Everything posted by Paavo
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FSX support for Prepar3D
I asked you to give an example of what restrictions you have out of your control. Who and how forces you to take stance against users porting their addons over? Is this a real issue or just a tought experiment?
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FSX support for Prepar3D
True. In the end, users themselves should be knowledgeable about what they install on their computers, but I imagine this to be extremely marginal issue of an issue at all. According to library statistics, there are 14 000 addons filed under FSX here at AVSIM. I challenge everyone to find a single addon that comes with restriction to use it with FSX only. I would very much like to contact its author and ask why that restriction was set. Not the mention that neither does a vast majority of payware addons come with simulator restriction. (I hereby also challenge you to find a single such addon.)
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FSX support for Prepar3D
This is more like me selling cross-country tires for street bicycles. And bicycle manufacturers seeing at as a "lost sale" because no-one will buy second bike (with cross-country tires) from them. I really have no other explanation than "potential" lost profits for their worries.
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FSX support for Prepar3D
There are two separate issues here: 1. Addon porting from original developer's point of view. 2. Addon porting from Lockheed Martin's point of view. Let's analyze them: 1. As I stated, in many parts of the world, consumer protection laws guarantee the right to end user to use legally obtained software as he or her wishes, unless it is commercial use or piracy. If license agreement prohibits it, then prohibiting clauses are void. Bottom line: if there are restrictions, porting is allowed only for personal use. If there aren't (think of vast amount of freeware!), then anything can easily be ported over for any use. 2. With regards to Prepar3D, all users can port everything over as long is its license doesn't explicitly prohibit it. In that case, porting over is allowed for personal use. I would prefer Lockheed Martin's representatives to explain if "personal use" stated in copyright laws has the same definition as in their restriction on "entertainment use". Like forum rules state, this matter is better left to Lockheed Martin: http://forum.avsim.n...ad-eula-notice/ So all in all, what excatly is the problem here? if you are now going to deliberately lock your customers down, then this is simply unethical, just as it would be unethical for car manufacturers to make self-repairs (instead of visiting their service centers) as difficult as possible. I, for one, would get my next addons from a company that not only sells, but also makes an effort to support them as widely as possible, or at least doesn't hinder others from doing it. Are there actually any sublicensing terms that keep you from allowing me to port airplanes I bought from you over to Prepar3D? Or is it just a decision of your own? It is very unfortunate that artificial compatibility barriers are becoming increasingly common these days, and often for no other reason than just pure greed as is the case with music industry.
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FSX support for Prepar3D
Yes, the tool now does work with Prepar3D installed on any drive. When you create virtual folder, the tool will hide your actual FSX from the system. You are prompted to choose a location for virtual FSX folder (just a placeholder so installers can detect FSX' presence, does not contain any actual FSX files) and that must be somewhere on the same drive with Prepar3D. In this case, dissatisfaction should be shown towards developers who for no good reason lock their products down and force users to pay twice for essentially the same piece of software, just like the music industry is often critizised for forcing you to buy the same song twice if you wish to play it both on your CD-player and on iPod. If we let licensing terms get too restrictive, we may soon face a situation where we have to buy, say, two identical copies Flight1 Britten-Norman Islander - one licensed to be used for VFR flights and other, the more expensive, for IFR. My tool is much like an independent car repair shop helping to extend your car's (addons') lifetime if the original manufacturer has closed down or doesn't provide good enough support. It would be very unethical of car manufacturers to start deliberately hindering independent repairs just to boost their own sales.
