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Beta Test: Old FFB joystick (ffb on) Linux - MSFS 24/XP12

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1 hour ago, JonathanC said:

MSFS 2024 is the Windows Store install, correct? There's a bug where it works with the Steam version but not with Windows store (looking for the wrong file). I'll install from the Store and trouble shoot. 

Is the stick working with the Mock page? Do you see it move when you go to the mock page, switch to Mock (UI-Driven), and then arm the stick and move the sliders and click the test buttons? 

I will test it tonight.

Yes, I have the Store version.

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  • I think it's definitely ready.  I saved a profile and flew two  flights today in both a Cirrus Visionjet (from Seattle to KSUN in Idaho) and a GA Cessna (this was a short one), and I really enjoyed my

  • Really impressed with this program, Jonathan.  I really like the fact that your program allows the Microsoft FF2 joystick to have an excellent spring effect so that the joystick centers beautifully. 

  • spilok
    spilok

    Jonathan, I just want to make sure I give you a big "THANK YOU" for all the hard work and obvious dedication you put into this project.  I've used all your betas and I fly every day using my belo

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20 minutes ago, spilok said:

I will test it tonight.

Yes, I have the Store version.

Yes, I have identified the issue and am fixing it right now. Don't bother testing with the version you have, I'll email you the new version soon (this is why I asked for emails 🙂 ).

it's a simple fix (hopefully), the app is just looking in the wrong place for Simconnect.xml for Store installs. 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

  • Author
1 hour ago, spilok said:

I will test it tonight.

Yes, I have the Store version.

The fix is in. You can redownload it from the webpage if you want it now - you should get  ffb-bridge-setup-1.0.0-beta.2-x64.exe


I am just setting up the email send so you should get an email about this soon and won't need to check the website after that - every new update will auto email everyone with the news.  

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

56 minutes ago, JonathanC said:

Yes, I have identified the issue and am fixing it right now. Don't bother testing with the version you have, I'll email you the new version soon (this is why I asked for emails 🙂 ).

it's a simple fix (hopefully), the app is just looking in the wrong place for Simconnect.xml for Store installs. 

Love your responsiveness on this.  Thank you.

Just now, spilok said:

Love your responsiveness on this.  Thank you.

Can't check it til tomorrow but I will respond.

  • Author
Just now, spilok said:

Can't check it til tomorrow but I will respond.

No worries, thanks for testing it for me!

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

17 hours ago, JonathanC said:

No worries, thanks for testing it for me!

Tested today (also left you an email on some specifics) and I really enjoyed it.  Touchdown effects excellent, and I think the takeoff roll is pretty good.  I know there are adjustments that I have to learn at this point.  I would love to see a force feedback THUMP when you hit a turbulent pocket.  I am going to keep using it and hopefully others will try it.  Since a FF joystick is necessary, you should not expect a lot of comments on this forum because the majority of simmers don't have them.  However, I believe this is a phenomenal project an I hope you are able to keep refining it.  I'm a fan!

Stan

  • Author
14 minutes ago, spilok said:

Tested today (also left you an email on some specifics) and I really enjoyed it.  Touchdown effects excellent, and I think the takeoff roll is pretty good.  I know there are adjustments that I have to learn at this point.  I would love to see a force feedback THUMP when you hit a turbulent pocket.  I am going to keep using it and hopefully others will try it.  Since a FF joystick is necessary, you should not expect a lot of comments on this forum because the majority of simmers don't have them.  However, I believe this is a phenomenal project an I hope you are able to keep refining it.  I'm a fan!

Stan

Many thanks! I just replied to your email with details on what to try. Let me know how it goes 🙂

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

  • Author

Posting Stan's questions here as this is useful to others as well

From Stan (PII and other stuff removed)

My FF2 joystick keeps consistently vibrating after liftoff and during cruise.  It gets more pronounced with throttle increases.  What specific parameter would you adjust to lessen that force?  I love the touchdown force, and the take off force is good, but would love for it to be more pronounced at it hits each tarstrip rather than one continuous vibration.
 
I <snip> would like to feel the stick feeling a THUMP when it encountered a turbulent jolt. How?
 
---
Answers below

Quick tuning guidance for each of the three things you mentioned. 

