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Au MaV

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Everything posted by Au MaV

  1. HiIm trying very badly to link the cowl flaps animations to fuel level.I know I asked about it in another thread,but that was concord nose animation which didnt work.So Im back to the prob but this time using the cowl flaps,as I can now use the _set comand.This works kind of :) (A:FUEL TOTAL QUANTITY,gallons) 20 > if{ (A:RECIP ENG1 COWL FLAP POSITION, percent) 95 < if{ 16383 (>K:COWLFLAP1_SET) } } els{ 2 < if{ (A:RECIP ENG1 COWL FLAP POSITION, percent) 5 > if{ 0 (>K:COWLFLAP1_SET) }}But what I need is min 3 settings(full 1/2 empty) prefered 5 (full 3/4 1/2 1/4 empty) at present the gauge only has 2 full and empty Any help much appreciatedThanksWarwick
  2. HiCant really help with the problem :(Just letting you know I have the same prob with the same drivers but different systemI do think it maybe a driver prob as I had a simular problem in the aircraft selection menu with some of the older drivers but with the 5.3 its fine.CheersWozza
  3. HiIf the prob is a pulse or pause every few sec in the VC or external view then have a look first in the fs9.cfg(in the panels section) forVIRTUAL_COCKPIT_TEXTURES_SCALE=2.0 remove it or comment it out (this will cause all aircraft to show the symtoms if only a few do Check the panel.cfg of the problem aircrafts Vcockpit sections at the pixel_size entryif its pixel_size=1024,1024 or higher change it to pixel_size=512,512 the gauges will be slightly less clear but the pause will stop.Not sure why some systems have this probs and some dont Hope this helpsWozza
  4. Here ya go :)tested it and it worls fine,All i did was replace the first lowerthan for the text syntaxand it worked fine CheersWozza
  5. Np Glad it helped the only prob I had was shftz no longer works so Iended up editing out the dll file.If anybody wants an edited ver of the language.dll here is a link to my ver 99% of the messages have been removed,except the ones I find usefull :) back up the orig and then drop this on in the main fs9 folderhttp://members.optusnet.com.au/~au_mav/language.zipCheersMaV
  6. HiQuick and dirty mod is addHideInfoText=1to the main(in square brackets) section of the fs9.cfg this will remove all messagesor you can use a program called resourcehacker and edit the language.dll in the main fs9 folder,removing the strings you dont want to show CheersMaV
  7. HiAdd this to the brakes section in the aircraft.cfg differential_braking_scale=1.5or have a look at the default dc3 aircraft.cfg for more infoCheersMaV
  8. Hi Dave This is how I did it,The only diff I see is the K:PANEL_3 just set this to the # of your panelCheersWozza(G:Var1,bool)(G:Var1) ! (>G:Var1) 0 (>K:PANEL_3)
  9. Hi NickThe draw_order I think only works if they are on the same planar.Maybe the part/draw order,make the lower gauge planar last(or nearer the end) in the parts list Wozza
  10. HiCtrl-G wont work until power source is cut/broken section 523 of the airfile sets this,the avalable settings are 0 = Electric, 1 = Hydraulic, 2 = Pneumatic, 3 = Manual, 4 = NoneThis can also be set in the aircraft.cfg in the contact points section gear_system_type = # the sdk has not got a listing for this,but it has for the flaps which is the same.Not sure if the manual(3)works but worth a try(is there a key assignment for man. gear up?.Wozza
  11. Hi NickYou using FSDS? if so in the parts dialog give the decal polly a Zbias of 1 or 2 should fix it.Dont know if or how to do it in g-max CheersWozza
  12. YAHOOOOOOOOOOOOOOOOOOOOOO!!!!you da man Thank you THANK YOU! :Dyou made me very happy chappyHave a look here in a week or so for a new Tigermoth by meYou going on the top of my thank you credits :)Thaks AgainWarwick
  13. Hi BillYeah I know that :)My prob is with the flaps Ive looked through every flap xml I can find and no where can I find the syntax most are used in conjunction with case value and in all cases the flaps are used for well flaps.I followed the convo here and downloaded Dougs event gauge (kool tool BTW) and can see the prob.The big prob is I know it can be done,its just finding the right words(cants see the xml gauge from the code) :)here are some Ive come up with but my biggest prob is I dont know if the gauge is not working because I missed a space or a comma somplace or the syntax Ive used for the A: K:,Ive read all I can find on the subject but most of its over me head Im starting to think I might need to use a G:Var (A:SPOILERS RIGHT POSITION,percent) 10 < (A:INCIDENCE ALPHA, degrees) near 4 > && if{ (>A:FLAPS HANDLE PERCENT) 0 < (>K:FLAPS_DOWN) } } els{ (>A:FLAPS HANDLE PERCENT) 1 > (>K:FLAPS_UP) } } and Ive tried using bool (A:SPOILERS RIGHT POSITION,percent) 10 < (A:INCIDENCE ALPHA, degrees) near 4 > && if{ (A:FLAPS HANDLE PERCENT,bool) ! if{ (>K:FLAPS_DOWN) } } els{ (A:FLAPS HANDLE PERCENT,bool) if{ (>K:FLAPS_UP) } } Ive tried L:value (L:SLATS,bool)! if{ (A:INCIDENCE ALPHA, degrees) 4 > if{ (>L:SLATS,bool) ! } } els{ (A:INCIDENCE ALPHA, degrees) 4 < if{ (>L:SLATS,bool) } } (A:SPOILERS HANDLE POSITION,number) 0 < if{ (>L:SLATS,bool) ! if{ (>K:FLAPS_DOWN) } } els{ (>L:SLATS,bool) if{ (>K:FLAPS_UP) } } Ok now ya all had a good belly laugh at my feable attemps,throw this old dog a bone will ya :DThanks Wozza
