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FAC257

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  1. I've wondered all along why South America & Africa have been almost completely ignored for updates. I think even going back to MSFS2020 they didn't do much with either of them. Even the Caribbean which had a decent 2020 update, went backwards in 2024. Forest
  2. Check the fuses under the panel. The one that controls the avionics may be pulled out. FAC257
  3. Mark, That's encouraging that you have those two working in 2024. Did you copy those over from 2020 or install into 2024 from the Marketplace? I have Verticalsim's KTPF & KSRQ and they are perfectly okay. I may try the email route. I don't use Discord for anything unless it's a last resort. Too much like trying to listen to a conversation in an elementary school cafeteria at lunch time. 🙂 Thanks, Forest
  4. I have the same issue with Clearwater Air Park KCLW and Plant City Municipal KPCM, both Vertical Sim airports from the Marketplace. I had them in MSFS2020 and were eventually listed as compatible in MSFS2024. One doesn't show up at all and the other is missing all of the buildings. They are the only two airports I own that didn't make the 2020 > 2024 translation. I've re-installed them several times as MSFS has evolved, but still no go. Forest
  5. Salasnet, Thank you for this one. Merritt Island was the very first airport I ever flew out of with my father. At the time he was the main flight instructor for the Civil Air Patrol in that area and we used their Aeronca L-16 that they kept here. Followed the link in the readme and grabbed all of your other Florida sceneries this AM. It's good to see some 2024 Florida sceneries showing up. Thanks again. Forest
  6. My first choice when in the mood to fly is always the Boeing 377. Just under 8000 hours in my FSX logbook and 1439 of those hours are hers. FAC
  7. Whenever you load a "Saved" flight directly from the FreeFlight GUI, and the aircraft does not completely load correctly, try reloading the "Saved" flight again from the drop down menu in-sim.From the FSX in-sim drop down menu you can use "Load" or "Reset" on that same "Saved" flight, and sometimes it will bring up the aircraft systems that didn't load correctly straight from the FFGUI.For some reason loading a "Saved" flight straight from the FFGUI and loading/resetting the same "Saved" flight once in-sim are not always the same thing.FAC
  8. I noticed the same thing, but when I looked at the pop-up ToolTip it reads 58PSI. I believe this would technically put the oil pressure in the green.FAC
  9. The turbo flashing nav lights happen on a few FSX aircraft that are using older FS9 configured lighting. I've found it on non-Carenado aircraft also. I thought I had posted this fix in here, but after looking I realize I never did. I went through all of the Carenado FSX hanger and corrected the lighting for any of their aircraft that have the turbo flashing nav light issue. This gets rid of not only the turbo flashing, but also repositions the nav lights so that they more accurate with their 3D placement on the models. The nav lights in FSX float a few inches from their actual locations while flying. This is an FSX problem and not a Carenado issue. I tried to find the best physical location numbers that work most of the time. :) I have everything set to use the default FSX lighting effects so that this fix would work for everyone. I just added the last section the other day after buying the BE58 and finding that they left out the tail light. For the BE58 just use one of the lines I have listed and add it to the bottom of the Baron's lighting section. Personally I'm using the C340's blue strobe on the tail. It's not that it's realistic, I just like the way it looks. :) Arrow [LIGHTS]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -3.05, -17.95, 0.62, fx_navredlight.1 = 3, -2.90, 18.00, 0.62, fx_navgrelight.2 = 10, -1.80, 0, 2.10, fx_vclightarrowlight.3 = 10, -2.25, 0, 1.90, fx_vclightarrow2light.4 = 2, -3.31, -18.13, 0.62, fx_strobelight.5 = 2, -3.14, 18.13, 0.62, fx_strobeMentor USAF/NAVY[lights]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, 0.49, -17.28, 1.5, fx_navredlight.1 = 1, -4.00, 0, -0.79, fx_beaconcarenmenlight.2 = 3, -17.71, 0, 1.98, fx_navwhilight.3 = 3, 0.51, 17.34, 1.5, fx_navgrelight.4 = 2, 0.35, -17.29, 1.5, fx_strobelight.5 = 2, 0.30, 17.35, 1.5, fx_strobelight.6 = 4, 0.30, 0.00, 1.10, fx_vclightcarenmenlight.7 = 4, -4.30, 0.00, 1.10, fx_vclightcarenmenMooney [lights]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -2.78, -17.76, 1.75, fx_navredlight.1 = 3, -2.50, 17.78, 1.75, fx_navgrelight.2 = 4, -3.22, 0, 1.80, fx_vclightcarlight.3 = 2, -3.0, -17.88, 1.7, fx_strobelight.4 = 2, -2.72, 17.88, 1.7, fx_strobelight.5 = 1,-15.50, 0, 6.75, fx_beaconC182RG[lights]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -3.20, -18.11, 2.95, fx_navredlight.1 = 3, -2.90, 18.16, 2.95, fx_navgrelight.2 = 4, -3.0, 0.0, 1.3, fx_vclightcarlight.3 = 1,-20.42, 0, 6.68, fx_beacon_smllight.4 = 2, -3.51, -18.16, 2.88, fx_strobelight.5 = 2, -3.21, 18.19, 2.88, fx_strobelight.6 = 3,-20.37, 0, 1.46, fx_navwhiC182Q/C182QLR [lights]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -3.20, -18.15, 3.03, fx_navredlight.1 = 3, -2.95, 18.20, 3.03, fx_navgrelight.2 = 4, -3.0, 0.0, 1.3, fx_vclightcarlight.3 = 1,-20.42, 0, 6.70, fx_beaconlight.4 = 3,-20.37, 0, 1.46, fx_navwhilight.5 = 2, -3.20, 18.30, 3, fx_strobelight.6 = 2, -3.45, -18.30, 3, fx_strobeC206/C206 Cargo [lights]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -3.12, -18.10, 3.45, fx_navredlight.1 = 3, -2.82, 18.15, 3.45, fx_navgrelight.2 = 4, -3.27, 0, 2.05, fx_vclightlight.3 = 1, -21.1, 0, 7.5, fx_beaconlight.4 = 2, -3.40, -18.16, 3.45, fx_strobelight.5 = 2, -3.10, 18.16, 3.45, fx_strobelight.6 = 3, -21.25, 0, 1.98, fx_navwhiC206 Amphib[lights]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -3.12, -18.10, 3.45, fx_navredlight.1 = 3, -2.82, 18.15, 3.45, fx_navgrelight.2 = 4, -3.27, 0, 2.05, fx_vclightlight.3 = 1, -21.1, 0, 7.7, fx_beaconlight.4 = 2, -3.40, -18.16, 3.45, fx_strobelight.5 = 2, -3.10, 18.16, 3.45, fx_strobelight.6 = 3, -22.1, 0, 1.98, fx_navwhiBE58 Baron light.5 = 3, -24.33, 0.01, 1.87, fx_beaconbluec3, = C340 Blue Strobelight.5 = 3, -24.33, 0.01, 1.87, fx_strobecarc3, = C340 White Strobelight.5 = 3, -24.33, 0.01, 1.87, fx_strobe, = Default White Strobe light.5 = 3, -24.33, 0.01, 1.87, fx_navwhi, = Default White Non-StrobeI have the entire Carenado FSX hanger, so if you don't see one of their aircraft listed here, it's because that particular model doesn't have the problem.FAC257
  10. Looking at the FSX Payload Manager, it looks like there maybe an issue with the default CG. With the aircraft completely empty it puts the CG just behind the prop. If I put a 150 person in each seat, it takes 1000# of weight in the aft baggage compartment, just to bring the CG indicator to the front CG limit mark.With just a pilot and a copilot and 2000# in the aft compartment, the CG is about normal, but then the aircraft is far beyond over MTOW.FAC
  11. I dropped in to start a thread on the nose down tendancy, but you guys are already on it. The one thing that seems to stand out is the aircraft in level flight, flys at what looks like a noticable nose down atitude. Thinking it maybe like some aircraft that start going nose down at high cruise speeds, I brought the speed down quite a bit, but it does not seem to have any effect on the nose down look. Unless I am completely reading the Artificial Horizon incorrectly, it also seems to be showing this nose down cruise atitude. FAC
  12. FAC257 replied to a post in a topic in Grand Caravan for FSX
    I've put a couple of mentions and a pic about the RPM gauge inaccuracy in the issues threads already. With the new .air & .cfg fixs the RPM gauge needle now sits firmly on 1900, but the pop-up tool tip is still showing 1850 RPMs. I may be wrong but I've always been under the impression that a pop-up tool tip reading was more accurate than a gauge's graphic indication.It's 50 RPMs shy at all gauge indicated readings on my end.FAC
  13. FAC257 replied to a post in a topic in Grand Caravan for FSX
    Well after making all the .air & .cfg changes you guys have worked out and has been working really well for me, I decided to go for a "Certified Ceiling" fun flight. Directly from the Cessna.com's Grand Caravan sales page it's listed as 25,000 feet. I was scratching my head a bit at that but went for it anyway. :) I took off with only pilot weight, full fuel and no baggage or passengers. It took a while but she finally made it to 25,000' and once up there was flying pretty much on the level. I couldn't make the accent in one stage. Up to 15,000 from take off and then in 1000' steps up to 25K. I cruised at that altitude all day until it was time to decend for fuel. An interesting item popped up during decent that I haven't had a chance to double check with another flight yet. Normally I've only been able to top out at around 136 IAS even after the new .air & .cfg changes. On this flight when I leveled off at 12,000' the IAS was sitting at 150 and stayed there until I started the final decent to land. By using a step down to cruise altitude as you would in an aircraft like a B-17, it gave me a few extra IAS that stayed with the aircraft and didn't bleed off. I haven't had a chance to double check that with a follow-up flight yet, but that sure is what it looked like happened. FAC
  14. FAC257 replied to a post in a topic in Grand Caravan for FSX
    Thank you guys for all the work on this!Just leveled off on the first flight after making the .cfg & .air edits and what a difference.12,500'OAT 10CITT 721 (maxed)RPMs 1900Torque 1327136KIASStill want to mention again about the minor RPM gauge readout graphics glitch of the indicator needle is off by about 50 RPMs.FAC
  15. Climb to 15,000'OAT -5CITT 720 (Maxed Out)RPMs 1950(indicated)/ 1900(pop-up)Torque 1512 ft-lbs (Maxed Out)119 KIAS / 137 MPHFAC

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