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About Sportsfan23

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  1. Could you suggest some? I managed to mess mine up without backing it up because I had no idea such a thing even existed.
  2. I have used AI smooth before and it seemed like a decent enough program. I have tried running UT2 at 100% with the FPS limiter in UT2 at 30 FPS but I never get 30 FPS when I have at other times so I don't actually think it works. Aside from AI smooth this program called Traffic optimizer that was mentioned what does that program do and is it worth looking at?
  3. I ran into another strange issue today that I thought was fixed. At FSDT KDFW I was just going to watch the traffic so I was sitting next to the runway and the planes started to taxi out. One plane took off but then the one that taxied into position just sat there. This then caused a landing plane to do this really odd like low fly by of the runway and it drifted into like the middle of the grass between the runways. I don't think it ever landed it just kinda kept gliding really close to the ground. I tried resetting the traffic but again only 1 plane was able to take off before the next just sat on the runway.
  4. No I'm seeing SIDS/STARS being assigned. I think I have it all working now!! Great program!!
  5. Interesting ok I will try that. Also one thing I did not do before was "enable" the jet routes on that screen when setting it too UT2 compatibility and have the PMDG jet route data set in the path option screen. Could that have caused the problem where sid/stars were not being assigned because I had not enabled the jet routes on the jet routes page?
  6. I really don't know the difference. Just looking at it from a which option gives me a more up to date/realistic representation of the jet routes.
  7. Yea I noticed there is an edit to the swarmclouds shader section from ASN which I know I didn't change anything. One of the files says swarmcloudsbefore ASN or something to that effect. Anyway I am using DX10 now and I am still seeing the flickering clouds on mountains so I am not sure if it's a DX10 issue only or if the problem is not fixed by the ASN edit.
  8. My question is can I now use the PMDG Jet Route data with UT2 planes when the compatibility is enabled or is it best to just leave the PMDG Jet Route data out and use the UT2 jet routes?
  9. Road vehicles impact FPS A TON. It won't magically give you like 20 FPS increase or something but turning off those vehicles will help. Also setting auto gen to normal/sparse and scenery complexity to normal/dense. Also lowering the water setting to 2.x low helps but it can add some rather annoying scenery flashes and objects from time to time. Also if you're using a FPS limiter disable it and set the FPS to unlimited.
  10. Where do you find a default copy of the halo file? I also have been seeing the glowing ball light on aircrafts.
  11. I think this was mentioned above but I have seen a couple planes taxiing through the grass. I did modify the numbers to what was posted above and while I did not notice planes taxiing in the grass before, after altering the numbers I did notice it. So maybe altering the numbers has reduced it from what it would of been?
  12. Not sure if this would be considered a "bug" or some random occurrence but during my preflight at KDFW I noticed that the UT2 traffic got stuck. Like there was a plane sitting on the runway and it didn't take off. There were no other planes that would interfere with this plane taking off. So because that plane didn't take off I noticed a plane landing had to do a go-around. The plane that was on the runway then "disappeared" and a couple more planes then took off and I taxied out to the runway. And again the same thing happened. I got stuck behind a plane that just sat on the runway for no reason. I eventually just "Reset" the UT2 traffic and took off. I have UT2 compatibility enabled as well as set the AI STAR SPAWN setting not exactly sure the name off the top of my head at 70.
  13. Great, thank you for the input. Guess i'll give it a try and see.
  14. I have not used DX10 mode, I know of the DX10 fixer but I am just wondering if DX10 adds FPS or does it just make the visuals better but no performance gain? Is there any performance loss using DX10 mode?
  15. So if we are using UT2 is there a downside to leaving the UT2 compatibility disabled?
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