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  1. That is extra work on my part every time I fly. FSX add ons already keep adding extra steps to flying a flight. It would be interesting to know how UT2 did it since I assume running traffic at every airport is not a good way. It could always check for airports within X range of the pilot and populate those. This would help with my issue, too, of deciding to hop to the neighboring airport impromptu or accidentally and finding it empty.
  2. The SPAD drivers are only for the Saitek Panels. To tell FSX to ignore the controllers, go to the Settings inside FSX and click on Controls to up the controller configuration. At the top is a checkbox for "Enable Joysticks" (or "Controllers") and uncheck that.
  3. I don't have any Saitek drivers installed and just use everything through FSUIPC, disabling joystick support in FSX. I do believe it's possible though to have FSX assign the axis and just use FSUIPC for calibration, though. I also removed any joystick binding in FSX's controls menu as a precaution and to keep key assignments clean. I haven't had the issue you speak of, fortunately for me. I just assigned the axis to the action in FSUIPC and did optional calibrations for the yoke axis.
  4. The only thing I hope the developer adds soon is the ability to have traffic at more airports than just the filed departure and arrival airports. Nothing like doing a landing at a different airport that's a ghost town. Further, it makes for some pretty empty skies especially during flights.
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