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JonathanC

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Everything posted by JonathanC

  1. FFB-Bridge v1.4.1 Stable is now available. This release substantially improves MOZA flight-base support, physical Autopilot Follow, force safety, helicopter force trim, simulator accuracy, aircraft effects, and hardware diagnostics. MOZA AB6, AB9, and AY210 FFB-Bridge now treats the AB6, AB9, and AY210 as separate devices, with behavior selected for the exact connected hardware. Supported MOZA settings are recorded before the session, deliberately configured while FFB-Bridge owns the device, and restored when the app closes or the device changes. Recovery information is also retained if a previous session was interrupted. On validated hardware: - AB9 and AY210 preserve independent pitch and roll force proportions - AB9 supports configurable Force Sensing mode - AB9 and AY210 support official physical Autopilot Follow - AB6 remains supported for normal input, force output, managed configuration, and local effects AB6 physical Autopilot Follow remains disabled because its current tested firmware did not reproduce the validated AB9 and AY210 behavior reliably. Physical Autopilot Follow On the MOZA AB9 and AY210, the base can now physically move the connected stick or yoke to the position commanded by the autopilot. Pitch and roll remain independent, inactive axes are released, and the controls still allow deliberate pilot pass-through.Follow speed controls how quickly the hardware moves. Authority controls how far it may travel. FFB-Bridge now follows the control position actually commanded by MSFS, fixing cases where the aircraft was visibly pitching or banking while the physical control remained centered or moved incorrectly. Legacy force-feedback devices retain their existing software-rendered autopilot behavior, now with a firmer breakout-style hold that remains deliberately overridable. Helicopter force trim Helicopter force trim now captures one consistent physical and simulator control position. This removes the unwanted pitch-up pull that could occur after releasing force trim and allows the hold to use the device’s available strength independently of the normal in-flight output ceiling. MOZA rotorcraft support includes: - Force trim on/off assignments - One-press trim reset - Configurable hold strength and breakout - Beep trim - Firmware-local position holding - Assignments from a separate button box or controller More accurate aircraft forces Control loading now follows the aircraft’s actual aerodynamic state through flight-model dynamic pressure. This means the controls can continue to feel correctly loaded even if the cockpit airspeed indicator or pitot-static system is failed, frozen, or unpowered. The update also corrects X-Plane pressure units and audits spoiler, flap, rotor, autopilot, and control-surface telemetry. Improved vibration and aircraft detail Engine rumble now has more character at low power, with a new idle-roughness texture that smooths into cruise. Helicopter vibration follows rotor speed and blade count more accurately, including windmilling rotors, two-per-rev vibration, and a tunable retreating-blade-stall effect. Aircraft vibration, bumps, buffet, and engine effects now follow the aircraft profile and selected pitch/roll output limits without an additional hidden detail cap. New Cessna 208B Grand Caravan profile The Cessna 208B now has a dedicated sourced profile. It is lighter in the pattern, more deliberate in cruise, firmer in roll than pitch, and uses a 150 KIAS reference with restrained Caravan-specific mechanical cues. Safer force handling Safety Stop is now a true latched force cut. When triggered, it removes device gain, stops active effects, and requires an explicit re-Arm before forces can return. The sustained-oscillation detector also responds sooner on strong hardware. Additional safety improvements include: - One owned output path for all normal flight force - Device-aware motion protection - Gradual force application during bench tests - Conservative test ceilings for strong or uncharacterized bases - Reduced outward force during fast movement near travel limits - Output-heartbeat detection for a stalled force loop - Complete device restoration before process exit When disarmed, generic devices return to their normal centering behavior. Managed MOZA bases enter a gentle Standby spring while aircraft forces, trim, Follow, resistance, and vibration remain off. Better Flight Check and diagnostics Flight Check now exercises more of the real signal path. Guided speed and RPM sweeps can test aerodynamic loading and engine effects without requiring a live flight. Force direction, polarity, backend behavior, and saved settings now use one consistent convention. Support bundles also record: - Simulator and aircraft identity - Selected profile - Why that profile was selected - Saved aircraft bindings - Installed profile inventory - Hardware and force-path diagnostics Logitech improvements Linux support is improved for the: - Logitech Flight System G940 - Logitech Force 3D Pro - Logitech WingMan Force 3D Devices whose Linux driver exposes constant force but no native Spring can now receive synthesized centering and software-rendered periodic effects. The G940 also receives corrected autocenter, Spring stop/restore, and force-trim release behavior. Supported simulators and platforms FFB-Bridge supports: - Microsoft Flight Simulator 2024 - Microsoft Flight Simulator 2020 - X-Plane 11 and 12 - Windows - Linux - macOS for X-Plane on Apple Silicon Updating Your existing profiles and hardware settings are preserved. After installing v1.4.1: 1. Open Hardware and confirm the selected force-feedback device. 2. Review your pitch and roll output limits. 3. Run Flight Check, especially with a strong MOZA base. 4. Confirm trim, force-trim, and Autopilot Follow assignments before relying on them in flight. Download: FFB-BridgeForce feedback for MSFS 2024, MSFS 2020 and X-Plane | FFB...Free app that brings real force feedback to MSFS 2024, MSFS 2020, and X-Plane 11/12 on Windows, Linux, and macOS. Validated sticks run plug-and-play; any other FFB joystick can be enabled. Local-firstComplete release notes: https://ffb-bridge.com/releases#1.4.1 Documentation: https://ffb-bridge.com/docs Support and feedback: https://ffb-bridge.com/feedback FFB-Bridge remains free. Thank you to everyone who tested the release candidates, submitted support bundles, and helped validate the physical hardware behavior behind this release.
