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PebbleBeach

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Everything posted by PebbleBeach

  1. Bud, I have to be totally honest with you. RSW got the best of me. I spent well over a month trying to track down an issue which always caused a CTD during climb out north of RSW. It irritated me so much I almost gave up. Didn't matter what I did, there would always be a CTD once I headed north outside of the airport. I could never repeat the problem with the default airport. I searched during that month everywhere. Never could find a concrete explanation of what was going on. I wanted so bad to recreate this scenery for FS9 as I vacation a lot in Naples and fly into RSW. I finally waived the white flag............... Sorry
  2. Hello all; Great news!!! I have heard back from David and KABQ is continuing development. I am so excited and the images are awesome. In my opinion, this release will surpass our "KJAX 2019 Edition". Look at the screenshots and judge for yourself. Small details such security fences, etc. are modeled in detail. This is wonderful news.......... Mitch Screenies: Image 1 Image 2 Image 3 Image 4 Image 5 Image 6 Image 7
  3. Steve, good news. Read new thread! Mitch
  4. Oops, ignore the link inserted within the LevelD version of the code.
  5. Father Bill, Sorry. Calling upon your knowledge AGAIN. I'm trying to read variables in flight sim and have them display on the HUD I previously informed you about. I am attempting to display "AP" on the HUD when autopilot is engaged. The code I used: <Element> <Visible>(A:Autopilot master, bool)</Visible> <Position X="10" Y="10"/> <Text="Yes" X="18" Y="9" Length="2" Font="Arial" Color="#00FF00" Adjust="left"> <String>AP</String> </Text> </Element> DOES NOT WORK. - Well actually it does on default FS2004 aircraft. However, I'm using the commercial LevelD-767 software which has it's own SDK. Again, with the default FS2004 aircraft it works perfectly. BUT on the LevelD-767, "AP" does not display when autopilot is engaged. Hitting the "Z" keyboard button, which does control the autopilot master on both aircraft versions, only makes "AP" flash but remains off on LevelD-767 aircraft. Some background: Our simulator uses a completely different programming language to interface all our hardware such as, lights, switches, toggles, sounds, radio frequencies, annunciators, etc. etc. This interfacing program was written by Ralph Robinson (EPIC CARD) specifically for our simulator. And this interfacing program was written to read and write based on the information within the LevelD-767 SDK. With all this said, perhaps attempting to read a LevelD-767 variable is not possible in XML. I do not know. I've tried this code pulling info from the LevelD-767 SDK: <Element> <Visible>(LVLD_AP_MASTER,enum)</Visible> <Position X="10" Y="10"/> <Text="Yes" X="18" Y="9" Length="2" Font="Arial" Color="#00FF00" Adjust="left">LevelD-767 SDK <String>AP</String> </Text> </Element> AND MANY VARIATIONS similar to this code. The best I could get was the same result I got with the FS2004 SDK. Hitting the "Z" keyboard button, which does control the autopilot master on both aircraft versions, only makes "AP" flash but remains off on LevelD-767 aircraft. So my question to you is......... Is this possible or should I scrap this plan? I am attaching the LevelD-767 SDK variables file in case you have extra time to evaluate this issue. Respectfully, Michael LevelD-767 SDK FILE
  6. Hi Steve, Still waiting on David. 😢
  7. Your far from brain dead. You sir, are a legend!!! Michael
  8. Father Bill, IT WORKS!!!! I had more time to invest in testing today. And you were right. Checking the "greater than" value and adjusting the percentage made the difference. Thank you so much. Working code below......... Michael <Element> <!-- SPEED BRAKE ARMED --> <Visible>(A:SPOILERS ARMED, bool) != (A:Spoilers Right Position, percent) 1 &lt; &amp;&amp; </Visible> <Position X="212" Y="828"/> <Text X="130" Y="28" Bright="Yes" Length="22" Font="Arial" Color="#a6bf00" Adjust="Center" VerticalAdjust="Center"> <String>SPBRK ARMED</String> </Text> </Element> <Element> <!-- SPEED BRAKE ON --> <Position X="209" Y="850"/> <FormattedText X="130" Y="28" Bright="Yes" Length="18" Font="Arial bold" FontSize="21" Color="#a6bf00" Adjust="Center"> <String>%((A:SPOILERS HANDLE POSITION,percent) 50 &gt;)%{if}\{blnk}SPEEDBRK\{nr}%</String> </FormattedText> </Element>
  9. Father Bill, Thank you again for the reply and suggestion. I tried replacing the 10 &lt with 10 &gt and it didn't change anything. "SPEEDBRK" continues to illuminate when "SPDBRK ARMED" is selected. Playing around I also tried the following: 100 &gt, /100 &gt, 100 &lt, etc. etc. None worked. Michael
  10. Hi Bill, You will have to excuse my ignorance but I'm not really sure what that means. Michael
