maybe have a look into this 

If you give me place and exact (utc) time where that happened (not more then 2 weeks ago), and what PSXT program you were using in what Sim...

Then I can do a replay and see what is going on.

EDIT: I found the omission, will fix it

Edited by kiek

  • Author

Thanks for the reply, kiek.

So the two last very recent occurences which I know the exact time and place of have happened here:

Today 26 August, at Dublin EIDW at around 10:15 UTC. 
Flight AA 208 inbound from Chicago waiting on taxiway S and behind it was an Aer Lingus Airbus A320 (don’t know where from though) stuck also in 90 dregrees angle.

Then yesterday, 25 August, at Newark KEWR at around 20:45 UTC. 
I noticed Flight UA 509 or 510 inbound from Rome FCO on taxiway Y while waiting for a gate also in 90 degrees angle.

They went straight ahead again as soon as they started taxiing.

By the way, the program I‘m using is PsxTraffic with Microsoft Flight Simulator 2020.

Thanks for looking into it.

Edited by Robert_LH

  • Author
49 minutes ago, kiek said:

If you give me place and exact (utc) time where that happened (not more then 2 weeks ago), and what PSXT program you were using in what Sim...

Then I can do a replay and see what is going on.

EDIT: I found the omission, will fix it

Amazing, thank you for all the effort you put into this and the quick fixes. 
I really appreciate it.

29 minutes ago, Robert_LH said:

Amazing, thank you for all the effort you put into this and the quick fixes. 
I really appreciate it.

Thx for the heads up!

I do not fly a lot so I did not notice it. But 5 minutes at KSFO and I saw what the problem was. It must have been there for a few weeks already...
A long time ago I changed my code such that new live aircraft on the ground are only spawn if they are in a "movement", because then I know their heading.

That particular part of code was removed by ChatGPT when "it" cleaned up that spawn procedure for me. ChatGPT is very good in coding, but it cannot be trusted 100%...
When a live aircraft is spawned standing still and there is no new data for a while (it is still standing still), it may appear with all kinds of strange headings.

But that's now fixed in version 11.6.1  (BTW A nice opportunity for you to experience the new install_new_version procedure. 😉 )

Enjoy!

Edited by kiek

57 minutes ago, kiek said:

But that's now fixed in version 11.6.1  (BTW A nice opportunity for you to experience the new install_new_version procedure. 😉 )

That's very clever, indeed. Thanks for your continued work!!

Cheers, Søren Dissing

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  • Author
14 hours ago, kiek said:

If you give me place and exact (utc) time where that happened (not more then 2 weeks ago), and what PSXT program you were using in what Sim...

Then I can do a replay and see what is going on.

EDIT: I found the omission, will fix it

It works and I totally love your new update process! 

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