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Au MaV

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Everything posted by Au MaV

  1. HiIf the lurch is with only a few aircraft open there panel.cfg in notepad and look for pixel_size=1024,1024 and change all of them to 512,512(Only change the pixel_size not the size_mm).The gauges will look a little fuzzier but still be readableIf it happens on all aircraft there is a global entry VIRTUAL_COCKPIT_TEXTURES_SCALE=2.0 in fs9.cfg that changes all panels to a higher rez this will cause all aircraft to show these simptoms Hope this helpsWozza
  2. YeahAll the screen text messages are in the language.dll file in the fs9 main folder The orignal file can be found on CD1 in the game folder just copy that to the fs9 folder overwritting the one there and all should be normalCheersWozza
  3. HiYou can also download Fs Sky World 2004 this has a few sets of alt lights Wozza
  4. HiOpen the sim1.dll file(its in the modules folder) in notepad and do a search for weight this will show you all the variables/syntax used in fs2002Wozza
  5. HiNone that I have seen but I see no reason It cant be done in XML there was a discussion here somewhere about simulating a ACU but the link to the example is long dead :(Sorry not much helpWozza
  6. HiDo a search for apustrt1.zip on flightsim.com it has a nice APU gauge which may work on choppers CheersMav
  7. HiFirst quick fix is to drop the sound hardware acceration down to one notch above the lowest setting,You can do this by typing in dxdiag in the startmenu~run then the sound tab and you will see the slidernext you can try removing the sound.cfg file (or rename it) then fire up Fs if noise go's away copy it back or rename it and open the sound.cfg file in notepad and comment out the sounds one at a time like so,//[left_TOUCHDOWN]//filename=cmtouch1, cmtouch2, cmtouch3start with ground roll,touch down ect as this is normally the prob as the contact points cause the aircraft to very lightly shake.if the sounds are alised then you will need to change the sound.cfg in the alised sound folder.Sometimes just removing all but one sound in each setting will fix the prob Ie change[left_TOUCHDOWN]filename=cmtouch1, cmtouch2, cmtouch3 To[left_TOUCHDOWN]filename=cmtouch1 Hope this helpsMaV
  8. HiCould you fix this by editing the terrain.cfg,there is a size entry for each of the autogen objects???//Telephone Lines[Autogen.13.0.0]AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h"ObjectSize=1000 <-----------?ExclusionWidth=3ClipData=1Offset=20Density=70PlaceOnWater=0MinAutogenDensity=0MaV
  9. Hi Allahhhh the 24fps argument:) 24 fps is not a limitation of the eye/brain,its a how little film we can use and make the movie going experience a happy one :)some links that show all is not well with 24fps and movies (these where quickly googled)http://www.cinematography.com/forum2004/lofiversion/index.php?t2864.htmlhttp://www.geocities.com/Hollywood/Makeup/...maxivision.htmlNow imagine your sitting in the cinema and the movie started to run at 12fps then speed up to 22fps then down to 5fps how would you feel?:DOk now to pooters:)ya monitor runs at a preset scan rate yes?and you video card can only send a frame when its synced with that scan rate(unless vsync is switched off)if running at 60mhz scan rate and ya locked at 25fps,this will mean at some point ya will drop frames so there is no real benefit from doing this you could try and lock ya fps to a number that divides evenly into ya scan rate ie 15 20 30 60 (I wish)Also if you have a look at the fs9.cfg you will see a entry LOD_TARGET_FPS= when set to 25 its set to about 17,I believe that when the fps drops below this fs starts to switch stuff off and when you go above it it switches em back on stutters as data is reloaded(I might be wrong),Now if you set it to unlimited the LOD_TARGET_FPS= is set to 10 the lowest possible setting most system should be able to maintain that,Ive tried to change it but its always reset to defaults.The biggest problem with gaming is getting a smooth constant fps 25fps looks ok but Ill bet a weeks wages that 60fps looks and feels better :)Have a look around the net there are hundreds of pages explaining the fps/games in and outs far far better than I canHave fun MaV
  10. Yes Granted but some gauges use bmp's for the fonts,Ive had a few russian guage's which I converted to english this way.Isnt FS panel studio payware? MaV