  11. Father Bill, I always enjoy your posts and yes, we old timers, have been here since the Avsim conception. Bill, I follow your posts quite often on the FSDeveloper website and have learned quite a bit about XML coding from your many examples. I enjoy reading your posts and then trying to recreate an examples you have provided. In the last 6 months I have garnered an elementary understanding of XML and the subtle differences that exist among other languages. I know........ what am I after. Well Sir, I have exhausted at least 20 hours trying to accomplish a task that perhaps is unattainable. I use LevelD-767 exclusively in the simulator. Many of the default FS variables work alongside LevelD's own coding. Variables such as TAT, OAT, Throttle, reversers, park brake, ground speed, airspeed, etc. That said, I have been unable to accomplish a small task. The task is I wish to display certain conditions on a HUD that EDetroit help me develop. I'm not trying to have the code change any settings within the simulation. Merely to evaluate and display the condition in a form of an annunciator on the hud. What I am trying to do, and to date, I have 2/3rds of the code working. I wish for the SPEEDBRAKE to show the following conditions when the lever is moved. HANDLE UP - Display nothing HANDLE ARMED - Display "SPBRK ARMED" HANDLE DEPLOYED - Extinguish SPBRK ARMED and display "SPEEDBRK". But what happens is "SPBRK ARMED" & "SPEEDBRK" display togather. URGHHHHHHHHHHH. I've tried everything. Once the Speedbrake handle is extended the "SPDBRAKE ARMED" dissapears as it should. It is just when the handle is moved to the ARM mode they display togather. Here is my code: <Element> <!-- SPEED BRAKE --> <Visible>(A:SPOILERS ARMED, bool) != (A:Spoilers Right Position, percent) 1 &lt; &amp;&amp; </Visible> <Position X="212" Y="828"/> <Text X="130" Y="28" Bright="Yes" Length="22" Font="Arial" Color="#D0FF00" Adjust="Center" VerticalAdjust="Center"> <String>SPBRK ARMED</String> </Text> </Element> <Element> <!-- SPEED BRAKE ON --> <Visible>(A:SPOILERS HANDLE POSITION,percent) /10 &lt;</Visible> <Position X="209" Y="850"/> <Text X="130" Y="28" Length="18" Font="Arial" FontSize="21" Color="#D0FF00" Adjust="Center"> <String>SPEEDBRK</String> </Text> </Element> <Element> <!-- REVERSERS --> <Position X="212" Y="820"/> <FormattedText X="130" Y="28" Length="18" Font="Ar Many thanks Father. Michael
  12. Yup. Never too late to emphasize the obvious. Thanks Jim
  13. Gwillmot, I know this is an old topic but one I might be experiencing currently. What in the world is the "Easy" button? I've checked my scenery.cfg file and see no references to roads. Mitch
  14. This is extremely easy. Just assign your switches in FSUIPC to a function. I.e. Eng 1 Start, etc... If you need more help we are here. Mitch
  15. Wow! Thank you much. Will check it out. Mitch
  16. Thank you as well Hans. unfortunately I I don't have time to do this for all the airports included in this package. Mitch
  17. John, Thank you. I certainly will re-download and re-install to insure all files are accounted for. Mitch
  18. Thank you both for your responses. Chris, I checked the scenery folder and there is no mention of any _exclude files as you indicated. I have not had a chance to disable autogen yet as you suggest. But for the life of me, why would anyone go to the trouble of designing airports like these and omit autogen? These are very decent airports in this package. Without autogen it would be a very flat world out there. Mitch
  19. Hi all, I've been working on re-doing Mach-1's KRNO and decided to take a break and do some flying in the sim. I flew from KBOI (Boise) to KBIL (Billings). Both airports are very well done by freeware authors. However, KBIL, which is part of the freeware scenery release "Montana Unleashed", has me baffled. Upon landing, there were trees everywhere. Next to the runways, along every taxiway, etc. etc. So many that I could not see the terminals. Afterwhich, I chose each airport in the "Montana Unleased" and found the same thing. TREES EVERYWHERE. And mind you, these are very well done airports by the author. Does anyone have a clue as to what is going on? I've researched that airports may need flatten switches and and noticed in the "Montana Unleashed" scenery directory there exists such files. But everyone of these airports are the same as it relates to TREES. Thank you, Mitch
  20. Morning Ed, Did a flight down to KLAS last evening. Still no instrument signals (GS, Loc) and still double jetways (only) at new concourse. Mitch
  21. Thank you Ed. Here is my latest scenery.cfg file after your recommended fixes. Michael
  22. Not 100% sure of that but yes sir I fixed it the following day. I will continue to experiment. Michael
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