  14. Hi AllWell There is just to much I dont know about xml,If I had a gauge to compare this with then perhaps Id make progress,after 3 5am morning trying to get 1 gauge to work IM BEAT!!!!!! hell it only took me 4hrs to knock up a working stop watch. I know its got to do with the syntax a space here or a space there,there are just to many rules for this laungage.My hat of to the ones who make sense outa this stuff Cheers Warwick
  15. Hi DougThanks for the reply I think I get what your saying :)Im using the spoiler Purley as a locking event nothing else as I can use its keyframe animation in the VC to show a locked/unlocked statis Well its 5am Im gunna get some sleep and then hit notepad again Thanks AgainWarwick
  16. HiOnce again Im stuck and wondering if anybody can help.Ive knocked up a simple XML gauge which works but is firing off all the time preventing all the exits form openingOk what Im trying to do is have slats(animated and set up as flaps) which auto pop out at a certain AOA,but are locked closed when the spoilers/speed brake is out(the locking animation) (A:SPOILERS RIGHT POSITION,position) 0 == (A:INCIDENCE ALPHA, degrees) 4 > && if{ (>K:FLAPS_DOWN) } els{ (>K:FLAPS_UP) } Thanks In AdvanceWarwick
  17. HiOr maybe you could use the (>K:AILERON_SET) (>K:ELEVATOR_SET) so the aircraft becomes uncontrolable?CheersWozza
  18. HiI use LZArc http://www.izsoft.dir.bg/izarc.htmCheersWozza
  19. HiThanks for all the help but after 2 days it looks like its a to hard basket case :D,have decided to go with the extra panel and a bmp xml gauge.heres what Im working on if ya interested :)Thanks againWarwick
  20. Nope still no go:( I was wondering if there is any way to tie in percent of concord nose using this gauge (its plan B if the animation link is a no go)(A:Fuel tank center quantity,gallons) Using the item value above is there anyway of inserting a concord nose percent say of 1/5 of each step so the nose animation is locked into each item value?Thanks for ya help keep the ideas comming :)Warwick
  21. Ok Im beat :)Nothing I try works all that happens is the nose stays lockedwhy oh why duz XML have to be so hard :)Ive droped the sting value this is what Ive got (FUEL TANK CENTER LEVEL,gallons) l1 int(A:CONCORDE VISOR POSITION PERCENT, percent) int > if{ (>K:DECREASE_CONCORDE_NOSE_VISOR) } els{ l1 int(A:CONCORDE VISOR POSITION PERCENT, percent) int < if{(>K:INCREASE_CONCORDE_NOSE_VISOR) } } ThanksWarwick
  22. Thanks for the replyI have no Idea either as to why the sting value :) Thought it was a formular to calc the fuel level (hey Im a dweeb when it comes to code :D )I think I see what your doing with the above code so Ill hit the SDK and see if I cant get it to work Thanks Warwick
  23. HiThis is gunna be hard to explain:)Ive built a fuel gauge which is an old floating ball type which has been animated in FSDS as concord nose.Now I know I can set the concord nose at different angles by using the default concord gauge for the visor/nose and watching the ball move in fs9 to up(full) 1/2 and down (emty).Now what I need to do is work out the syntax linking it to fuel quantitywith the concord nose possie,so far I have the following syntax(A:FUEL TOTAL QUANTITY,gallons)(A:FUEL TOTAL CAPACITY,gallons)(>K:DECREASE_CONCORDE_NOSE_VISOR)(>K:INCREASE_CONCORDE_NOSE_VISOR)and I put them together like this :)%((A:FUEL TOTAL QUANTITY,gallons) (A:FUEL TOTALCAPACITY,gallons) / 100 *)%!d! if{ 100 (>K:DECREASE_CONCORDE_NOSE_VISOR) } els{ (>K:INCREASE_CONCORDE_NOSE_VISOR) } But even though the ball moves in the op direction it stays there no matter how much fuel,what I really need is for it to move in increaments as fuel is added/removed.I know I could just make a simple xml gauge with BMP'S,but Im trying to limit myself to just 2 panel pollys to keep gauges as smooth as possible in the VCThanks in Advance Warwick
  24. Hihe posts in the FS2004 area at http://www.cfcforums.com/index.phpmaybe you can contact him therecheersWarwick
  25. DOH!! Sorry mis read the messageMaybe its a texture problem ??? I had probs with High rez airport textures (Airport Environment Upgrade) with some addon airports,I switched to the lower rez ver and prob went away.Also found that when I went to 1gig ram this fixed a lot of the lag due to harddrive activityWozza
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