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ricktk

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  1. Airport Diagrams for all USA towered airports, to include SIDS/STARS, and approach diagrams can be found:http://www.naco.faa.gov/index.asp?xml=naco/online/d_tpp
  2. ricktk replied to a post in a topic in The FS2004 (FS9) Forum
    Might want to check in or do a search over at the Military AI Works.http://www.militaryaiworks.com/
  3. I have the same scenery. I think Jon may have been asking if these were scenery objects, so they could easily be moved? They are not. It looks to me from the documentation, that the rigs were done using FSDS 2.24, SCASM macros, and FSSC. Each oil rig is different. The raw macro and FSDS project files were not supplied.Therefore would be very difficult to move them. There are separate bgl files for each rig, effects, and hardening of the helipad, along with AFD so they will show up on your fltsim map and GPS.More importantly, it also would be a violation of their copyright to disassemble the scenery files and try to move them without there permission.In the documentation, they talked about expanding the project. Since nothing has happened in 4 years, and you have been unable to contact them, I would say you are out of luck, without starting over from the beginning on your own.
  4. In the Instant Scenery_readme.pdf see the section on sharing your scenery(pg 18). Basically it is under the "?" on the pull down menu.ie. acessing and using the Library Maker. You will be able to see the add-on libraries used and the library models used. You can then upon sharing your scenery provide that information to end users, so they have the libraries necessary to see your add-on scenery.
  5. The only one I know about is a FS2002 2D panel by PAD, which will work in FS2004. Search for: sd36acc2.zip
  6. Premier Aircraft Design also has a good freeware model of the DHC-6 both for FS9 and FSX.
  7. ricktk replied to a post in a topic in The FS2004 (FS9) Forum
    Cannot be done using the data files in FSNav. I believe you would have to write the XML code to place those waypoints, and then convert to a bgl file.There is a file available here on NAT waypoints, search for: nat_v.4.0.zip
  8. I have ver X2. It will not read DXT format. Have to use DXTBmp or FSPaint to convert them.
  9. Absolutely. You can also have more then one traffic type bgl file.Read the documentation that comes with TTools. One thing when adding more traffic, you must make sure there is adequate parking at the airports to where traffic flies, using a tool like AFCAD, AFX, or SGX.
  10. no, that is the newest.
  11. ricktk replied to a post in a topic in The FS2004 (FS9) Forum
    It is available as part of the Ellsworth AFB package from MAIW available here. The aircraft is by Nick Black. Look for file:maiw_ellsworth_afb_221720.zip
  12. Henry Tomkiewicz hosts Dee Waldron's AI Models.They may be found at:http://htaimodels.com/downloads/dwai/fs_projects/
  13. Have you checked out the sceneries by John Stinstrom available here and other sites. He has added many blimp sceneries as they were in WWII, to include Santa Ana, which I believe is what you are looking for at Tustin?
  14. yes elevation can be a problem in some areas depending on what mesh you are using. If you posted a scenery you would have to state it was for default, whatever. In some areas, such as an elevated pad on an oil rig out on the ocean, well, should work regardless.Do not think that afcad will do the job for you? The part I saw was a direct but simple xml code. Let me see if I can get that link to the direct post.http://www.sim-outhouse.com/sohforums/show...ghlight=helipadIf not, a PM to me of your email, and I can send you a copy of the tutorial.
  15. Manny,See you have not gotten an answer. First, I am not running FSX, so not sure if the solution is the same as in FS9. In FS9 you basically have to create a small airport runway at the helipad level to make the hardened surface necessary to land the helicopter.See the following thread:http://www.sim-outhouse.com/sohforum...threadid=51071Hope this helps you,

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