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FSX support for Prepar3D
There is already a tool for that called Sandboxie. It will run a program in a "sandbox" that looks to the program like a whole computer. However, nothing that program does in the sandbox will affect your real computer and you can easily delete or reset the sandbox. See: http://www.sandboxie.com/
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FSX support for Prepar3D
I am simply stating that in many parts of the world, user may use legally obtained product how he or she wants, unless piracy or commercial use is involved. It is considered one of the most basic consumer rights. When developers release a product, they must be ready to see that right exercised by their customers, just as they have to accept returns, no matter if there's "NO RETURNS!!!" written all over the product or if any licensing deals between developer and data supplier (or whoever else) prohibit them. If a developer has obtained, say, information on a certain airplane from its manufacturer for use in FSX only and there is trouble arising from that product being used on Prepar3D, then the developer is at fault for not taking consumer protection laws into account when signing deals. However, I have yet to meet a developer in such "licensing hell". There may be terms not allowing the original developer to release product to Prepar3D, but I would be very surpised to see an agreement punishing the developer if end user ports the product over. Can you give such example? The developer must've been mad to sign something that holds him/her liable for actions outside of his/her reach. I think I need to explain what is going on on file level. If virtual FSX is not present (deleted or not created at all), and you have FSX and Prepar3D installed, then this is what's going on: There are two installations, FSX and Prepar3D. If you make any changes to Prepar3D folder you see on your computer, changes will be made to Prepar3D folder on your hard drive and the changes will appear when you start Prepar3D. However, if you create virtual folder, things get interesting. The original FSX is renamed. Instead of it, the folder you chose on first run to serve as virtual FSX folder is turned into that and it now points to Prepar3D. If you make a change to Cessna 172's aircraft.cfg, that change will appear in both virtual FSX and Prepar3D folder, because you are actually changing only one file - the aircraft.cfg belonging to Prepar3D! See diagram: It would of course be amazing to have a snapshot tool tailored for FSX and Prepar3D, I personally don't believe I have the skill to deliver it. Such tools are way too error-prone for my skill level. You may be better off with generic backup software such as EaseUS Todo Backup, available for free from http://www.todo-back...up-software.htm
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FSX support for Prepar3D
When you click Create virtual folder, the tool in general follows these steps: 1. Checks if FSX is installed. If it is, then registry keys are backed up and all FSX folders (FSX root, AppData, ProgramData, MyDoc\FSX Files, MyPic\FSX Files) are renamed, with ".backup" appended to their name. A backup of registry keys is made. 2. Creates links, dummy folders, etc. to where FSX files and folders were before renaming them. It also extracts dummy exe files, etc. 3. Writes registry information pointing to the path you chose as virtual folder. 4. Starts custom-programmed Windows service that monitors the state of links to prevent their deletion (some installers don't respect links). When you delete virtual folder, these steps are made in reverse and changes are restored from backup. You only need to define virtual FSX folder. This is the folder that will be treated as root folder and this is where you point installers that can't read registry and ask you for the path to FSX. Other fake FSX folders (AppData, ProgramData, etc) are created automatically.
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FSX support for Prepar3D
Creating and deleting virtual folder is the same as enabling and disabling it. If virtual folder has been created, installations are redirected from FSX to Prepar3D. If it has been deleted, installations go to FSX. I can rename the buttons for clarity. I admit I may have a bit of trouble seeing how to best convery to average user what the tool is doing because knowing what goes on under the hood makes me I think in possibly confusing terms.
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FSX support for Prepar3D
Third party developers may indeet not support addons installed into Prepar3D, but as I pointed out, using FSX addons with Prepar3D (or any other simulator that supports them) is completely legal in most of the world, including the whole European Union, no matter what the license says. This is to guarantee basic interoperability to end user and to prevent product lock-outs like "this CD works with Sony CD-players only".
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FSX support for Prepar3D
Yes, it will. I must warn that there may be incompatibility issues with both simulators installed and with a certain addon installed for both simulators. For example, if you install Captain Sim C-130 to FSX, it writes installation information to registry and you won't be able to install it for second time (to Prepar3D) because registry will tell the installer that C-130 is already installed. I can program hacks to bypass it into my tool, but this requires a bit of co-operation from someone who has the addon since such hacks have to be tailored for each addon.
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FSX support for Prepar3D
Thank you for kind words. If you want to install an addon for both simulators, follow these steps: 1. Run the migration tool and make sure virtual folder has not been created. If it has, delete it. 2. Run addon's installer. Addon will be installed into real FSX. 3. Run migration tool. Create virtual folder. 4. Run addon's installer again. Addon will be installed into virtual FSX folder, redirecting installed files into Prepar3D. If you then wish to run Prepar3D, keep virtual folder. If you want to run FSX, delete it. As I previously wrote, there is an issue with having FSX and Prepar3D installed on the same computer: only one set of shortcuts/etc gets installed and they will be pointing to last installed copy of each addon. Link to version 1.1 is at the bottom of the page: http://www.flightsim...-migration-tool It will automatically remove previous version. I should have pointed it out more clearly. My bad.
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FSX support for Prepar3D
I spoke with a few testers and since this has been requested before, I have now implemented support for side-by-side installations (it was already programmed, but deliberately left out). It is automatically handled when FSX is detected, and no user interaction is needed. For user's information, a warning is shown (screenshot) and I have added information on possible side effects of side-by-side installations to documentation. And of course, installations of Prepar3D residing on drives other than Windows' are now supported as well, with the requirement that virtual FSX has to be on the same drive with Prepar3D. Existing customers have been notified via email.
