Everything posted by albx
- The big TrackIR topic
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New Aircraft Teaser - Second Screenshot
- TrackIR in a future update.
A ps3eye is capable of 125fps, it's only about 20$ and you'll have no lag :-)- Flight coming to Steam
http://forums.steampowered.com/forums/showthread.php?t=2631580 it seems Flight will be on steam soon.... nice move to catch more players- TrackIR in a future update.
No need multimonitor, you can build your headtracking, if you already have a webcam, with zero cost. http://www.free-track.net Initially you'll find it difficult, then you'll not fly without it. I hope they will also support freetrack and facetracknoir, otherwise will be a shame- New Aircraft Hint
I think Tom is right, look at the 2 blades propelleror here- Saitek rudder pedals toe brakes solution
you are welcome I'm glad it helps...- Saitek rudder pedals toe brakes solution
Well, I see many posts about it, and I think the most simple solution for those pedals is to open the Saitek profiler, go to Programming, move the mouse arrow over left toe, a small arrow will appear, click on it, a pop up menu will appear, then choose bands, then click on the band 33%-66%, press the key z on your keyboard (this is the default key assigned to the left brake, if you changed it then press the key you assigned at the command "left brake"), do the same with the band 66%-100%. Repeat the same for the right toe (of course choosing the key for right brake "C" for default), save your profile and assign it to your pedals by clicking the small icon (I suppose you know how to do it). Now you'll have your toe brakes working in flight. Hope this helps somebody....Albertoops... the title is wrong, should be brakes and not breaks :LMAO:edit:uploaded the profile settings here : http://www.mediafire.com/?vie3v8ikfapf13n- Something about the realism...
yup, always centered (and this is wrong), and on the Maule is the same or not?- Something about the realism...
sorry, I don't have the Maule.... so maybe on the default planes it's "autotrimming"?? sorry but this is bugging me... I'm used to fly IL2 and you need to keep trimming the rudder when you fly on any plane, and it seems so strange that here you don't need to do it (on the Stearman)- Something about the realism...
rudder trim???? there is no rudder trim in Flight (if you are talking about it)- Something about the realism...
so I guess it's not properly modelled.... hope they will fix it soon- Something about the realism...
disabled everything... the plane is the stearman, ah... and they forgot to include a rudder trim command?- Something about the realism...
maybe my question is not clear... I asked why my plane go always straight when i don't apply any rudder input , why my rudder is always trimmed... understood now?p.s.maybe you should review your basics...- Something about the realism...
if I have cross wind shouldn't I be in a side slip?p.s.my basics are ok thanks- Something about the realism...
why my slipball is always centered when there is wind? It doesn't seem realistic to me... or not?- Tips on Smooth Landings please.
welcome, nice to see new virtual pilots joining Avsim- Amazing Performance, No lag, stutter, impressed... BUT no TrackIR?
soorryyyyyyyyyyyyy, I found it http://forum.avsim.n...13#entry2244613LOL, strange search function on the forum... couldn't see it in my posts but i had to do a search.....anyway.... for the Flight's team will be very easy to add a support for freetrack or any head tracking software. As many developers now support freetrack ARMA 2 - [Yaw, Pitch, X, Z] ARMA 2: Operation Arrowhead - [Yaw, Pitch, X, Z] GP Bikes - [Yaw, Pitch] Kart Racing PRO - [Yaw, Pitch] Take On Helicopters - [Yaw, Pitch, Roll, X, Y, Z] X3: Albion Prelude - [Yaw, Pitch, Roll] Battlefield 2 - [Yaw, Pitch, Roll, X, Y, Z] DCS: A-10C - [Yaw, Pitch, Roll, X, Y, Z] DCS: Black Shark 2 - [Yaw, Pitch, Roll, X, Y, Z] X-Plane 9/10 - [Yaw, Pitch, Roll, X, Y, Z] would be nice to add MSFlight to this list :Peace:- Amazing Performance, No lag, stutter, impressed... BUT no TrackIR?
Is talking about freetrack here forbidden? I posted some time ago the code to use it, but now I can't find my post anyway.... if it is not allowed to talk about it please tell me...thanks- Impressed!
wasting time? you can give a warning? HOW? I think people here can have their own opinion downloading and testing it, and not listening to who say Flight is BS.- Impressed!
another joined only to bash on Flight?- Impressed!
posting here for who is interested also :)translated from spanishhttp://translate.goo....php%3Ft%3D6460and the video from a guy, not me if you need any help you can ask meregardsAlberto- Amazing Performance, No lag, stutter, impressed... BUT no TrackIR?
