Everything posted by ktd544002
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Microsoft Flight Simulator | City Update 10: United States
I checked out Honolulu and thought the ortho looked good, but the city buildings looked bad. Most are a dark greenish color as if covered in algae, but the hand made “landmark” buildings are all brightly colored and have some overdone parallax windows. Nothing blends at all. The water texture around the Arizona memorial is messed up as well.
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FSLTL Traffic 1.4 available
Still missing 757? 737 Max?
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KPHX By BMWorld & AmSim RELEASED
I had an update this evening that appears to have changed out the jetways on the north side to ones without a SWA logo. This is good, but now the jetways that do still have the SWA logo have an issue. When the jetway moves to connect to the airplane, the logo doesn’t move with it. It winds up inside the jetway. Is it just me? Maybe it was always that way and I just didn’t notice.
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KPHX By BMWorld & AmSim RELEASED
I’m probably going to pick up the BMWorld version since it looks pretty good, and waaay better than default. I will use it as a stopgap until Flightbeam’s version is released...assuming it will be much better. I figure I’ll get my moneys worth out of it until then since since it could be awhile. It’s an important airport and I just can’t fly into the default one. I’ve replaced airports I’ve purchased with better ones before!
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Henrik Nielsen's Global AI Ship Traffic for MSFS
Very cool mod, but does anyone know how to get rid of the default ships placed around certain scenery areas? I don’t think they are AI but just static scenery objects…many around San Francisco for example. They look out of place compared to the new ship traffic.
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Acceleration DX10 Quirks
Hi, I discovered a couple of quirks with my limited use of the DX10 preview in Acceleration. I don't know if it's just my setup or if others have the same problem.First, I've noticed missing buildings/bridges at nightime when in DX10 mode. Maybe others can see if they have the same issue. The Lake Washington bridges east of Seattle are there during the day, but gone at night. Also, I noticed the large hangar west of rwy 13R at KBFI is missing at night. What gives? With DX9, the buildings/bridges are there both day and night. I haven't ventured much beyond this area, so I don't know how widespread it is. I know it's nighttime, so they can't be seen very easily anyway, but still.Also, graphically, all my perimeter fences are a solid gray with DX10, I haven't heard of anyone else mentioning this.I am using the nvidea 8800 GTX, if that makes a difference.Thanks,Kevin
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Ship Traffic
Previews had mentioned that there would be ship traffic moving from port to port across the oceans. Has anyone seen this in the released version? In the beta it seemed that ships were just static scenery objects.Not that important, but it was something I thought would be kinda cool.Keith
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FSX Alaska Landclass
Here is the same area in FS9 with Ground Environment Pro...this is closer to reality. Even without GE Pro, the default was fairly close, hopefully the retail version of FSX will look better.Keith
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FSX Alaska Landclass
Hi, I was looking at Kodiak Island in FSX and noticed the landclass data shows nearly the entire island (and much of the rest of Alaska) as this brown scrub/desert looking texture...what's with that? Is it just my setup? I hope it's just the beta and will be tweaked in the final release. The first pic is of the Kodiak airport area in FSX and the second is a pic of this part of Alaska the way it should look. Previous versions of flight simulator had it correct.Keith
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Demo Landclass
This topic has been moved by the moderator of this forum. It can be found at:http://forums.avsim.net/dcboard.php?az=sho...topic_id=333049
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Jagged Coastlines
This topic has been moved by the moderator of this forum. It can be found at:http://forums.avsim.net/dcboard.php?az=sho...topic_id=332739
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FSX at Night
This topic has been moved by the moderator of this forum. It can be found at:http://forums.avsim.net/dcboard.php?az=sho...topic_id=332399
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Screens - overcast/visibility
Adding the visibility layers to the overcast layers works until you get to a higher altitude. The visibility layer seems to only extend so far around the position of your plane. Beyond that you can still see through the "overcast"...see pic which is at FL250. Not as big of a deal as when you're on top of it though.Keith
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Will A/C lights illuminate buildings, vehicles etc....
