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  1. The cool thing is that a G1000 panel on a KingAir is not some weird anomaly. There has been well over 750 of these done to KingAirs. So, it feels authentic... certainly moreso than the G3X default panel.... ugh! https://www.elliottaviation.com/avionics/g1000-retrofit/
  2. If you want a good FREE King Air 350 in FS2024 this is what you have to do. 1. Copy the default 350 from your FS2020 installation to FS2024. 2. Install only the Flight Dynamics mod by JayDee: https://flightsim.to/file/14952/king-air-350i-improvement-mod-jd 3. Install the G1000 cockpit conversion for the 350: https://flightsim.to/file/61143/king-air-350-g1000-cockpit-mod 4. Find a nice livery you like if you don't like the default: https://flightsim.to/liveries/beechcraft-king-air/ BONUS: If you want a bit more power, you can add the Blackhawk engine conversion (just the engine.ini file) from the Realism mod: https://flightsim.to/file/52687/asobo-king-air-350-realism-mod You can add that engine.ini file to the JayDee mod and it works just fine. (Back up the engine.ini in the mod if you want to revert.)
  3. I meant that facetiously. Clearly, 2020 came like a lightning bolt out of the blue compared to FSX (or anything else that existed at that time.)
  4. And that legacy was dead, i.e. there was NO flightsim at all being developed after FSX. It's not like they took a perfectly working simulator and turned it into a pile of garbage called MSFS 2020. You preferred FSX forever over what we got in 2020? Like what the old lady in When Harry Met Sally said... I want a bit of whatever your having.
  5. No mention of compatibility with 2024. It only says MSFS. Given the hoops that LNM had to go through to read the database for 2024, I wonder if Plan-G has also managed to get that sorted. Anybody try it in 2024 yet?
  6. Hehe. I get asked this quite a bit at this point. Unfortunately, as a GA flyer, I am "all in" on 2024, and uninstalled 2020 as soon as 2024 was working fine for me. Once I did that, I updated my home airport enhancement, KSUA from 2020 to 2024, and decided to keep going, enhancing the airports I fly to in this area. So, no 2020 versions forthcoming, sorry. 🙃
  7. X59 Valkaria KOBE Okeechobee County Two more Florida airport enhancements are now available for download at flightsim.to X59 takes you further north on the east coast south of Melbourne. KOBE sits at the top of Lake Okeechobee and makes a great companion to KPHK at the southern end of the lake. I have now created enough of these that I have put together a map that shows their locations. This should be handy in case you are not familiar with the area, or if you would like to begin exploring flying in central and east Florida! The map has download links to all of the sceneries. Just click on the airport and you will zoom in and get a popup with a preview and download link. MSFS 2024 salasnet Airport Enhancements Map Coming soon! KISM Kissimmee Gateway ... "Central Florida's Airport of Choice". (Orlando Exec might disagree.) 😄
  8. Yes. What airport is that?
  9. Another Florida Airport Enhancement (and Fix this time!). This is a nice little airport that makes a great destination in the picturesque Space Coast area. https://flightsim.to/file/90300/kcoi-merritt-island-airport-enhancement Merritt Island Airport (KCOI) is a General Aviation airport located on Merritt Island, on the east coast of Florida, northwest of Patrick Space Force Base and close to Cape Canaveral and the Kennedy Space Center. Merrit Island needed terraforming and fixing, as the runway was unusable because of uneven terrain and glitches. (My plane did a full flip on the raised glitch when I tried to land there the first time! Like hitting a massive speed bump that was square!) These have been fixed, as well as a reduction and fix of the surrounding vegetation melted blobs that were everywhere. KCOI Merrit Island is flyable once again! - Completely terraformed and flattened the airport to remove all terrain glitches that made the airport unusable. - Removed most of the most egregious autogenerated melted blobs of vegetation around the airport. - Trees and vegetation around the airport have been cleaned up. - Replaced some default autogen buildings and hangars with more accurate ones. - Windsock placement has been fixed and inaccurate windsocks removed. - Tower beacon has been correctly placed. - Added static elements, fuel tanks, fencing, vehicles and other bits to make the airport feel like a real place. - The airport has been lit for night time with correct lights added. Google Maps Link
  10. Another fine collection of default objects! X26 Sebastian Municipal Airport Enhancements has been released at flightsim.to. As with all of my enhancements, this is created using default objects and making the airport look a bit more like the real thing. There were many little things to fix with X26, as the default was pretty off. Enjoy, and please do not hesitate to suggest improvements and/or point out things that need fixing. Thanks! X26 Sebastian Municipal Airport Enhancement Download I keep working my way up the eastern coast of Florida! With X26, I have now enhanced four GA airports of the eastern coast of Florida. KSUA, KFPR, KVRB and now X26. If you want to fly a bit west, KPHK and 2IS have also been enhanced. You can preview and get them all HERE. To finish your trip north up the east coast of Florida from KSUA, I highly recommend the freeware KMLB Melbourne airport, which is just north of X26. The very nicely done hand-crafted default Patrick Space Force Base scenery is also slightly north of that, and also makes a great destination or departure point.
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  11. If you're going to post something like this, at least give it some FLAIR, or entertain us! Here, let me help you out. Everything is better as a Limerick. In all means still better than 2024 Was the Flight Simulator that came before. Graphics, Terrain, Planes, I could say, Were much better before in every way. I'll wait for updates to 2024, because everybody needs to know.
  12. I do not have a Navigraph subscription nor own the TDS, but I can almost certainly guarantee that a one month subscription of Navigraph will not download all of the maps and charts to your TDS unit after which you can then cancel the Navigraph subscription and you have access to everything in your TDS unit. The data footprint from the charts alone is probably quite a few gigabytes. Those are most likely streamed in on demand. Can the data component (the AIRAC cycle) be updated during your one month sub and then it stays in your TDS after you have canceled your subscription? I would fathom YES. But I sincerely doubt you would still have access to every Jeppesen chart on your TDS after you cancel your subscription. Again, I do not own either of those products, so my assumptions are purely based on logic and as an IT guy and flight simmer.
  13. Remember, we don't get all of the stuff they are fixing in these patch notes. These are just to let us know they are working on things. The patch notes are not fully indicative of ALL of the work that is being done. And entry in the patch notes like "SDK", which does not give any details, could have entailed many, many little fixes. I know that I do this when summarizing things to folks who don't "need" to know all of the minutiae. If the database had a problem and I say I fixed the issues we were having, I don't list the individual things that I fixed which numbered in the dozens. I just tell them "I fixed the database".
  14. I can vouch for this. I only use default assets in my enhancement sceneries, and some of the objects I used disappeared between 2020 and 2024... LOD problem. I had to rebuild anything I had done and swap out assets to ones that did not disappear at short lengths. When I am building things now with the default objects, I always have to "check" the draw distance of the default objects before placing them in the scenery. Most of the Gen_Hangars with numbers above 99 suffer from this, making them unusable at the moment for placing in sceneries. What good is a hangar building if it disappears 500 feet from you? Some items become blocky triangles if 100 feet away from them. I only have one default Golf Cart model I can use at the moment that retains its look as a golf cart at anything more than 50 ft of distance. (First world problem, I get it... but still annoying!)
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