srborick

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About srborick

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  • Birthday 01/02/1953

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    http://nexgenflightsim.com

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    Sisters, Oregon
  • Interests
    The Great Outdoors, flight simming, reading and other stuff.

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  1. We're growing and adding new skills to the SIM-Posium on a daily basis. We'd like to see everyone who is interested in the development of a next generation flight simulator to join us and add their ideas and skills to the mix. UNIGINE Sim has graciously offered to extend our access to the UNIGINE Evaluation Kit allowing us the time we need to develop our own demo. If you've ever wanted to get your hands on this evaluation kit, now is your chance. Join Us Today! Stephen B.
  2. The SIM-Posium is moving right along and many of the ideas you've mentioned in your comments are being discussed. There are a ton of possibilities available as we are learning daily as we continue our evaluation of UNIGINE Sim 3D engine and the ability to go beyond plausible is certainly there. As in FSX and P3D the end user will have the ability to turn on or off those items he deems most important to their style of flying and the capabilities of their particular system. One thing I can say with certainly... with UNIGINE Sim we have the capabilities to go beyond anything yet seen in any current flight simulator. The possibilities are truly amazing. Stephen B.
  3. I'll look into it. Stephen B. _____________________________________________________________________________________________________ For anyone that may be interested in the development of a next generation flight simulator the NGFS SIM-Posium activity level is on the rise. More and more folks are joining daily and adding to the conversation. Your welcomed to drop by and see what the buzz is all about. Stephen B. nexgenflightsim
  4. Another thing to keep in mind when selecting which engine to use is the overall direction that the developers themselves are taking and it's clear, at least to me, that UNIGINE Sim v2 is being developed as a simulator platform. This is good news in so many ways if we are making a conscience decision to go beyond flight simulation in the future. What is equally important... since the goal is sustainability and continuous progression is the fact that UNIGINE is asking for our input. Now to me... that's a clincher. Any 3D engine developer who ask what we need and we have even the slightest influence in the direction and features that are included into v2 as well as future builds... I'd say that's definitely a bird in the hand. Stephen B.
  5. I can certainly see VR for some applications and I've been a fan of it for years and have at times purchased the latest thing. But for flight I've never been that partial to VR because of the inability to see what my hands are doing. It will be interesting to see what becomes of the latest delve into VR... With that being said, I'd be more interested in what becomes of MS Hololens and it's applications.... now there's a technology I just might be able to wrap my head around... pun intended. Stephen B.
  6. And we have the opportunity to influence those changes as UNIGINE continues their version 2 trek. HiFlyer... know anything about 3D engines? Want to join the eval team? PM me. Stephen B. For me... I'm perfectly fine with 20 fps as long as it remains consistent and smooth. When running the Port Angeles tech demo my system keep things up above 40 and higher, often topping out at 70 fps... a little stuttering was noticed in some area, but certainly not a game stopper and more than likely can be fixed. My point is... the Port Angeles demo has quite a bit of detail to include clouds and rain effects and the immersion was fantastic.... I couldn't really tell the difference when the frame rates dropped down to 40 or were as high as 70 fps... and that's what I'm talking about. I believe the threshold should never dip below the frame rate that takes away from the immersion. Some say that's 18 fps, some say it's 20 and others say higher... is there a consensus or actual fact as to how many frames per second are enough to maintain immersion of flying? How about you codechris, interested in playing around with the UNIGINE eval kit? PM me.... Stephen B.
  7. For those that may not be aware, the NGFS SIM-Posium has been working closely with UNIGINE Sim in gaining access to their Evaluation Kit to determine the overall ability of the engine to be used for the purpose of creating a next generation flight simulator. We now have access to that Kit, through September 30th of this year. Most of you are familiar with the UNIGINE Valley tech demo but may not be aware that UNIGINE also has a division within their company dedicated to Simulation and Training, this is known as UNIGINE Sim. Today the NGFS SIM-Posium received an email that included a UNIGINE 2 2015 roadmap, within the roadmap are clear evidence that UNIGINE is dedicated to the simulation world. You can view that roadmap below. In addition we have been asked to "gather requirements from a Flight Sim perspective". In order to do that we need anyone who has an interest as well as some experience regarding the use of 3D engines, whether it be Unity, Unreal, or others to volunteer their capabilities and join the UNIGINE Sim Evaluation Team. This is our opportunity as a community to actually influence a major 3D Engine company to incorporate the features that we need most within a 3D engine for the purpose of building future flight simulators. If you're interested in joining the Evaluation Team please PM me and I will contact you to gather the information needed to set you up as a team member. You do not need to be a member of the NGFS SIM-Posium to participate. The only requirements are that you are willing to work as a team to determine the strengths and weakness of the UNIGINE Sim 3D engine in regards to it's use as a bases to create a flight simulator as well as providing suggestions as to the requirements needed from a flight simulation perspective and are willing to submit or participate in the submitting of a report as to your findings. If you are aware of others who may be interested please let them know of this project. Stephen Borick