:-) Ha, well I surely wouldn't compare FS to NFS or any other "game" as far as scope or it's intended audience. It just seems that this version of FS is primarily focused on visual improvements and I seriously wonder why the lighting is not also updated. It would surely add to the immersion factor at night. I don't have a clue about programming, but I would think that the same technique that could be done 11 years ago in other programs could be used within FS today. How is lighting the area around a plane different than around a car? Surely the size of the FS world shouldn't make much difference. Framerates maybe? There must be a reason...help me understand!! :-) At least there are replacement textures that look much better, so not a big deal...just puzzling.Keith
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FSX at Night
Understood about night objects looking much more vivid in a remote area like the Carribean. I just hope that it doesn't show up in populated areas. I guess the Milkyway in the sim just seems too "drawn" on the sky...like it's in front of the stars. I'll try the toned down texture mentioned above.Keith
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Will A/C lights illuminate buildings, vehicles etc....
We're stuck with that horrible washed out light texture on the ground again? Wow, I had headlights that illuminated the surrounding area realistically in the PC game 'Need for Speed' back in 1995. Is it really that much different for flight sim to do this? Why is the lighting so behind the times?Keith
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FSX at Night
Hi, I'm really enjoying the new visuals that the demo gives a peak at...the world definitely feels more alive and vibrant. The night environment is a little wierd for me though. These are my observations:While the stars look great, the reflections in the water really should be toned down or removed altogether. Maybe in a millpond will you see the reflections of stars, but not at 10,000 feet in the ocean.The moon seems to cast way too much of a reflection in the water, it's almost a blinding white in a large area. I've read that there may be reflection problems.The blotchy patches of haze (Milkyway) going through the middle of the night sky really takes away from the realism of the stars and moon. It's been awhile since I've been somewhere that I could see the Milkyway, but I don't remember it standing out like that.The green glow in the water, I suppose is florecent algae? Does it really look like that at night in the Carribean? If so, that's pretty cool. It just seems overdone.All of the islands seem to glow orange at night, even though they have no city/town landclass on them...weird.I know the night environment is the last to be developed, so maybe these things will all change with the final release, and I know this is only a demo. I just really hope if they stay, we could at least have the option to turn them off.Keith
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Jagged Coastlines
My display setting were set at Medium High except the water was turned up a notch.Here is another pic of a different area with the sliders turned all the way up. It is taken looking to the north just after the rwy 6 departure from F.D. Roosevelt. Maybe you can see post a pic of what you have.Pretty much all of my coastlines, except for the photo real St. Maarten, look this way. It could be that the detail was scaled down for size of the demo. I would really hope the full version has smoother coastlines...like Ultimate Terrain.Keith
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Jagged Coastlines
Hi, I noticed that most of the islands in the demo beyond St. Maarten have coastlines with very angular lines (see pic). Is this what we will expect to see for the rest of the world as the new "accurate coastlines", or has the resolution been turned down for the demo?Keith
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Demo Landclass
Hi, I was wondering if the landclass in the demo area is as it will be in the final release, or if it has only "optimized" for the island of St. Maarten. I ask because when flying over Saba, as much as I'm happy to see it is not flat as a pancake anymore, it is covered with a forest of tall fir trees. Seems out of place in the Carribean :-).Keith
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Instant Visibility Reductions
ktd544002 replied to ktd544002's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumYes that's exactly what I was wanting to do, disable the problem military bases from loading...it seems to do the trick.Thanks for your help,Keith
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Instant Visibility Reductions
ktd544002 replied to ktd544002's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumHi Jim,Yes, I am aware of the FS visibility "bug" in regards to how quickly the transitions occur. I guess I was hoping for a way to eliminate or subdue the inaccurate military data. I have noticed this happening most recently flying into KSAN, KGEG, KSEA, and KSLC. I know that KSAN, KGEG, and KSEA have military bases nearby so I assume that is what is causing the change...it's fairly consistant with those airports when arriving from a certain direction (near the bases). Maybe I'll have to set the minimum visibility so the effect is not as noticable, though I want to keep low visibility when it is truly low.Thanks,Keith
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Instant Visibility Reductions
Hi, I have experienced rapid visiblity reductions when flying into certain airports. After reading a bit in this forum, it seems that they are caused by military observations and a "max 7 mile visibilty" rule they have. Is there any way currently, or perhaps a plan for the future, to be able to disable the military weather reports from being loaded...or maybe at least ignore the visibility information they provide? It is very annoying to be on a visual final and then all of the sudden be in a thick soup and not be able to see the airport.Thanks,Keith