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A Picture For Shez showing what an airport can look lik

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Hi Shez and all I and Jim Kanold are working on an airport up in Ontario all done in gmax(all meshes anyway) and I think people are going to like it. Since one has a high degree of control over how amesh is made and textured in Gmax (like 3DSMax). So if one takes the time ANY airport can look like this. Dan

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Pretty neat! What are the comparative fps showing?Having begun the GMAX work myself I can see how much better it is than FSDS in terms of flexibility although FSDS is a wonderfully easy tool (if you master it).Another question, are gates done in GMAX much better on the fps than FSDS generated ones? I suspect so.RegardsShez

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1 I get 18-24 fps on a PII400 with most sliders maxed out except A.I(due to old CPU) so yup frame rates seem to be great. 2nd gates as well are not a frame rate hit either. I make all my meshes from splines I.E. I draw 'em allows for better control of polly's for one thing. But the best thing about a tool like gmax is the control overyour textures and how they are mapped to your mesh. I still like FSDSbut not for modeling meshes. Plus I kinda know what to expect from gmax as I know 3DS MAX fairly well and Gmax is a dumbed down versionof the above. Plus our little scenery has it's own custom .dem amd ground textures as well (it's not just an airport). Dan (P.S. thanks for the comments)

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Dan, that is way beyond nice! Looks stunning. :-eek Sure wish you would stop teasing us and release it. Need at beta tester? :-)I still continue to beat gmax to death here. Kinda like 2 steps forward 1 step back. :-lol One of these days. I also agree about the fps of gmax models wheather scenery or a/c I can really tell the difference on my system. PIII, 800mhz, Geforce2 GTS 64MB.Shez, I dropped you a mail early last week, don't tell me we have this problem again. Let me know and I will re-send it again.http://ftp.avsim.com/dcforum/User_files/3ce80e1950ba5637.jpg-Jay....:-outta-NWA Line Maintenance KDFW -NW KLM WORLDWIDE RELIABILITY

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As soon as we are ready we are very picky and I am positively annalabout how things look. Like the old commerical I will release no meshbefore its time. But I will email you when we are ready for beta!!. P.S. thanks for the comments Dan.

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Yes!My gmax is shareable, though I don't have the program that quickly returns my IP address.

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u mean winipcfg?I thought that was part of windows?B

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Yes!I get that, "I've looked all over for this file & can't find it honey!, did you type the name correctly sweetie"(I wish I could go back to those old dull monotone messages)

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Flight Ontario is looking for new members. Not just people that can model in GMAX, but photographers with access to CYYZ and CYTZ, people knowledgable about SDK special effects etc,etc.If you want something to do, join our dwindled team.Email me or Dan if interested.Get a mic and join us on Yahoo messenger ID jkanoldhttp://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif

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Nice work. As far as FSDS capabilities are concerned, you might want to check pictures from Sebastian R

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Looks great and that site is not bad either! BTW I don't think anybody is saying that FSDS a "bad pice of software" it's just thatI found that I get better frame rates with gmax as one can not say add or modify an airport with it it's a modeling tool not a database tool so I will continue to use FSDS for the above(it's a great tool)but gmax is the way to go for modeling as rumor has it that the olddata types are on their way out after FS2002.(BTW how long before your airport is out?) Dan

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what is it ur saying ud use fsds for?Bps, new power supply seems to have fixed my box...fingers crossed!

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Yeah, had the same idea. Using FSDS for modifying an airport is not a very good idea. FSDS and GMax can both only be used to create 3D objects.For the rest of the scenery programs like GroundMaker and Airport should do the trick :).ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen

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OOPS you are right of course Arno Had FSDS on my mind and we do useAirport 2.6 and other tools to re-do our airports sorry if I confusedanybody. Dan

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>tool like gmax is the control over >your textures and how they are mapped to your mesh. I still >like FSDS >but not for modeling meshes. Plus I kinda know what to >expect from gmax as I know 3DS MAX fairly well and Gmax is a >dumbed down version >of the above. Plus our little scenery has it's own custom >.dem amd ground textures as well (it's not just an airport). Are you saying that you can use GMAX to modify terrain meshes and ground texture? Or are you using a different program (Terrabuilder) to do this?- Martin

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Really like the way you done your airport... - Looks a whole lot better than the one I'm working on...I gave up trying to use gmax to do ground stuff, so am using airport to do all the ground stuff, and gmax to do everything else :-) - The only thing I wish is that all the autogen scenery hadn't disappeared around the airport...Here a little piccie, it not as good as yours, but hey it another airport :-)http://homepages.ihug.co.nz/~simpy/images/airport.jpg

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Hi"Wanderer" It doesn't look that "bad" to me and like I posted above it's mostly a matter of good textures and mapping them well as far as the models go they are the easy part it's the time spent in Photo Shop that really pays off big time in getting a good lookingairport so please keep it up and post when you are finished. Dan P.S nice job on the rounded taxiways!

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Glad you like the taxiways.. - I sorta cheated a little bit.. - I used the taxiway command in airport to lay down a basic taxiway, and then created polygons the same colour on the corner bits to make them more rounded...I not got lights in mine as you have in yours, and if you did yours in gmax then you one hell of a designer... :-)I'm currently designing an airbridge, but from the looks of it I am going to have to have 3 different sizes as I cannot seem to make one size fit all aircraft :-)As you say, the textures really make the design of the buildings really stand out.. - I cannot say my designing skills are very good... - for most things I have taken textures from other places and altered them to suit my own needs within Paint Shop Pro... - Also in some instances I just repeated the same textures to get what I wanted as you can see by the part of the terminal below...http://homepages.ihug.co.nz/~simpy/pic022.jpghttp://homepages.ihug.co.nz/~simpy/pic023.jpgRegards - John...

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Hi John looks great to me one thing you might try to sharpen up your textures on the terminal would be to slice the polly(s) on the front side of your terminal and then re-map 'em. As for our textures no they are all done in photo shop first by Jim Kanold mostly and then I mapp them to each mesh. I take a lot of time on each model when I am mapping(there are many ways to map a texture so it will show well). It helps to read up on things like mip mapping so one has a basic understanding of how it works and it's short commings as well.But your airport is look fine so far. Dan P.S thanks for the comments!

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Thanks for the comments, Yes, I already have sliced up the terminal quite a lot already..I am pretty sure the reason why the textures look blury is because of the size of the textures I am using.. - You see, when I started out, I thought I would be smart (trying to keep frame rates up as much as I could) so only made one bitmap for day and one bitmap for night (1024x1024 each) and have put all the textures I am using for buildings into that one bitmap..While the textures look reasonably good in the bitmap, I think because they are so small it distorts when I map them... (From memory the texture for each slice of the main terminal is 128x128)At this late stage in things I don't know wether to give up on the idea of just 1 bitmap of 1024x1024, or start all over again and have separate bitmaps for each individual texture... :-(I have however kept the frame rates amazingly good... for the whole of the airport the frame rates don't even drop 1fps as far as I can tell :-)Regards - John...

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