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Propwash

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  1. Herve, Look here for additional information if you want: FSMAP GUIDEBOOK page 64-67 Rgds, Bob
  2. yeah.... great idea! Now that you mention it, the saved Direct To flight plan .FLT contains all of the original flight plan waypoints, plus the information that Direct To was initiated. By cancelling DTO after you load saved flight, you should get the flight plan back :smile:
  3. Hi Paul, You're right that FlightPlanWaypointICAO is missing in the flight plan if you load a saved DTO flight. However, FlightPlanWaypointIdent and FlightPlanWaypointType are still there and WaypointAirportICAO, or whatever facility type was the target of the DTO, of the destination can be created (or searched) from those. I know you're an expert in the gps module so I guess you're already doing that. A bug? Maybe one can argue the Load Flight function should populate the destination ICAO in a Direct To flight plan. But even if it did, FlightPlanWaypointICAO would also need to be transferred into WaypointAirportICAO or FacilityICAO before the group data could be accessed. Bob tested with FSXA. Not P3D family
  4. Great job Francois! So much work involved in your project. It's good to see SIDs and STARs incorporated using the FreeNav DB Group work - you won't find many examples of this in the forums, but now we have your effort. Thanks for taking the time to post your work ... and all the screen shots, it really looks great. I agree with Roman - it has been fun watching your progress. Well done. Bob McElrath
  5. http://www.fs2x.com/Tutorials.htm Note, there are two schemas, or styles of XML used to write FS gauges. "FS9" schema (actually, I believe the origin is FS2002) and "FSX" schema. FS9 works in FS9, FSX, and P3D and most people would say it is the simplest and easiest to write. FSX ("ACES") schema is not backward compatible in FS9. The XML format used in the tutorial linked above is FS9. Most XML gauge examples you find are FS9 format. The Flight Sim SDK is helpful too, if for no other reason than to list all of the flight sim variables and XML math and string operators. Here's the online versions provided when FSX came out. Variables and XML Gauges. Another good place to start is to study the XML gauges that ship with Flight Sim ... check out the Beech Baron. Our forum moderator, Bill Leaming, may want to add more here too ... he advocates use of the older FS9 schema. He's also answered the "Where are XML Tutorials?" questions way more than any other person on the planet. Bob
  6. Hello Dai, I see you have moved beyond this question now, but the answer to your initial question about the "5" can be found here, page 9. Bob
  7. Honestly, I dont know how to attach pics since AVSIM changed their rules, and if you cannot get into the Google Drive folder that I set up with the files for this response, then I cannot help... at least, not in AVSIM. If you post the question at FSDeveloper.com gauges forum, I can help there If I knew how you attached your pic, I would do the same... AVSIM ... I dunno
  8. hmmmmm ... undoubtedly an error on my part ... give me a few mins ... See if that works ......... my prob ... never used Google Drive before https://drive.google.com/#folders/0Bzp20cxkeu7iNEVoZTlMNjZpMTg
  9. Check that Axis and Position of your needles are correct. The attached pic, Gauge - Rotating Needle.jpg, will help: https://drive.google.com/#folders/0Bzp20cxkeu7iNEVoZTlMNjZpMTg Then, have a look at the Fuel Quantity gauge in that folder. Its similar in construction to your OA Temp gauge. Bob
  10. Hi Paul, The question is, can each player in a multiplayer session have their own radar / TCAS gauge that accesses ITraffic info variables, and each player see all the other players? I know how ITrafficInfo variables and the FSX ATC Radar gauge work but I have always used it with AI traffic and never yet run a multiplayer session where each aircraft has its own TCAS or radar. Just wondering if there are conflicts with L:Vars, ITrafficInfo variables and such things in multiplayer mode that I need to be aware of. I probably should just install a new copy of FSX on a separate pc and set up my own multiplayer to find out, just I haven't done that yet. Bob
  11. Hello, I am wondering if anyone has experience using ITrafficInfo variables in Multiplayer mode? The ESP SDK clearly suggests that ITrafficInfo variables work in multiplayer, and I know about its use in an ATC Controller setting from the stock FSX radar gauge, but I wonder if each player, using ITrafficInfo variables in a gauge in their own aircraft, can see the all the other players' aircraft? I've written an XML TCAS gauge that works well with AI aircraft, but will it work in multiplayer mode, with each player having this gauge in their panel? Just curious if anyone has an idea. Thanks, Bob
  12. Hello again Jim, First of all, thank you again for your prompt replies and willingness to help not only me, but also the many hundreds of people that use AVSIM to help make Flight Sim more enjoyable. Regarding my question, I have now solved it. The reason my Flight1 Cessna 421 went berserk was not due to a texture issue, but the simple fact that I had forgotten to select "Run as Administrator" in the Compatibilty tab of fsx.exe Properties. I had previously opened fsx.exe Properties, but I concentrated only on the Security tab, trying to make sure I had Full control Administrator privileges. Every time I reinstall my OS, I seem to get confused and frustrated about Admin prvileges (even though I am always the only User, therefore, also the Admin). I tried many things such as to make sure I was the owner of the "Microsoft Flight Simulator X" folder, but that did not solve it. To make a long story short, the simple problem was that I forgot to open the Compatibility tab and check "Run as Administrator". I see that you regularly advise people to "Run as Admin", but I ran only FSX setup.exe As Administrator. Of course, that alone is not sufficient. I will read your responses more carefully from now on. I appreciate your quick responses. On behalf of all the AVSIM members that visit here ... thanks! Bob
  13. Thanks Jim, I have not found the offending texture yet. What is perplexing is that all was fine with this aircraft until I re-installed the OS. No change in aircraft files, including texture. And works fine on my laptop. Maybe the problem is in the re-installed OS rather than FSX. One thing different is that I am plagued with Administrator Privilege issues now but cannot see that it would be related to my aircraft problem, of course. This is still a mystery to me ... Thanks for the prompt response. Regards, Bob

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