avrbifly
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Everything posted by avrbifly
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New version compatibility?
avrbifly replied to Rhinozherous's topic in FS2CREW: LEONARDO MADDOGX REBOOT
works great otherwise! -
New version compatibility?
avrbifly replied to Rhinozherous's topic in FS2CREW: LEONARDO MADDOGX REBOOT
No doubt a conflict on my system... and not on the other fs2crew versions. I ran track IR after pulling into the gate yesterday and the FO would no longer run tasks. I did see a brief message flash - something about voice recognition... I'll see if I can read it in a next experiment. -
New version compatibility?
avrbifly replied to Rhinozherous's topic in FS2CREW: LEONARDO MADDOGX REBOOT
Agreed. And it always worked well in the past, so I hope this conflict can be fixed. -
New version compatibility?
avrbifly replied to Rhinozherous's topic in FS2CREW: LEONARDO MADDOGX REBOOT
Flew a lot today. Without track Ir running I had no issues. This has always worked fine in the past with other version for Airbus and PMDG 737, so I wonder what the conflict is now? I think it would be easy for you to see the issue if you have track ir to test with. -
New version compatibility?
avrbifly replied to Rhinozherous's topic in FS2CREW: LEONARDO MADDOGX REBOOT
I believe I am , yes...i see the appropriate commands in the green bar. The FO responds,but doesn't perform any of the tasks (switches). Im running p3d4.4 with track ir and ezdok. I noticed as i loaded track ir during an engine start, that the FO hasn't thrown any switches since. -
New version compatibility?
avrbifly replied to Rhinozherous's topic in FS2CREW: LEONARDO MADDOGX REBOOT
I'm unable to get fs2Crew to work with the latest Maddogx. Have tried reinstalling maddog and fs2crew as well as updating fsuipc to the latest. The failure mode doesn't seem consistent, but the FO eventually stops performing tasks. I can move or reset using the control panel and get the FO to respond but he won't perform any of the tasks. P3D v4.4 -
As far as the install goes, that seems to work. But using the Start Center to activate doesn't. It doesn't detect the MD11 presence. Any suggestions for that?
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I think the problem with that approach is that I've only been able to install the MD11 in one or the other, so chose to uninstall from fsx and move the md11 to steam... So all the panel files are in steam.. Can I copy those to fsx to satisfy the installer,and then copy back to steam?
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So, I do have steam and boxed fsx side by side. I was able to install the MD11 by using the registry tool to change the path to the steam path. However I can't get fscrew to install because it's looking for panel files in the fsx path. Is there a way to fake this out so I can get the md11 fs2crew working in steam?
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Still have problems during Taxi with this beast.
avrbifly replied to shivers9's topic in C90B King Air HD Series FSX | P3D
I configured fsuipc so that when I pull my Saitek throttle into reverse it hits F1 followed by F2 4 or 5 times. Does a better job of simulating BETA which is what is usually used rather than full reverse. -
2 issues: Want to limit the pushback distance before the 90 degree turn. When I decrease the distance number to what I want, it performs that, but then after the 90 degree turn keeps pushing for what seems like forever... after pushing last night and setting the parking brake, I could not get it to show released even though it was in the released position. After starting the pmdg ngx pushback, it released. Other than that, great so far.
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I currently have reinstalled FSX & Acceleration UT2 GEX UTX REX PMDG the fsdt scenery, but have not added FSUIPC yet.
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Anybody have any issues with long pauses just after departure at fsdt ( LAS DFW ) airports. I've been trying to trouble shoot an issue where this occurs, but only after flying for an extended period. I get anywhere from a 15 second to 1 minute pause just after takeoff while still over airport. Been flying the 737NGX and don't know if it is specific to that airplane or not.
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I did... For some reason i didn't connect up with the explanation thread
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Been trying to find the thread that discusses RejectThreshold. Can anybody provide the link?Thanks
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Strange behavior just before touching down
avrbifly replied to avrbifly's topic in PMDG MD-11 (Legacy Version)
Thanks Dan. Should be getting my 260 tonight. Hoping the extra memory will allow me to smooth things out even more.Rich -
Strange behavior just before touching down
avrbifly replied to avrbifly's topic in PMDG MD-11 (Legacy Version)
DanP,Do you see any advantage with your 285/260 in SLI? sorry 295/260 in SLI. I ordered a GTX 260 216. wondering if I should try to SLI with my 9800GTX -
Strange behavior just before touching down
avrbifly replied to avrbifly's topic in PMDG MD-11 (Legacy Version)
Oh... re-reading Dan's post... i'd probably get the crash @ 100 ft with crash detection on.Rich -
Strange behavior just before touching down
avrbifly replied to avrbifly's topic in PMDG MD-11 (Legacy Version)
Crash detection is disabled. would I get different resuts with crash detection enabled? -
Strange behavior just before touching down
avrbifly replied to avrbifly's topic in PMDG MD-11 (Legacy Version)
I think Harry is probably correct. I ran a bunch of tests UT2 off/windows mode/nhancer prerender settings/flap GPWS flap override et al. Didn't change a thing. Always the same leap to runway and jump up 500 feet ( Autoland ). I can only land normally on 04 at LGA. I tried Dan's BGL at BOS and same results for 33L. No problems landing 15R though. No problems at SFO?? Interesting that I can take off at LGA rwy 4 and hold the M D-11 on the ground towards the threshold of 22 and the plane leaps up in the air 500 ft. So must have something to do with the water/land boundery. Then the question is why do I see this and others don't? Is there some CFG setting that can be linked to this issue? video card? anything??Rich -
Strange behavior just before touching down
avrbifly replied to avrbifly's topic in PMDG MD-11 (Legacy Version)
So it gets even more interesting. Decided to watch an autoland to rwy 22 LGA. Everything looks good then at 70ft RA the plane leaps onto the runway then jumps suddenly 500 feet in the air. Don't know if it's a clue, but this was accompanied by don't sink don't sink. very odd! The instant replay from the tower shows the same thing. I will try turning Ultimate traffic off to see what happens.Rich -
Strange behavior just before touching down
avrbifly replied to avrbifly's topic in PMDG MD-11 (Legacy Version)
No... It is definately not that. It leaps forward just past the 50 to 100 foot call and is down on the ground spoilers deployed. Wondering if some sort of pre rendering issue?Rich