All of these live on the Tuning page with per-effect gain sliders (they save to your profile, and you can reset any slider back to default if you overshoot):

1. Cruise vibration that grows with throttle. That's the Engine rumble effect, which is a continuous low-frequency thrum scaled by engine RPM percentage. Default gain is 0.3; drop it to 0.1–0.15 and the cruise hum quiets right down. Set it to 0 if you'd rather not feel the engine at all.

2. Takeoff roll. Ok, you want per-strip thumps, not a continuous buzz. Two sliders to balance:

Runway rumble is the continuous surface vibration — lower this (default 0.35 → try 0.15).
Gear bumps is the per-joint hits scaled by ground speed — raise this (default 0.25 → try 0.5).
 

With that mix, the rollout feels like you're clipping each expansion strip rather than one sustained buzz. Same balance works on landing rollout.

3. The turbulence thump. Good news!  It's already in there (well, it should be anyway, need you to test it out).

 It's driven off the rolling standard deviation of G-force over about a one-second window. Smooth air ≈ 0; light chop ≈ 0.05; moderate ≈ 0.15; severe ≈ 0.30+. 

If you're flying with real weather (Active Sky, MSFS built-in live, etc.) and not feeling it, the usual cause is the default gain is sitting under the other effects. Try raising Turbulence from 0.4 to 0.6–0.7. It's technically a continuous amplitude modulation rather than a discrete thump, but with real-wx the amplitude swings feel jolt-like through the stick. 

---

Edited by JonathanC

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

The beta-2 does not start at all. Now the Win11 Smart App Control blocks the application from running.

  • Author
9 minutes ago, Kassu62 said:

The beta-2 does not start at all. Now the Win11 Smart App Control blocks the application from running.

Yeah, that's MS doing its thing. They want me to pay $200-700 (per year) for a code signing certificate.. which is kinda not what I'm going to do right now for a free niche beta thing that's a hobby for me!

You just need to tell your Windows install that you want to run this app. 

Microsoft's official guidance on disabling SAC around an unsigned install:

https://support.microsoft.com/en-us/windows/smart-app-control-frequently-asked-questions-285ea03d-fa88-4d56-882e-6698afdb7003

The FAQ (see "When should I disable Smart App Control?") is about this scenario ( installers without digital signatures) and tells you how to toggle it off via Settings → Privacy & security → Windows Security → App & browser control → Smart App Control settings.

After installing FFB-Bridge, you can turn SAC back on if you like.

FFB-Bridge app itself will keep running normally; SAC only checks at launch for apps it hasn't seen before.

Let me know if that worked

Edited by JonathanC

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

I did made small project for MSFS2020 using a PC program and Arduino UNO hardware for but kicker. PC did send telemetric information from Simconnect to UNO which was used to drive but kicker.

The big thing was the effect which I get when I scale rumble effect with gear compression information. When the plane gains speed, the gear compression decreases and rumble effect is fading very realistic way. Another bonus is, that when you make hard landing or use gear breaks, the gear compression increases and you get strong rumble effect automatically.

I would like to see similar effect in your FFB software.

  • Author
1 minute ago, Kassu62 said:

I did made small project for MSFS2020 using a PC program and Arduino UNO hardware for but kicker. PC did send telemetric information from Simconnect to UNO which was used to drive but kicker.

The big thing was the effect which I get when I scale rumble effect with gear compression information. When the plane gains speed, the gear compression decreases and rumble effect is fading very realistic way. Another bonus is, that when you make hard landing or use gear breaks, the gear compression increases and you get strong rumble effect automatically.

I would like to see similar effect in your FFB software.

Thanks, let me look into this. Appreciate the tip.

And thanks for the feedback about SAC. I have added this to the docs now, should be live there in a bit

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

Jonathan you are an absolute star!!!

Have had a lot of fun this evening with my throbbing monster.😃

This works really well and is a bit of a revelation actually. I've never had so many options to control the forces before and how nice it is to get back into using old faithful after 6 months of a Honeycomb yoke with it's ludicrous bungee cord.

I've spent the evening with my Kodiak and Spitfire playing around with the options. Tomorrow I'll get down to some serious fine tuning but this is fantastic.🫡

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