  2. Hey all, I'd appreciate feedback on the latest beta from Moza users in particular. This update brings a lot of things if you are a AB6/AB9/AY210 user. Specifically MOZA flight bases (AB9, AY210, AB6): The autopilot can now really fly your controls. With autopilot follow enabled, the yoke or stick physically follows the aircraft's actual control movements: forward and holding forward through a descent, banking with a turn, and easing back only as the autopilot eases the controls. The Tuning → Autopilot → Authority slider now goes to 100% on both simulators and is the only control over how far the follow moves. MSFS no longer fights the follow. Follow motion on MOZA bases is no longer visible to MSFS as pilot input, so high authority no longer risks disconnecting the autopilot, and the previous 10% live cap on MSFS is gone on these bases. Your own hand inputs still reach the simulator normally, including pushing through the autopilot. Trim physically moves the controls. Trimming walks the yoke to the new trimmed position and holds it there. The stick settles at trim rather than drifting near it. Helicopter force trim anchors exactly. With the trim release button held the cyclic is completely loose; on release it becomes firm at that exact spot, with no drift or creep, and it holds firmly at the trimmed position rather than only resisting displacement. Beep trim physically steps the cyclic to each new position. New "Follow speed" slider (Tuning → Autopilot) sets how quickly the base walks the controls to trim and autopilot positions. 100% is the fastest and is the default. Fail-safe behaviour: if FFB-Bridge stops for any reason, the base clears the follow positions on its own within about three seconds. X-Plane: autopilot follow now tracks the aircraft's control-surface deflections on MOZA bases, giving the same held-through-the-descent behaviour as MSFS. Aircraft that do not report surface deflections keep the previous flight-director following. Moza users - please let me know how this is working for you. I've tested on my own AB9 and AY210, and I'm interested to hear your thoughts. All feedback welcome, of course - if you're not a Moza user, there's still lots of new stuff in the 14.1 beta. You can update from inside the app, or download the beta here - https://ffb-bridge.com/beta Thanks, and happy to answer any questions, as always.
  3. Eh, give it a shot. I have users that are using it, seems to work fine. I haven't tested it personally though, just going by user reports.
  4. Hey, You're using the Moza R5 as a tiller? That's interesting. Technically, sure, it's possible to support it, but multi-device support is a complicated thing to get right. For now, sorry, you'll have to use only one device. At least for a little while..
  5. AFAIK the Velocity One isn't a real force feedback stick, so there's nothing FFB-Bridge can do with it. You need a real force feedback stick (with motors inside, not just haptic vibration). The Moza AB6/AB9 are modern bases, or an old Sidewinder FFBv2 (USB) is pretty cheap on eBay.
  6. Also - check out the Moza AB9/AB6. I have the AB9 now and it is truly excellent. It's also 10x+ the price of the Sidewinder, so there's that.. but it is really good.
  7. Thank you very much @spilok ! You were one of the first users and your feedback was critical to getting FFB-Bridge to where it is today. All my early testers were absolute stars, it was so much fun building this together. Thanks for your kind words and I hope FFB-Bridge continues to add to your sim enjoyment for many years to come.
  8. Also - > https://www.youtube.com/@FFB-Bridge I'm adding videos on how to use the program. Let me know if there's something specific you want to see, I can likely do a quick video demonstrating it.
