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aarque

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  1. Check my vids! TBH I'm not the best pilot, but if you just let go of the stick, K-Max will settle into a gentle climb, so there's that. I gave it a ton of yaw authority to simulate the servo tab control system, some people don't like it, but I've had a few helicopter pilots review it favorably. There is a logging version that is still experimental, it likely will be possible with the MSFS 2024 engine, but limitations are thus far preventing inclusion in 2020. I used gauge logic to make the sling load shift under the aircraft for the Bambi bucket, the military version sling load and the grapple and I also used gauge logic to keep the log on the ground when the grapple is within 50-100 feet. When you close the grapple, the log becomes attached to it.
  2. Placing a pinned endorsement above File Library News signals a departure from the old Avsim. It appears Avsim may have abandoned it's roots and is shifting focus on what type service it provides to the community. It seems to be encouraging commerce, even though it has arguably the worlds largest repository of community shared files; what a burden, eh? The file library may be stagnant, but I don't see any pins encouraging amateurs, novices or grass roots developers to upload new files, or learn how to create content.
  3. Edit the bitmap or texture that controls night illumination which does not have a _L or _LM extension. If there is night illumination, it exists. Bill was trying to help you not have to learn too much about arcane MSFS file conventions. Try this: do not look for any particular name. Find a pair of almost identical textures in the texture folder. If this particular model has multiple liveries, select a simpler model until you feel more proficient because multiple liveries can require multiple texture folders in order to render all night illumination. Eventually you will find a texture (use the _LM ones as examples) that has noticeable portions of tail and or fuselage that looks relatively "normal." Now locate the texture that is shaped identically, but is dark in most places. Windows will be bright and the tail might look like a spotlight is directed to illuminate a logo there. This is the texture you want to edit and perhaps several more similar. The _LM suffix is used to help identification and some software uses it, the simulator ignores the "_LM" designation.
  4. I think it would be helpful to see the exe.xml and dll.xml documents to see what executables and modules are being started. I don't notice any anomalies in the FSUIPC report, but Pete is definitely your expert here.
  5. Yes, along the lines of the messages that described the "loss of community" over this past week. How Avsim hosts forums for so many product developers. For me, some two bit puddle jumper, I check the site first thing every morning and yes, I feel its absence. Hell ya I want to blame Tom, or the hacker, somebody...these Azure golden conucopia out-of-reach cloud providers. Like frikkin angels they are. So, Tom, you should just chill, imo. I wouldn't count on not being vilified, but it's not because we hate you; it's more like we hate to miss you.
  6. If I could offer; I have just been in contact with Gabriele and he has asked me to try and clear things up, as I am located stateside and not directly affected by the recent calamity in his region. First off, on behalf of VERO, Gabriele asked me to thank you for making this investment. He wanted to express that the issue wasn't so much your ISP, but that others had no trouble and the real issue was his own connectivity in regards to resolving your dilemma. The circumstance is that his residence remains without power into the indefinite future. He is unable to use his own computer, he must travel to a city with power and connect using public machines in internet cafes. I have known Gabriele a long time and he is incredibly resourceful and talented, his situation would probably have me overwhelmed and then where would we be. The fact that he gets up and gets messages out and called me to help with this is a testament to his commitment to this product and his customers. Please understand this. We'll be sending along details of how we can resolve this for you.
  7. Ok, I have started the upload, the package should be available tomorrow. Apologies for the delay, I took the time to add a static and a flyable UAV:
  8. Nice. The Navy's excitement over the LCS program is something I wanted to bring to FSX. While the Independence has some spectacular flat water performance, Freedom seems especially "corsair-like" to me; as if the military studied the best of what makes piracy possible, then turned it against the pirates. An interesting rumor about Freedom's new paint is that the scheme was designed by the crew, as opposed to experts trained in the art of camouflage. Who or what does anything visually nowadays anyway; but one of the more obvious clues that the "camo" is actually cosmetic and not functional are the four black mounds that cover some very sooty exhaust ports:
  9. AI Carriers with hard deck. I toyed with the idea of porting Essex as a static spawnable, but what would be the fun of that. This way, you can park it by Cyprus (or wherever) and play with those sorts of scenarios. It's nice to see the fleet all laid out, you have Essex, the two LCS, two Oliver-Hazard Perry's, a Ticonderoga class cruiser (Lake Champlain) and and an Arleigh-Burke class destroyer (Fitzgerald). Frame rates only drop dramatically when you get in close to Essex, a shame really. Thanks for the feedback, I put a lot of time into LCS-1.
  10. Here are some screens from my latest project. USS Essex is the centerpiece, but it is really a compilation of modern US Naval vessels. I'll upload the whole "fleet" soon, probably this weekend. Just a head's up, Essex isn't really flyable, especially at night, but if you can manage to get your aircraft into position at one frame-per-second, you can get some awesome screen shots - and besides, your system might be better than mine. Here are the shots: Here are some of the other ships, USS Independence: And LCS-1, USS Freedom: You can even practice the rescue when, after the botched Iran hostage extraction, an Oliver-Hazard Perry frigate turned into the wind so a stricken MH-53 could land on the helo deck in order to repair it's refuel probe: I just have a few more details to fix up before this package is ready.
