Everything posted by polcat
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At the gate - APU or external air?
When I worked at Delta as a ramp agent, the jets would pull into the gate, shut down their engines, APU would be running, we'd then connect ground power. Once the pilots confirmed good groundpower, then the APU would be shutdown, unless maybe it was a quick turn. Ground air was only used if the APU couldn't supply bleed air. We do the similar thing in the C-130 (unless there isn't any ground power).
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Reverse thrust question for any real world pilots out there.
When reversing is used in the C-130, we have to wait until the nosewheels are on the ground. But, if you look, you can find many airliners with their thrust reversers deployed prior to nose touchdown.
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Favorite Twin T-tail
Just for fun, what's your favorite twin engine T-tail airliner and why? I love the Maddog, first commercial airliner I rememember flying on (Delta) and first that I worked on as a ramp agent (Delta again). Love the DC-9 but the MD-80 takes it further. I think it's a great looking jet that has some great sounding engines. I heard from a fellow pilot who flew AA MD-80s for a short while that he despised them and that it seemed like the cockpit was just a hodgepodge of different equipment thrown together. Maybe so. I guess the Fokker F-100 left a great impression on him (he only had great things to say about the F-100). What do you think?
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If you had to choose
It's hard to pick just one, ain't it? So many decisions.
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If you had to choose
If you had to choose one aircraft in FS to fly, what would it be? Ok, I know we could have as many as our systems permit, but if you had to pick one, which one would be the aircraft you absolutely love and enjoy flying over and over? It's hard, I know, but I think I would choose dreamfleet's 727. Gotta go with a classic aircraft that is fully simulated.
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Briefing Time Beacon
Is the red beacon on the top fuselage supposed to be a rotating beacon? If so, I have a pretty good effect that simulates rotating beacons.
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Is it possible to merge between Feelthere ERJ panel and posky's model ?
Alex,I just replied to your post in the screenshots forum. I too tried the merge but couldn't get depicted N1 provided by the FADEC on the EICAS. So I'm just using the Feelthere airfile and panel with the posky model, which I think is a terrific combo. Now if only that fix for the sound file would be released. Keep us posted on your progress if your going to try to use the posky airfile.
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How to get automatic flaps with Kirk Olsson's F-16
First you need Lago's F-16. Then, copy this://////////////////////////AutoFlaps///////////////////////[VCockpit12]size_mm=512, 256pixel_size=1024,1024texture=$ls_clusterbackground_color=0,0,0visible=0gauge00=Lago_F16!calculator,0,0,1,1 ...behind the last Vcockpit section of Kirks F-16 (double check the vcockpit number so it doesn't skip a number or so you don't have double entries). You do not have to change the original flap section in Kirk's F-16!I would suggest you replace some of the vc gauges from Kirk's F-16 with those of the Lago F-16 (just insert the Lago gauge name in the place of the gauge you are swapping out). Also, I would suggest you copy from the Lago F-16 aircraft.cfg the fuel, electrical, radio, autopilot, and hydraulic sections and paste them over the respective section in Kirk's F-16 aircrat.cfg.Of course you would replace the 2D panel section of Kirk's panel with that of Lago's!It took a bit to figure out what controlled the flaps, but it works!
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F-16 Flaps
No, I'm not a POL guy. But I operate something that uses fuel :)
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F-16 Flaps
Has anyone been able to simulate this feature in Kirk Olsson's F-16. I've merged the Lago panel to Kirk's jet, but can't get the flaps to automatically extend or retract. Any ideas? Thanks!
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Thank you
Kudos to the whole team!
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Which do you think is a better model?
I just realized that. The Overland model has the beacon lights modelled on the fuselage whereas the CLS doesn't.
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Which do you think is a better model?
CLS A340-600 or Overland A340-600?
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Breakthrough! Now I need your help.
Well, I found out that you have to multiply the numbers found in the light section by .305 to get the correct placement within the .fx file. Overall, I'm glad I got it to work and now am enjoying some of my military hardware even more!
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Breakthrough! Now I need your help.
Here's what I found out. You don't need a "base" in the effects file. If you put 0.00, 0.00, 0.00 in the light section for the placement, it won't work, you have to put in 0.01 to get the lights in their position. Although I used the same locations taken from the light section of the aircraft.cfg, it appears that in the effects file the numbers have to be scaled down. This last part is what I'm working on.
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Breakthrough! Now I need your help.
If this works, man it'll be worth the effort. That's what I was thinking and I like the idea of creating a "base".
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Breakthrough! Now I need your help.
What I'm trying to get at is, modify an .fx file to make one effect show up in different places so that I don't have to use up so many of the lights in the aircraft.cfg because the max number is 18.
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Breakthrough! Now I need your help.
Some of you might not care that much, but this is something that has bugged me for years! That's right, years. Unrealistic military beacons. I've finally figured out how to edit effects so that I get the correct blink rate and length for military aircraft (the F-16 is what made me really try and work on this). My question is, how can you make a single light effect show up on different places on an aircraft? I would guess that you can also have different colors with different locations? My goal is to have simultaneous beacons, i.e. like on the F-104 by using one effect (.fx) file (http://www.starfighters.nl/Int_f104_society/ and check out Grosseto night flying). If you have any ideas or insight on this, please let me know! Thank you all!
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Anyone want an ATI 1900XTX?
I couldn't resolve my texture problems using this video card and so I put my X800 XT back in. Since I have no use for the 1900, I'm going to sell it. It's a terrific card, but due to the design of the case (Dell 8400), it's hard to keep air moving and temps down. If you want it, send me a PM or reply.
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I don't want to offend anybody, but...
I defintaly agree, if onyl the FPS problem could be resolved. I too spent quite some time figuring out what makes the CS 757 "work".
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I don't want to offend anybody, but...
Hey guys, I seemed to get the merge right. But, I'm using the no-VC model and my framerates are way too low (5 fps). Without the PSS panel, frames are constant at 28 fps. This leads me to beleive it's the PSS panel. The only thing I you need to add to the PSS panel.cfg is the Icon window from the CS panel. I also noted that you need to use -200 panel entries for the -200 and -300 panel entries for the -300. When I tried to use the -200 icon window entry with the -300, I had the same problem with no gear, etc. One last thing, I copied all of the aircraft.cfg settings from the PSS planes into the CS plane except for the light and contact section.
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Help with texture problem.
I upgraded my video card from an ATI X800XT to an ATI X1900 XTX. Better graphics but I'm getting some texture problems every now and then (see pic). Any idea how to fix this?http://forums.avsim.net/user_files/155832.jpg
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ATI X1900 XTX
Does anyone have this video card (ATI X1900 XTX 512 MB PCIe)? I'm thinking about upgrading mine from a X800 XT. I think the advantages of getting ATI's latest card would be great. Any comments or suggestions would be grateful!
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Convert to JT8D-15A
I like the sound of that!
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Lee Hetherington's TCAS 2?
How did you guys get it to be grey?