  9. Hey all, Thanks for the great feedback. And yes, @ryanbatc the profile sharing library was built because I realized that it's simply impossible for me (or really, any one person) to tune all profiles correctly. Thanks for uploading this profile - https://ffb-bridge.com/profiles/13-flysimare-lancair-legacy-leg2 Once we have a lot of profiles uploaded, I can go through and update all the default profiles and push an update. That way the community can help improve the program, and I can periodically include a bunch of quality, vetted profiles as updates to the app so you don't even need to look for and download it. @somiller I'll look into your feedback about elevator friction. Thank you for the details, makes it a lot easier to do something about it!
  10. Some of you may remember my original AVSIM thread about bringing modern force feedback to MSFS: FFB-Bridge is a free desktop app that converts live MSFS 2020/2024 data into physical forces on supported joysticks, yokes, and control bases. Airspeed makes the controls heavier. Trim moves the physical center. Stalls buffet the stick. You can feel turbulence, engines, runway surfaces, touchdowns, gear, flaps, spoilers, braking, and autopilot movement. It runs alongside MSFS through SimConnect—no simulator plugin, aircraft modifications, account, or binding changes required. WHAT’S NEW IN 1.3? MOZA AB6, AB9, and AY210 FFB-Bridge now manages supported MOZA bases directly. It prepares the hardware when a session starts, prevents stored effects from fighting the live force model, and restores the previous settings on exit. Native HID/PID paths reduce latency, and MOZA Cockpit does not need to remain open while flying. MOZA firmware 1.1.4.6 or newer is required. First-class helicopter force feedback Version 1.3 adds a dedicated rotorcraft control system with: • Classic force trim and FTR • Force-trim on/off • Four-way beep trim • AFCS follow-up trim • Cyclic damping • ETL and VRS cues • Rotor and two-per-rev vibration • Skid scrape and retreating-blade-stall buffet • Bell 206, H125, and generic helicopter profiles Rebuilt Flight Check Flight Check can now test pitch and roll direction, centering, damping, friction, trim, autopilot follow-up, fixed-wing and helicopter forces, individual effects, and the real Safety Stop path. Each test uses safe temporary settings and restores your configuration afterward. SUPPORTED HARDWARE • MOZA AB6 • MOZA AB9 • MOZA AY210 • Microsoft SideWinder Force Feedback 2 • Logitech G940 • Logitech Force 3D Pro • Logitech WingMan Force 3D • Experimental support for other joystick-class FFB devices DOWNLOAD FFB-Bridge 1.3: https://ffb-bridge.com/ffb-bridge-1-3 Hardware compatibility: https://ffb-bridge.com/hardware Release notes: https://ffb-bridge.com/releases#1.3.0 Support and feedback: https://ffb-bridge.com/feedback FFB-Bridge is free, local-first, and requires no application account. Feedback from MOZA users, helicopter pilots, and owners of less-common FFB hardware is especially welcome.
  11. I think you're just going to have to use it and see. There are WAY too many changes from FSX -> 2024 to really go over it one by one. Don't think of it as an "upgrade" from FSX, just treat it as a brand new sim and learn it that way.
  12. Yes I’m out as well. Good luck with your app, I wish you well. The vibe is just off for me.
  13. Agreed. When it's ready, post it here, show a video, let us download and play with it. I'm on both sides of this now - as a user plus someone developing an app(ffb-bridge, ffb-probe, not linking cause it's not relevant here, but just FYI in case you're interested). I know how tempting it is to really go hard on the teasers, but as a user.. I want to SEE and USE something (preferably free and privacy-respecting). Good luck with your app, I'm hoping it's good.. but please, do post something more of substance when it's actually ready.
  14. I know I’m the developer and therefore biased - but I strongly recommend buying one on eBay. These sticks are cheap and the software really does make them amazing. And it’s totally free..