  11. Hi You can extract/replace 90% of C gauge bmp's with Resource hacker from herehttp://www.users.on.net/johnson/resourcehacker/RegardsMaV
  12. Hi Ive got the same card here my suggestion depends on the rest of your system (Ive only got a PIII 1 ghz) In fs9~display~hardware switch off AA,select triple buffering,switch off render to texture only if you have no dxt clouds ect (or its CTD time)installed,Mipmaps set to 4 or 5,lights 6 and abovenow in the ATI control panel~advance~3d hit the custom button(direct 3d) and set AA to 4x,anisotropic filtering to 4xleave temporal unchecked,slide all the other sliders to the far right except truform leave this offthen ok and apply The other fs9 like scenery clouds water ect to your taste and CPU :)fs9.cfg changes I'm still experimenting with these but as of nowDISPLAY.Device.RADEON 9600 SERIES .0Mode=1152x864x32TableFog=0 <--this is needed on some older radeon cards no harm in having it TextureAGP=1 <---still playing with this 1 seams smoother 0 fasterPanelAsTexture=0 <----- 2d panel view appears faster TriLinear=1RenderToTexture=0MipBias=5MaV
  13. HiThank You very much Rob and JanJan Whilst the code you posted didn't quite work,it pointed me in the right direction for another gaugeRob you get the door prize works a treat and the scary thing I actually understand what your saying :) Thanks to both of youRegardsMaV
  14. HiI'm trying to deploy the water rudder when the landing lights switched on and retract when switched off (yes I have the contact point set right in the aircraft.cfg)Ive tried just about every syntax that my VERY limited xml experience allows,the best I can do is get the water rudder to pulse back and forth here what Ive got so far(A:LIGHT LANDING,number) if{ 1 (>K:TOGGLE_WATER_RUDDER) } els{ 0 (>K:TOGGLE_WATER_RUDDER) }tried this and a dozen other combinations Any help most appreciated Thanks MaV
  15. HiJust replace the wind sound entry in the sound.cfg with this[WIND_SOUND]filename=propscream.wavminimum_volume=6500maximum_volume=12000minimum_rate=1.10maximum_rate=2.60minimum_speed=300.0 // <-set this to about 20% below max maximum_speed=420.0 //<-set this to max speed of aircrafthere is a link to the sound file:) just drop this in the fs9/sound folder or the fs9/aircraft/sound folderhttp://members.optusnet.com.au/~au_mav/propscream.zipMaV
  16. Yeah That will be ya prob :)A tip when in fsds set up a polly thats under your model wheels,use the drop down list under reference parts and name then accordantly,then when you compile the model(make sure process reference parts box is checked in the make mdl window)Then have a look in the fsds main folder for a text file called refparts.txt this will give you the ball park contact points for the aircraft.cfgMaV
  17. HiIve been experimenting here the last couple of nights(Ive got an old system that really shouldn't be running fs9)Just a couple of thing Ive noticed/triedIf you switch through the views via VC-tower-spot view and your a fair distance from the tower ya get major terrain lag (its better to go back wards via shft s)Next Ive noticed your LOD_TARGET_FPS=14 once you drop below this the sim starts down grading visuals(my assumption on what I'm seeing in the sim),If your running unlimited you need to manual edit this to 10 (the lowest possible setting the sim will allow)then tweak the system to stay above 10fpsI also think this is the major cause of stuttering/visual problems in locked mode as its set by default to approx 20% of the set fps ie locked @ 25 fps the LOD_TARGET_FPS is set to 17 once the sim drops below 17 it starts to drop the detail level and it looks like the terrain is the first thing it drops once it go's above 17 it then reloads the textures causing a pausethe following is the terrain setting I'm using TERRAIN_ERROR_FACTOR=80.000000TERRAIN_MIN_DEM_AREA=10.000000TERRAIN_MAX_DEM_AREA=100.000000TERRAIN_MAX_VERTEX_LEVEL=19TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=2TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=1TERRAIN_DEFAULT_RADIUS=5.000000TERRAIN_EXTENDED_RADIUS=5.000000TERRAIN_EXTENDED_LEVELS=1242456this APPEARS:) to give me the best visuals/performanceIve also went mad on the TEXTURE_BANDWIDTH_MULT going up all the way to 20000 :) just to see what would happened after about 1000 not much difference,Ive also added the TextureAGP=0 in the [device] section and this also seams to have a little impact on texture