Hi Stephen, Our meeting has been pushed back until tomorrow, so I will follow up tomorrow mid-morning regarding the Helicopter Demo. Below is our roadmap for 2015. Again it would be interesting to gather requirements from a Flight Sim perspective from your Evaluators. Do you know when this data will be compiled? Thanks! Beth 2015 UNIGINE 2 ROADMAP Q2 PBR Materials in DirectX 11 mode The full C++ API (same level of access as for UnigineScript) Q3 Increased Z-buffer precision Improved AA Asset Browser System Improved Editor UI Improved data streaming Q3/Q4 Improved performance with the new rendering pipeline DirectX 12 / Vulkan support Improved clouds Improved water rendering Revamped terrain toolsImproved usability Support for Geo Coordinates Support for Vector Data Improved multi-channel synchronization Q4 Forest Tools Round Earth ModelGeoid model for the planet Geo coordinates for the terrain Modified light scattering model Integration with LVC Game or similar library
  8. This is most definitely a step in the right direction... it took quite awhile to read through the comments posted since I hit the hay last night. And the majority of the conversations were positive. dtmicro... I sent you a PM, please get back to me when you can. And thank you for your most generous offer. HiFlyer... in answer to your question regarding cities... maybe this will help... HERE scroll down to Urban Planning I also received an email from UNIGINE Sim regarding their road map for 2015. What is most exciting is that they would like our input regarding flight simulation and the requirements that we would like to see. That's good stuff... we as a community could actually have influence on the direction of a major 3D Engine! I'll create a new topic announcing the road map as well as ask for volunteers to evaluate the engine... with the only requirements being that they are willing to work together as a team and report back their findings either here on AVSIM or on the SIM-Posium. Here's the email. Hi Stephen, Our meeting has been pushed back until tomorrow, so I will follow up tomorrow mid-morning regarding the Helicopter Demo. Below is our roadmap for 2015. Again it would be interesting to gather requirements from a Flight Sim perspective from your Evaluators. Do you know when this data will be compiled? Thanks! Beth 2015 UNIGINE 2 ROADMAP Q2 PBR Materials in DirectX 11 mode The full C++ API (same level of access as for UnigineScript) Q3 Increased Z-buffer precision Improved AA Asset Browser System Improved Editor UI Improved data streaming Q3/Q4 Improved performance with the new rendering pipeline DirectX 12 / Vulkan support Improved clouds Improved water rendering Revamped terrain toolsImproved usability Support for Geo Coordinates Support for Vector Data Improved multi-channel synchronization Q4 Forest Tools Round Earth ModelGeoid model for the planet Geo coordinates for the terrain Modified light scattering model Integration with LVC Game or similar library
  9. dtmicro You have at least got to go onto the SIM-Posium and download the tech demo... I think you'd be rather surprised at the results as I saw similar scenes as well as lighting effects as I was moving around the 50 km2. at the very least look HERE Just in case you missed this... cuz I added it as an edit previously... When I get back To my computer I'll send you a roadmap that will be of interest to SIM-posium as it pertains to terrain tools and GIS data support.- Unigine Sim Support
  10. Good stuff.... and yes copied and pasted along with several other items of worth from this thread... This is indeed the kind of information that is helpful. n4gix... we may have met... if you recall the meeting where one guy raised his hand and asked if MS intended to include force feedback, that was me. My wife just the other day cut up my T-Shirt for rags, but saved me the logo. OH... and I did send Bruce an email that very day... Stephen B. ___________________________________________________________________________________________________ dtmicro... are you sure you don't want to take a look at the UNIGINE Sim eval kit? We have access until Sept 30th Here's a piece of an email I received from the UNIGINE Sim rep just yesterday... When I get back To my computer I'll send you a roadmap that will be of interest to SIM-posium as it pertains to terrain tools and GIS data support.
  11. I was invited and attended the "Microsoft Flight Simulation Community Summit" in 2005.... And, before you ask... don't. My contributions to the flight simulator community will remain anonymous. ( I wasn't going to include this tidbit, but my wife insisted).
  12. ad hominem arguments - first of all I wasn't the person who first used that term our moderator was... so you've just stated that he doesn't know how to use the phrase. (a prime example of taking something out of context and using it to do harm.) Second... "little or no credibility", "I really wish you would stop using these terms unless you understand what they really mean" Both of those statements are demeaning.... and other statements that you've made were most certainly meant to defame de·fame dəˈfām/ verb damage the good reputation of (someone); slander or libel. "he claimed that the article defamed his family" synonyms: libel, slander, malign, cast aspersions on, smear, traduce, give someone a bad name, run down, speak ill of, vilify, besmirch, stigmatize,disparage, denigrate, discredit, decry; More li·bel ˈlībəl/ noun 1. LAW a published false statement that is damaging to a person's reputation; a written defamation. Nothing, I've done... no matter my abilities or my financial contribution (which by the way is far more than you'll know) deserved such retribution by you or any other member of this forum. There is no excuse for such actions. Stephen B.
  13. codechris, If you've read through this entire thread as well as the previous threads I was accused of thinking that AVSIM was not good enough to discuss the possibilities of a next generation flight simulator.... a clear case of "darned if you do and darned if you don't". It was also suggested in another comment that I make AVSIM my second home in order to gather the thoughts and opinions of the community regarding a next generation flight simulator... a clear case of "darned if you do and darned if you don't". Stephen B. Ahhh it's never to late! And... I'll have my people talk with your people. ^_^