  15. Hi all I took my little tool for Force Feedback and turned it into something interesting. I hope you all like it. It's free, privacy respecting, no telemetry, no cloud, runs locally. Let me know if you have questions. Force-feedback is back! You can use an old force-feedback joystick with X-Plane 11 and 12. Built for the Microsoft Sidewinder ForceFeedback v2, the tool also supports many other sticks. It reads live telemetry from XP and drives the motors in your force-feedback joystick — a full flight-model force model, not a rumble effect. It’s free, runs locally, designed to be privacy-first and user-respecting, and needs no account. Dashboard1280×949 110 KB Real force feedback, back in the cockpit — FFB-Bridge drives the SideWinder Force Feedback 2 straight from MSFS. What it works withSimulators: MSFS 2024 and MSFS 2020 (over SimConnect), plus X-Plane 11/12 (UDP). The active sim is auto-detected on startup. Hardware: the Microsoft SideWinder Force Feedback 2 is the primary, plug-and-play stick, along with the Logitech Force 3D Pro, WingMan Force 3D, and Flight System G940. You can also enable other force-feedback joysticks experimentally to try all other sticks. More hardware will be validated in time. Platforms: Windows and Linux for MSFS; a signed macOS (Apple Silicon) build is available for X-Plane. Tuning1280×949 83.5 KB Tune every effect, or just pick a control-system feel — Manual, Hydraulic-boosted, or Fly-by-wire — per aircraft. What you actually feelA centring force that loads up under G and shifts to where you’ve trimmed Airspeed-loaded pitch and roll forces — the controls get heavier with speed Stall buffet and a stall stick-shaker, overspeed and Mach buffets Runway rumble (by surface type), touchdown thump, gear bumps, brake shudder Engine rumble (from the sim’s own per-engine vibration when reported) Gear-deploy and flap-extension shudders, spoiler and turbulence buffets A per-aircraft control-system feel selector — Manual, Hydraulic-boosted, or Fly-by-wire — so a trainer and an airliner feel different Profiles1280×949 64.9 KB Per-aircraft profiles with auto-select, plus a free community Profile Library to browse and download. How it worksNo plugin and nothing to install inside the sim — FFB-Bridge runs alongside it and reads telemetry over UDP. It ships with starter profiles for common aircraft, supports per-aircraft auto-select, and has a free community Profile Library you can browse and download from. Local-first by design: no account, no telemetry, no cloud. The Windows installer and macOS build are code-signed. Get it Downloads for every platform: https://ffb-bridge.com/ Docs and setup guide: https://ffb-bridge.com/docs SupportEmail: [email protected] Community forum: https://ffb-bridge.com/community Feedback Form: https://ffb-bridge.com/feedback
  16. FFB-Bridge RC1 is out: https://ffb-bridge.com Lots! of changes. Light mode Major improvements in flight forces. Flap drag, gear drag, and much more added, and more refined New HID direct mode bypasses DirectInput and talks directly to the FFBv2. Nicer feedback, would appreciate reports. Set it up under Support - Advanced Hardware App remembers saved profiles, automatically picks them when you start the sim with that plane Can auto-arm on sim start (opt-in under settings). Lots more on the change log here: https://ffb-bridge.com/docs/changelog I hope you all like this one. It was a lot of fun to make. And, yes, there’s one surprise (at least) yet to come. Feedback via the usual sources: [email protected] and https://ffb-bridge.com/feedback
  17. Beta 14 is out! https://ffb-bridge.com Brief notes ( Changelog — FFB-Bridge docs for more) Logitech support added for three sticks - no idea if it works, need your feedback. App is now properly signed with a publisher identity. This also means you can find out who I am, my real-life identity, and why I built this. Please be nice :) Major polish across the app to make it nicer to user, improvements to the Diagnostics, Help, and Dashboard Optional support the dev page if you want to help out. Totally optional. I stand behind my promise of an amazing free app, built by a simmer for simmers. more to come.. Thank you all for your support. It means the world to me. Happy to answer questions here, or via the feedback form/[email protected]
  18. You can safely uninstall. They are (as you say) completely independent. Only thing I can think of if you were using the SAME community folder for both 20 and 24.. but if you did that, you would know. It doesn't happen by default. If you are using the same community folder, make a copy or change the name. Uninstalling 2020 will delete the 2020 community folder, so if that was shared with 2024.. you will lose it. Most people will not have this issue, this is not the default.
  19. Have you tried DLAA at native res like @Cloud Surfing said? That worked the best for me to reduce this kind of thing.