popping/loadingThe next thing to get a play with was Autogen,as I wanted power poles street lights and road signs but running autogen at normal setting killed my system,so I spent a few hrs editing the autogen default.xml file to only load these,if you want to try the file here is a link to ithttp://home.iprimus.com.au/nissanz/default.zip Just unzip it to a temp folder then BACKUP your orig default.xml file in the FS9/autogen folder,then move the new file there.Then set your autogen to normal and there shouldn't be to big a fps hit:)Sorry for rambling on :) but hey MAYBE somthing Ive covered will help, if not at least other's will say hey thats not right and I'll learn somthing new:)RegardsMaV
  18. Hi Again:)As far as I know (not much :) ) the gunsight in the 2d panel window is hardcoded to be centered of the main window,what my suggestion dose is raze the main view up but it also razes the whole lot(terrain ect)The gunsight follows your aircrafts position so if its a tail dragger and the contact points in the aircraft.cfg are right then the sight should be the correct hight above the horizon.post a screen shot of the prob maybe that will give me an Idea of a fixMaV
  19. Hione way is to animate the spoilers to 75 deg then knock up a hidden XML gauge that prevents them form opening more than 45 deg in the airya could use(I'm not much on xml so this prob wont work,maybe one of the guru's could work out the syntax ) (A:SIM ON GROUND) if{ 1 (K:AXIS_SPOILER_SET,deg) 75 } els{ (K:AXIS_SPOILER_SET,deg) 45} The other way is to make two copy's of the spoilers one animated to 45deg and one animated to 75deg then preprocess them for on the ground of the ground,here is a snip from a message by Dave EckertIn Part Properties: Click the 'Add' button at the bottom, then click the 'Condition' button. You can give it any name you want. For variable ID, use the 'browse' button and select 'ground' from the scenery section, or just type 'ground' into the field. If you type it in, be sure to clear the 'aircraft variable' checkbox. This lets FSDS know that it has to add some code to make it visible in an MDL. For operation, picked 'And' if you want to check for on the ground, or NotAnd if you want to check for not on the ground. Put a value of 1 in 'value 1'. Value 2 can be left blank as it's ignored for the 'And'/'NotAnd' conditionHope this helpsMaV
  20. HiOpen the panel.cfg in notepad and look for this[Default View]X=0Y=0SIZE_X=8191SIZE_Y=5200<-----change this,lower number moves it upMaV
  21. Hi Glad it worked out,you can also add a vclight.fx to give a bit of ambiance.Also it pays to check the panel lighting during the day with the sun behind you.Depending on the panel shape you may get a pinky hue to the panel.RegardsMaV(Just checking out attaching an image to see if it works :D)http://forums.avsim.net/user_files/82627.jpg
  22. Hi JohnThe simplest method (other than using vclight fx) is once you have gotten all the gauges Polly's/gauges where you want them,Make copy's of the gauges Polly's for the VC in FSDS,give the orig a preprocess of panel light off then the copy's a preprocess of panel lights on.Now give the panel light on gauges Polly's an new emissive material (I use 116 14 34 nice red color)As for the view in the VC cockpit have a look for this in the aircraft.cfg Viewseyepoint=-0.2, 0, 3.55-0.2 up/down center of model, 0 left/right center of model, 3.55 forward/backward center of modelThink thats right :)hope this helpsMaV
  23. Hirotation=-1,1(rotation=-1"engine1",1"engine2")Means that engine 1 is reversed and engine 2 is normalas there are no entry's for engine 3 and 4 they will spin as engine 2I don't know weather all the B17 props spin in the same direction but if you remove the rotation=-1,1 line completely then the props will all spin in the same direction.Also I'm not sure if this has any effect on engine torque or is just a visual settingRegardsMaV
  24. HiHave a look in the aircraft.cfg propeller section for a linerotation =Remove this or you can change the rotation to suit:)likerotation = -1, 1, 1, -11 is default rotation,-1 is reverse,0 is stillRegardsMaV
  25. HiA few of the tail dragger's have Castor tail wheels modeledya need to hit shft g to lock the sucker otherwise it gets away from ya :) Also some addon aircraft don't have differential_braking_scale = 1.0 under the brake section of the aircraft.cfgRegardsMaV
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