Gruffalo

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  1. Gruffalo

    Flight Attitude At Fixed Altitude

    This is not a problem for me. Check your flap settings. If you are above 220 knots for example, you should have 0 flaps.
  2. Gruffalo

    Nav button needed

    +1
  3. Gruffalo

    Suggestion

    Something I would like to see whilst the game is still developing is the ability to start in different places ie. at a certain altitude or pick a spot on the map kind of thing. I usually select a final approach as I don't have a lot of time to create longer flight plans and would like to maybe start a descent from a higher altitude to practise my approaches. Though I dislike xplane app, it is a nice feature that they have. This would keep me very occupied whilst the app is still being developed. Gruff
  4. I have been using a few planes with IF and so far I am not able to fly a fully realistic final approach. I calculate a realistic vref as 1.3 x stall speed. I work out the stall speed by stalling the actual aircraft. I'm using the a340 atm and the vref with my current weight setting, which is below MLW, should be 154. However it won't descend with a slightly positive pitch up angle. I would have to have a slightly nose down pitch, which is not how the airliners fly perform their final approach. Are you working on more accurate physics in this area? Also, do you have plans to upgrade what we can monitor in the virtual cockpit ie. attitude indicator? I understand that there are limits on a tablet that might be challenging to see verticle speed and nav aids, but I would find the Attitude indicator a great upgrade and maybe the other figures ie. vs running just running at the top of the screen as they are. This isn't a complaint, just something I would like to see improve. I love the way this app is developing and as I don't have the means to set up a working pc with FSX, I would love to see these areas improve. Many thanks. Gruff Also, will you be able to get more accurate distance indications to the beginning of the run way?