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AI Suggestion for RC Developers

Featured Replies

I'm aware of the posts regarding the difficulties for interfacing with FS2K2 AI for ground and some enroute operations. So let me make a suggestion.I've never done the VATSIM or similar operation, but can a VA create traffic enroute and on the ground? If so, can RC be designed to use a similar procedure as a VA and create its own traffic in both environments assuming a setup dialog can let the user enter the models on the local machine and density to be used so RC can be aware of the local livery? I would assume the on-line interface can be emulated on the local machine (via IP loop-back address 127.0.0.1) so using an appropriate utility such as WideFS might be applicable.If this can be accomplished, then MSAI can be turned off and conflicts resolved. The proposed RC AI module need only be concerned with the immediate environment of the user controlled aircraft much as RC does now enroute (but without the visuals).I'm thinking of the multi-player networking where RC is one of the "players".

  • Commercial Member

VA = virtual airline? right?how do you create traffic on the fly?i can see some possibilities, can you talk some more about it?if i could create traffic, then i could vector for traffic that i created.anyone else know how to create dynamic on the fly (pun lol), could be some interesting possibilities.

  • Author

I suggest (now evilly bowing out of all responsibility regarding programming) that perhaps the author of FSUIPS and WideFS (Peter Downson) can assist, as well as some VATSIM techies.The idea of using the loop back address comes from some observations how independent applications can communicate in the evil O/S called Linux where the programs are connected on the psuedo network using the reserved address (always present, even in Win) 127.0.0.1. Open a command box in WIN and ping it to see it in action.So I thought if you were running a module emulating the traffic functions of VATSIM for example using the local net address, then RC could control such things. See? Most of the programming may be done .

  • Commercial Member

fsuips? you mean fsuipc? many of the beta testers use widefs, and rc is dependant on fsuipc.but what generates the traffic? who puts the traffic in the air? that is the missing piece?

I don't have RC (it's a pitty that there isn't a D/L version for broadband users). I think that Ronzie is talking about using multiplayer: to get rid off AI and then injecting the planes using multiplyer interface on the loopback IP.Jos

  • Commercial Member

the faq explains why there is no downloadis there an existing program that injects traffic into fs2002 in multiplayer?

Understood about the D/L options. Just getting courage to order something from US, last time I ordered something payed 50% more. Maybe some European user can give me an estimate.AIBridge reverse operation. The actual program copies the multiplayer info in to the AI memory map in FSUIPC. In theory one can do the reverse, populate the AI map (or even bypassing this step) and copy the info into multiplayer FS engine. The actual multiplayer engine is more liberal than expressed on the SDK. AI control is something that I'm been thinking for a while but without any achievement.Jos

Facinating thread guys, with intreaging possibilties!?>> (jd) ...but what generates the traffic? who puts the traffic in the air? that is the missing piece?Take a look at this thread jd.http://ftp.avsim.com/dcforum/DCForumID8/16119.htmlThat program seems to show how to make some traffic, you said if you could make it, you could vector it. But I'm not a programer, just thinking "out loud".

  • Commercial Member

cool, i know him, and it looks like he likes radar contact :-)

>Understood about the D/L options. Just getting courage to >order something from US, last time I ordered something payed >50% more. Maybe some European user can give me an estimate. I suppose you're talking about the potential customs duty and VAT? Well, considering the RC package was labeled as being worth USD 4.00, I pressume the Danish customs officials let it pass with no extra charge. Even if they don't in your country, the expense cannot be great.

  • Commercial Member

i did. that utility generates ai traffic, which you then restart fs200x to see.i thought we were talking about something that generated traffic on the fly

>>i did. that utility generates ai traffic, which you then restart fs200x to see.Oh bummer...>>i thought we were talking about something that generated traffic on the fly Thats how it read to me

John,Simply put: You cannot generate "traffic on the fly" in FS2002.FS2000 had "FSTraffic", by LAGO, an excellent addon, while FS2002 uses the built-in AI Traffic. That's it.Also, I would stay away from FS's "Dymanic traffic".Stamatis

Thought:So it appears AIBridge access FS2002's multiplayer data over a network. ...if you can access the data and write to it...(AIBridge)...could you not simply write the table thereby creating AI traffic on the fly?If yes...you could have a traffic table and populate your FS world with RC generated aircraft which would respond to RC the same way we're expected to. I haven't used AIBridge so I don't know the full capabilities/limitations.Thoughts?ml

  • Commercial Member

i could write "traffic" data to the traffic memory space, but, that wouldn't put planes therein multiplayer mode and aibridge, the planes are there, they are the people who are in multiplayer mode. ai bridge takes the info from all the players who are playing, and write their pertinent information to the traffic area.which makes me think of something else. how many people can be in a multiplayer "zone" at once?

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