September 11, 200619 yr Author Moderator >Bill, >>Are you sure the engine starter routines in Beta3 are final?>I'm sure Mike.Z said that the work they had done to resolve>these differences between the two versions missed B3 and that>it would be included in the final build...Who knows? Since they FIXED the previously inoperative "TOGGLE..." function on the starter, making is work as it did in FS98, FS2k2, and FS9 would involve breaking it again...I don't see them doing that anytime soon... ;) Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
September 11, 200619 yr Thanks Bill for the explaination.For additional defensive coding we can now do this: // Do this for now (to deal with way it currently works) ... some code that works here // Do this when MS fixes it!hahahhaa.Patrick
September 11, 200619 yr Author Moderator >Thanks Bill for the explaination.>>For additional defensive coding we can now do this:Actually, I've been thinking about some method to determine which 'starter method' to use...There are several possibilities, but it just occurred to me that the drop dead simplest might just be to test whether the event KEY_TOGGLE_STARTER1 does... "toggle" that is...If it does "toggle," then obviously it is FSX, otherwise use the pre-FSX method... ;) Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
September 12, 200619 yr Commercial Member "I don't see them doing that anytime soon..."Mike.Z mentioned it on the SimConnect NG. I'm home this evening, I'll try and find the post. I'm almost certain Mike said they'd fixed it for RTM. Andrew Wilson
September 12, 200619 yr Commercial Member Careful... this discussion may going a bit too far in it's discussion perhaps. While the NDA has been lifted, they did indeed warn that there is limited public discussion allowed regarding information in the NG. Ed Wilson Mindstar AviationMy Playland - I69
September 15, 200619 yr Commercial Member That just about sums it up... :). What I'm doing is testing for either the aircraft folder (FS9) or the simobjectsairplanes folder (FSX). Once I know what I'm installed on, the code flows to match the platform; effectively IF_DEF, IF_NDEF.-Dai
September 15, 200619 yr Author Moderator >That just about sums it up... :). What I'm doing is testing>for either the aircraft folder (FS9) or the>simobjectsairplanes folder (FSX). Once I know what I'm>installed on, the code flows to match the platform;>effectively IF_DEF, IF_NDEF.That'll work as long as some chowderhead doesn't decide that he/she simply MUST have a aircraft folder in FSX, come heck-or-high-water... ;) Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
September 16, 200619 yr Commercial Member Ah - test for simobjectsairplanes first and you've got them fooled every time.... and don't you dare say it!!!! :(-Dai
September 16, 200619 yr Author Moderator >Ah - test for simobjectsairplanes first and you've got them>fooled every time.... and don't you dare say it!!!! :(Of course... Actually, only the one test for simobjectsairplanes is necessary... Great idea! :-beerchug Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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