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FSX support for Prepar3D
This is possible with manual editing, but not recommended, because it may cause corruption, and that's why its not available in FSX support for Prepar3D. The thing is, if you for example use an addon that has a single copy of settings outside of simulator's root folder (in, say, C:\Users\Paavo\AppData\Roaming\..), then on uninstalling one of the two copies, the remaining copy may lose its settings, too (depends on uninstaller behaviour), because the settings for both of them were kept in the same folder. I first discovered such risk with Reality XP gauges that keep their settings under C:\ProgramData\Reality XP\. You really have to know very well what you're doing for the side-by-side approach to succeed.
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FSX support for Prepar3D
There was a gentleman writing in vulgar language to support email claiming that my tool is a total rip-off, and threatening to post it all over the Internet. Here's a snippet from my explanation to him: I have not "copied the idea", but made use of Windows feature. Virtual folders were not invented by the authors of "symlinker" software as he seemed to suggest, but by UNIX programmers back in 1978 and they are a feature of all modern file systems. With my tool, I am not simply repackaging something Windows already has, but my tool creates different kinds of links between a multitude of simulator-specific files and folders and monitors what is done to them. This is more than "symlinker" offers and I believe my tool is beneficial to those who lack experience with fairly heavy tweaking of their computer. I run a small flightsim news site (in Estonian) at http://www.lennusimu.net/ and I get fairly often emails from people who are having trouble with even as simple tasks as installing repaints. Terms such as "file system hard links" are way above their head, but this should not stop them from enjoying their FSX addons in Prepar3D.
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FSX support for Prepar3D
In the US, EULA terms apply. However, it is uncommon to see addons specifically restricted to FSX. Usually the restriction applies only to the number of copies, e.g. "you may install and use one copy of the software". In the European Union, laws stand higher than EULAs. Article 6 of 1991 Computer Programs Directive permits "unauthorised reproduction, translation, adaptation or transformation of the form of the code in which a copy of a computer program has been made available /---/ to make it possible to connect all components of a computer system, including those of different manufacturers, so that they can work together," as long as the original piece of software was obtained legally. FSX should be uninstalled with root folder removed or renamed and with no registry keys present. Registry keys can be deleted using files contained in this zip: http://www.flightsim...stryEntries.zip Takes mere seconds. In addition, C:\Users\[usernmae]\AppData\Roaming\Microsoft\FSX, C:\ProgramData\Microsoft\FSX, My Documents\Flight Simulator X Files and My Pictures\Flight Simulator X Files folders should removed or renamed. My tool takes care of this automatically. Many sceneries make modifications to simulator's files (such as terrain.cfg), place effects or sounds into simulator's folders and use custom .dll files to enhance simulator's functions. It is highly recommended that you install sceneries directly into Prepar3D instead of adding them to Scenery Library from FSX. I thank you for adding the log and as I PM'd you I will release an update shortly. Initially FSX support for Prepar3D was not meant to support Prepar3D installations anywhere else than under standard Program Files folder (as documented in the manual), but the feedback from several users urged me to look further into the matter and an update allowing non-standard installations will be shortly available. It was a limitation set by Windows' file system, and I just figured out a way around it. Many complex addons alter simulator's files, such as add entries to dll.xml. No doubt an established simmer can perform these changes manually, but it may take significant time to learn where and what changes have to be made, especially if several addons install over another and make incremental changes based on what other addons are installed. Another issue is that you can easily copy the files over to Prepar3D, but do you later remember what and where you put? I had the habit of copying everything over from FS2002 to FS2004, and it didn't take long before my FS2004 became bloated with half-uninstalled files. An aircraft's folder was, for example, deleted, but some if its gauges were still on root gauges folder and textures were still wasting disk space in root texture folder. With FSX support for Prepar3D, you can not only use old installers, but old uninstallers too. With buying the product, you are not only entitled to a product, but also to support. I'm sorry that my tool didn't work out of the box for you, but if you would send me the error log (located at C:\Program Files\Flightsim Estonia\FSX support for Prepar3D\FSX2Prepar3D.log), I believe I could fix any issues that prevent you from using the tool. There are most likely some unusual leftovers from FSX present. *** I provide a support ticket system through http://tracker.flightsim.ee/ and I'd appreciate if you could file your issues there to ensure best response time.