  20. Very nice. I moved to Cachy last month and it's been amazing. I have MSFS running great on it too. XP of course is native. I have a powerful machine, but even so, Cachy is a lot smoother than Windows 11 LTSC. I'm very happy with Cachy. Sorry for the offtopic, but nice to see more Cachy users )
  21. Hey, FFB-Bridge, my free program that brings force feedback to the Sidewinder ForceFeedback2 had been VERY well received, and lots of people (30+!!) have asked me to add support for other hardware. The Logitech G940, Wingman Force3d, Saitek sticks, Thurstmaster.. turns out there are a bunch of people that have older force feedback hardware sitting about. I want to add your stick AND I want to build a resource for the whole community - so the next person that wants to build something like that doesn't have to start from scratch. There's no database online that collects the information one needs to build something like this. So I built FFB-Probe. It scans and tests your stick, and lets you decide whether you want to help the community out by uploading a report to the public database that is open to anyone who needs info on these old sticks. I'd really appreciate your help building this out. FFB Probe — Find out what your force-feedback stick can really do Totally free, no-account diagnostic for force-feedback joysticks. Test any DirectInput-visible stick in 5 minutes — modern wheels, retro Logitech / Thrustmaster / SideWinder sticks, gameport-era hardware. See exactly which effects work, then add your stick... This program is totally free to download (no email required even), and will run a set of tests on your hardware. After that, you can choose to upload the info to the public database. No PII whatsoever, you get to see everything that’s uploaded before it submits, and you have to actively choose to share it. You can also just test your hardware and keep the report if you wish. If you wish to share your email after you submit, great. If not, that's cool too! Just submit the data. Public DB here → Force-feedback joystick hardware database · FFB Probe Sample Report → Sample report — Microsoft SideWinder Force Feedback 2 · FFB Probe Help me build the database for the whole community, and potentially get your stick added to Ffb-Bridge. Feedback channels remain the same- email [email protected] and the feedback form on Send feedback — FFB-Bridge Happy to answer questions here. Linux version coming soon (FFB-Bridge is already fully Linux compatible, works exactly the same on both OSs)
  22. Hey, FFB-Bridge, my free program that brings force feedback to the Sidewinder ForceFeedback2 had been VERY well received, and lots of people (30+!!) have asked me to add support for other hardware. The Logitech G940, Wingman Force3d, Saitek sticks, Thurstmaster.. turns out there are a bunch of people that have older force feedback hardware sitting about. I want to add your stick AND I want to build a resource for the whole community - so the next person that wants to build something like that doesn't have to start from scratch. There's no database online that collects the information one needs to build something like this. So I built FFB-Probe. It scans and tests your stick, and lets you decide whether you want to help the community out by uploading a report to the public database that is open to anyone who needs info on these old sticks. I'd really appreciate your help building this out. FFB Probe — Find out what your force-feedback stick can really do Totally free, no-account diagnostic for force-feedback joysticks. Test any DirectInput-visible stick in 5 minutes — modern wheels, retro Logitech / Thrustmaster / SideWinder sticks, gameport-era hardware. See exactly which effects work, then add your stick... This program is totally free to download (no email required even), and will run a set of tests on your hardware. After that, you can choose to upload the info to the public database. No PII whatsoever, you get to see everything that’s uploaded before it submits, and you have to actively choose to share it. You can also just test your hardware and keep the report if you wish. If you wish to share your email after you submit, great. If not, that's cool too! Just submit the data. Public DB here → Force-feedback joystick hardware database · FFB Probe Sample Report → Sample report — Microsoft SideWinder Force Feedback 2 · FFB Probe Help me build the database for the whole community, and potentially get your stick added to Ffb-Bridge. Feedback channels remain the same- email [email protected] and the feedback form on Send feedback — FFB-Bridge Happy to answer questions here.
  23. Just don’t end up knitting 4 jumpers where you wanted one 🙂
  24. If you are seeing this, your Windows install may have had GPOs applied. Not sure how you had it setup, but it is not usual to see "your organization has blocked access". There are some windows tools like O&O ShutUp, and Debloaters that add GPOs (Group Policy Objects, don't ask lol), and if you used that (or Jetline did), this may be the reason.
  25. Wha? No, that's not true, Windows certainly doesn't think every user is part of an organization. Run as administrator is because windows is a multi-user operating system (like basically every OS these days and for over 25 years now), and when you have multiple users, you also have to ensure permissions are managed (you don't want every user to have access to every other user's files, that defeats the purpose of a multi-user system). And when you have multiple users, some with limited rights.. you have to have a superuser/administrator user that can do anything to anyone. Linux is exactly the same, and I'm pretty certain you don't think that Linux of all things (all distros) is a "corporate-focused" OS. Linux calls it the root user or the superuser, Windows (and MacOS) call it the Admin user. If you want a single user OS these days - HaikuOS comes to mind. No users. You turn on the machine and use it. Like MSDos back in the day.

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