You can use freetrack and enable mouse emulation as output (for now, hoping MS will support freetrack one day)- Impressed!
Arwen, I also have an X52 pro and modded it moving the magnets, now is another stick!! perfect!! if you are interested how to mod it I'll post you some links....regards- Shouldn't beta be done on Flight add on by now?
This is quite simple, no need to know anything else to use freetrack. If they can only add this to their code, it's done. (from freetrack's SDK)you will have x,y,z,yaw,pitch and roll /************************************************************************* freetrack_c_interface.c** A simple command line application which reads the data from FreeTrack* using the FreeTrackClient.dll interface.** Assumes that a copy of the FreeTrackClient.dll is in the same folder,* thought this does not necessarily have to be the same folder as the* FreeTrack application itself.** Based on code from http://en.wikipedia.org/wiki/Dynamic-link_library** Alastair Moore, December 2007*************************************************************************///#include <iostream>//#include <tchar.h>#include <windows.h>#include <stdio.h>#include <conio.h>typedef struct{float yaw;float pitch;float roll;float x;float y;float z;int dataID;}FreeTrackData;// DLL function signatures// These match those given in FTTypes.pas// WINAPI is macro for __stdcall defined somewhere in the depths of windows.htypedef bool (WINAPI *importGetData)(FreeTrackData * data);typedef char *(WINAPI *importGetDllVersion)(void);typedef void (WINAPI *importReportID)(int name);typedef char *(WINAPI *importProvider)(void);int main(int argc, char **argv){ //declare imported function pointers importGetData getData; importGetDllVersion getDllVersion; importReportID reportID; importProvider provider; // create variables for exchanging data with the dll FreeTrackData data; FreeTrackData *pData; pData = &data; char *pDllVersion; int name = 453; char *pProvider; // Load DLL file HINSTANCE hinstLib = LoadLibrary("FreeTrackClient.dll"); if (hinstLib == NULL) { printf("ERROR: unable to load DLLn"); return 1; } else { printf("dll loadedn"); } // Get function pointers getData = (importGetData)GetProcAddress(hinstLib, "FTGetData"); getDllVersion = (importGetDllVersion)GetProcAddress(hinstLib, "FTGetDllVersion"); reportID = (importReportID)GetProcAddress(hinstLib, "FTReportID"); provider = (importProvider)GetProcAddress(hinstLib, "FTProvider"); // Check they are valid if (getData == NULL) { printf("ERROR: unable to find 'FTGetData' functionn"); FreeLibrary(hinstLib); return 1; } if (getDllVersion == NULL){ printf("ERROR: unable to find 'FTGetDllVersion' functionn"); FreeLibrary(hinstLib); return 1; } if (reportID == NULL){ printf("ERROR: unable to find 'FTReportID' functionn"); FreeLibrary(hinstLib); return 1; } if (reportID == NULL){ printf("ERROR: unable to find 'FTProvider' functionn"); FreeLibrary(hinstLib); return 1; } // Print the address of each function printf("FTGetData is at address: 0x%xn",getData); printf("FTGetDllVersion is at address: 0x%xn",getDllVersion); printf("FTReportID is at address: 0x%xn",reportID); printf("FTProvider is at address: 0x%xn",provider); // Call each function and display result pDllVersion = getDllVersion(); printf("Dll Version: %sn", pDllVersion); pProvider = provider(); printf("Provider: %sn", pProvider); reportID(name); //not sure what this does - I guess it tells the dll that I am using it. system("pause"); //wait till keyboard is pressed before entering main loop while( kbhit() != 1) { system("cls"); //clear screen if (getData(pData)) { printf("Record ID: %dn" , data.dataID); printf("Yaw: %5.2fn" , data.yaw ); printf("Pitch: %5.2fn" , data.pitch ); printf("Roll: %5.2fn" , data.roll ); printf("X: %5.2fn" , data.x ); printf("Y: %5.2fn" , data.y ); printf("Z: %5.2fn" , data.z ); } else { printf("Nothing returned from getDatan"); break; } } // Unload DLL file FreeLibrary(hinstLib); return 0;} - TrackIR in a future update.