  11. I live in Underwood, Wa. My house is about 2 miles from the Columbia, in the heart of it, basically. Awesome scenery, true, very rugged as well. One of the cool and unexpected perks is the quantity of unique air and water craft we get in the Gorge; presumably because of the spectacular scenery - and also terrain masking. Every summer we get biplanes and relic war birds, a B-17 used to fly in formation with a B-24, but I read somewhere that the B-17 burned. I've seen A-10's fly below me over the Hood River bridge; the Intruders did and the Growlers currently do practice runs on the bridge out of Whidbey Island and surprisingly, the Hornets are quieter than the Intruders. I've seen Ch-53's sipping from a 130 at an altitude that appeared to be within the walls of the Gorge, impossible I know; and I once saw something, probably a OANG F-15 fly past the dining room of the Columbia Gorge Hotel. That would have to have been at about 500,' one can only see the opposite wall of the Gorge from that vantage. I once saw John Kerry windsurf here; but the weirdest thing would have to be the black surface effect boat that briefly visited. I think it was a Lockheed-Martin rapid deployment project and the local news said it was being tested here because it was relatively private, huh. I remember the thing threw a wake that would have to have been visible from space.
  12. Thanks guys, really not that ambitious, more about patience, like when I wait for my 300,000 polygon carrier to render. Something I'd wanted to do - and I learned incredible things about both the subject and the technique along the way. For example, during my Rybachiy project, a movie was released starring David Duchovny and Ed Harris that centered around K-129, the Soviet sub that sank in 1968. What are the chances of a major motion picture release, based at an obscure location, happening while working on a scenery of the same place..? I'd hoped to get some good views of the base, but Rybachiy, the town of Viluchusk and the entire peninsula remain closed to non-residents. The port used was much larger than Rybachiy without the steeply encroaching hills on all sides and further snow capped peaks. Still, the story was fascinating and offered some interesting explanations for some of the K-129 mysteries and anomalies.
  13. Here are a few images from two scenery items I am getting ready to upload. The first is intended as an enhancement to the Aerosoft Kamchatka - the Lost World scenery; it is the Rybachiy Submarine Base in Avachinskiy Bay. Rybachiy had the NATO reporting name "The Hornet's Nest" and remains the site of the only functioning nuclear SLBM storage facility in the Russian arsenal. It is also the site of large scale decommissioning and dismantling and in typical Soviet fashion has a large graveyard of submerged and half sunken ships and hulls, which is represented in the scenery. I also modeled the SAM site at the top of the hill. ______________________ The other scenery "item" is a landable carrier from the Indian Navy called the INS Vikramaditya. Similar to the Lioning, the newly re-furbished, former Soviet Kiev class aircraft carrier serving China's Navy; India chose to allow steadfast ally Russia to complete what is being described as the future flagship and final non-indigenous warship of the Indian Navy...It was supposed to be delivered in 2008, oops! Vikramaditya, which means "Brave as the Sun," has animated radars, deck and night lighting, working IFLOS, cables and catapults. She floats 40,000 tons leaner than either the Admiral Kuznetzov or the Lioning. Some small portion of this may be made up when the ship carries it's own defensive system, currently it has two PK-2 chaff/decoy dispensers, besides it's air complement for protection. The latest plan is to acquire the AK-630 CIWS and longer range Barak SAM; I added the much more wicked Kashtan and two Barak 8 launchers. I also made some escorts, the INS Talwar, India's latest "stealth frigate" and a Russian destroyer of the Fregat Udaloy II class, which might be a typical escort from Severodvinsk, a trip that is expected to occur late this year. The airplane I am testing with is the MiG-29K from Iris, which I made a believable INAS skin for. I do not know how to fold wings or deploy the fuel probe, but I have started to get the traps despite the lack of an AOA indicator, which, along with their equivalent of slime lights, are present on the real bird. Some of the traps are a little hairy.. This is a perfect line up. Speed, altitude; the "ball" is centered in the green lines. Maintain throttle and pick your cable. My intention is to wrap up the "readme's" and upload Rybachiy in time for Saturday, Sunday at the latest; then Vikramaditya next weekend.
  14. The payware version of SU is identical to the free one with the additional capacity to produce commercial quality layout. An example would be a three view drawing of a machined bracket. Ruby script is something I'd associated with web development as a way to incorporate dynamic graphical elements and I could be entirely mistaken. At any rate, it is open source and is reported to be easy to learn. Insofar as vertices, I have read the true killer is "draw calls," or at least some sort of obscure balance between the two. While SU uses colors, MCX renders those colors and they show up fine (by and large) in FSX, each one represents a single draw call; whereas a texture that has the colors "burned into it," is only one draw call - and the default result is a .bmp, by the way. I suggest that your 2000 vertex threshold might represent resource exhaustion, because I am able to compile and test much larger models. From a 20k polygon model I derive a 2000 poly low LOD version. I am not suggesting it is feasible or practical, but it is possible and they appear to work fine. Consider some larger scenery projects where the terrain details have to be built as a model; those can be immense as well. I think the volcanoes at Kamchatka are 600 or 1,100 mb. Imagine rendering that sucker, take for freaking ever. Speaking of which, I am getting a nice library of my own, I like collecting unique or obscure models. If you need a Tu-204 or a J-15 or something, I could probably make you some nice compact ones to try..

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