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FSX support for Prepar3D
Hi all, I have earlier today released FSX support for Prepar3D - a compability tool to help you migrate to Prepar3D. As you may know, Flight Simulator X and Prepar3D are very similar, but few installers support Prepar3D and a lot of manual tweaking may be needed to port FSX products over to Prepar3D. Taking advantage of similarity, my tool creates a virtual FSX installation pointing to Prepar3D. Everything you install there will actually be installed into Prepar3D, while fooling installers into thinking that they are dealing with FSX. Given the fact that me and my testers got even airplanes as old and complex as Digital Aviation's Fokker 70 / 100 (development started in 2005, released in 2008; has very detailed autopilot) perfectly working in Prepar3D with just clicking "Next, Next, Next", I believe that the tool is a major breakthrough in user friendliness. As long as the installer follows general good programming practice guidelines set by Microsoft, there's really no reason why FSX installers wouldn't work with virtual FSX folder and Prepar3D. Here's a screenshot from one of the testers, showing Wilco's E-190 at FlightBeam's KSFO: The tester simply installed FSX support for Prepar3D, created a virtual FSX and ran the installers for E-190 and KSFO scenery. For more details, visit http://www.flightsim.ee/products/fsx-support-for-prepar3d I especially encourage you to read through the short manual, which explains all the limitations that apply.
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The New Front Page is Terrible.
If you're not paying for it, then you're the product. Look at the ads on this very page and give it a thought; it's not a gift, but a two-way street. As I said, it's posted as a comment to the news item on the front page. If you wish to see it, ask the comment system to be fixed to allow viewing comments after the first page. But to give an overview, the new design is simply a mashup of old Avsim into the default theme of IP Board forum and community software, killing the unique look Avsim had. The old menus don't follow the visual and functional style set by IPB theme (in some places, colored background denotes menu header, in another place it denotes the start of a submenu), the use of whitespace is random (just look how much screen space is wasted by the header. How many lines of text worth of empty space is wasted before you reach the first line of the first post?) and elements on the page are accidentally placed and don't adhere to "the grid", meaning, the whole layout is unsystematic and feels unnesseccary cluttered. See http://www.welie.com...id-based-layout There are websites with much more information displayed that come off far less cluttered; it's not the amount of information, but the design that matters in this regard. These are very basic web design issues and no professional web designer would allow them to happen. My own site is at http://www.lennusimu.net/, and I've put countless hours into making it as clean and visually organized as possible - and that required learning the basic rules and principles of design I've outlined. It saddens to see that Avsim with its much larger community has failed in this area, and what prompted me to express my opinion is so many calling the new looks "professional". Sorry, but it's not even close. You may believe it's all a matter of taste, but it isn't, see Color Theory for example. Edit: Have a look at a small mock-up of less cluttered header design I did in less than 15 minutes: Compare it with the original:
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The New Front Page is Terrible.
Blaming everything on "comfort zone" is demagoguery. As in many other fields, there are objective criteria for evaluating designs in web design. The new Avsim ranks as very poor, and this is clearly not a work of a professional designer (I think we could've raised enough money for that), but of someone just fiddling around with a few tools. Avsim deserves better. I have outlined the very basic flaws of the new "design" at a length in a comment for the news article, but unfortunately I can't see comments past their first page there to link or copy-paste it. I can only hope no-one screws up the current very sleek and functional File Library.
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Joshua Howard Interview with AVSIM
"The entire world" was never developed. It was automatically derived from various datasets, airports came from Jeppesen's databases and most of the terrain was based on public domain (free!) NASA and USGS data. Even when MS Flight doesn't provide worldwide terrain, it would've been very easy for a third party to add it. The real issue here is that Microsoft - for the first time - wants to have absolute control over all aspects of the game only to maximize their own profits. They are deliberately hindering third party development. Can't really blame them, but in the long run I believe it's gonna kill the community that has allowed MSFS to evolve into serious sim territory (see Prepar3D and real world training), as Microsoft is not even trying to push boundaries with its cockpitless P-51 and Maule with broken autopilot.
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3DSMAX 1012
For support of current 3DSMAX versions, see Prepar3D. For 9,99 USD per month they offer two developer seats with up-to-date Modeling SDK. As far as I know, Prepar3D's models are fully compliant with FSX.
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Copyright theft again!
I beg to differ. Current copyright laws hinder creativity, especially with regards to "copyrighted freeware". Default legal status of freeware should be something along the lines of Creative Commons, which allows further development. I have a very personal experience with a set of AI aircraft by an author I've been unable to contact for years now. Without his consent I simply cannot republish his models (which I hacked to be compatible with FSX) since it would treated as a criminal offence where I'm located.What has the author won? Nothing.What has the community lost? Fewer FSX-compatible AI aircraft are available.I'd say too strict copyright is doing a bad favor.
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Timezone Correction Procedures
It specifies which region DST start and end dates should be based on. In the US, DST starts on the second Sunday of March and ends on the first Sunday of November. In the EU, it starts on the last Sunday in March and ends on the last Sunday in October.
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Video - ILS Approach in Heavy Fog
I already have the sim I want, it's called FSX. But the panel really felt like a frame pasted on top of the view, no need to get offended.
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Video - ILS Approach in Heavy Fog
Flight sure needs to simulate head movement.